Define data types for ID-based resource handling (#4168)

* Add resource lib

* rename ResourceSource to ResourceInput

* Rename ResourceInput -> DataSource and improve API

* Review

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
Timon
2026-05-25 10:50:57 +00:00
committed by GitHub
co-authored by Dennis Kobert
parent d0d9a350c7
commit bbbe04903f
28 changed files with 187 additions and 46 deletions
+4 -9
View File
@@ -4,18 +4,13 @@ use wgpu_executor::WgpuExecutor;
pub mod resource;
pub use graphene_application_io::{ApplicationIo, LoadResource, Resource, ResourceFuture, ResourceHash, ResourceStorage};
pub use resource::HashMapResourceStorage;
#[cfg(not(target_family = "wasm"))]
pub use resource::mmap::MmapResourceStorage;
#[cfg(target_family = "wasm")]
pub use resource::opfs::OpfsResourceStorage;
pub use graphene_application_io::ApplicationIo;
#[derive(Default)]
pub struct PlatformApplicationIo {
#[cfg(feature = "wgpu")]
pub(crate) gpu_executor: Option<WgpuExecutor>,
resources: Option<Box<dyn LoadResource>>,
resources: Option<Box<dyn resource::LoadResource>>,
}
impl PlatformApplicationIo {
@@ -49,7 +44,7 @@ impl PlatformApplicationIo {
}
}
pub fn inject_resource_proxy(&mut self, resources: Box<dyn LoadResource>) {
pub fn inject_resource_proxy(&mut self, resources: Box<dyn resource::LoadResource>) {
self.resources = Some(resources);
}
}
@@ -65,7 +60,7 @@ impl ApplicationIo for PlatformApplicationIo {
self.gpu_executor.as_ref()
}
fn load_resource(&self, hash: ResourceHash) -> graphene_application_io::ResourceFuture {
fn load_resource(&self, hash: resource::ResourceHash) -> resource::ResourceFuture {
self.resources.as_ref().expect("Resource storage not initialized").load(hash)
}
}