Migrate the Text tool to the document graph (#1435)

* Update text tool to document graph

* Fix selection issue

* Log graph reruns and text node evals

* Hash to set node

* Fix let node crash

* Fix loading document with fonts

* Allow pressing enter to edit

* Cleanup

* Code review nits

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0HyperCube
2023-10-24 20:55:13 +01:00
committed by GitHub
parent 3d4e3a74e5
commit b8906f344e
17 changed files with 283 additions and 238 deletions

View File

@@ -107,6 +107,8 @@ thread_local! {
pub(crate) static NODE_RUNTIME: Rc<RefCell<Option<NodeRuntime>>> = Rc::new(RefCell::new(None));
}
type MonitorNodes = Vec<Vec<NodeId>>;
impl NodeRuntime {
fn new(receiver: Receiver<NodeRuntimeMessage>, sender: Sender<NodeGraphUpdate>) -> Self {
let executor = DynamicExecutor::default();
@@ -146,15 +148,7 @@ impl NodeRuntime {
viewport_resolution,
..
}) => {
let network = wrap_network_in_scope(graph);
let monitor_nodes = network
.recursive_nodes()
.filter(|(_, node)| node.implementation == DocumentNodeImplementation::proto("graphene_core::memo::MonitorNode<_>"))
.map(|(_, node)| node.path.clone().unwrap_or_default())
.collect::<Vec<_>>();
let result = self.execute_network(&path, network, transform, viewport_resolution).await;
let (result, monitor_nodes) = self.execute_network(&path, graph, transform, viewport_resolution).await;
let mut responses = VecDeque::new();
self.update_thumbnails(&path, &monitor_nodes, &mut responses);
self.update_upstream_transforms(&path, &monitor_nodes, &mut responses);
@@ -173,11 +167,10 @@ impl NodeRuntime {
}
}
async fn execute_network<'a>(&'a mut self, path: &[LayerId], scoped_network: NodeNetwork, transform: DAffine2, viewport_resolution: UVec2) -> Result<TaggedValue, String> {
async fn execute_network<'a>(&'a mut self, path: &[LayerId], graph: NodeNetwork, transform: DAffine2, viewport_resolution: UVec2) -> (Result<TaggedValue, String>, MonitorNodes) {
if self.wasm_io.is_none() {
self.wasm_io = Some(WasmApplicationIo::new().await);
}
let editor_api = WasmEditorApi {
font_cache: &self.font_cache,
application_io: self.wasm_io.as_ref().unwrap(),
@@ -197,15 +190,33 @@ impl NodeRuntime {
image_frame: None,
};
use std::collections::hash_map::DefaultHasher;
use std::hash::Hash;
use std::hash::Hasher;
// Required to ensure that the appropriate protonodes are reinserted when the Editor API changes.
let mut graph_input_hash = DefaultHasher::new();
editor_api.font_cache.hash(&mut graph_input_hash);
let scoped_network = wrap_network_in_scope(graph, graph_input_hash.finish());
let monitor_nodes = scoped_network
.recursive_nodes()
.filter(|(_, node)| node.implementation == DocumentNodeImplementation::proto("graphene_core::memo::MonitorNode<_>"))
.map(|(_, node)| node.path.clone().unwrap_or_default())
.collect::<Vec<_>>();
// We assume only one output
assert_eq!(scoped_network.outputs.len(), 1, "Graph with multiple outputs not yet handled");
let c = Compiler {};
let proto_network = c.compile_single(scoped_network)?;
let proto_network = match c.compile_single(scoped_network) {
Ok(network) => network,
Err(e) => return (Err(e), monitor_nodes),
};
assert_ne!(proto_network.nodes.len(), 0, "No protonodes exist?");
if let Err(e) = self.executor.update(proto_network).await {
error!("Failed to update executor:\n{e}");
return Err(e);
return (Err(e), monitor_nodes);
}
use graph_craft::graphene_compiler::Executor;
@@ -215,7 +226,11 @@ impl NodeRuntime {
Some(t) if t == concrete!(()) => (&self.executor).execute(()).await.map_err(|e| e.to_string()),
Some(t) => Err(format!("Invalid input type {t:?}")),
_ => Err("No input type".to_string()),
}?;
};
let result = match result {
Ok(value) => value,
Err(e) => return (Err(e), monitor_nodes),
};
if let TaggedValue::SurfaceFrame(SurfaceFrame { surface_id, transform: _ }) = result {
let old_id = self.canvas_cache.insert(path.to_vec(), surface_id);
@@ -227,7 +242,7 @@ impl NodeRuntime {
}
}
}
Ok(result)
(Ok((result)), monitor_nodes)
}
/// Recomputes the thumbnails for the layers in the graph, modifying the state and updating the UI.