fixed all bugs and divide futher when angle greater than 180

This commit is contained in:
0SlowPoke0
2025-08-12 12:09:19 +05:30
parent 6cf7d4d127
commit bcbf30bde5
5 changed files with 53 additions and 32 deletions

View File

@@ -1253,7 +1253,7 @@ pub(crate) fn spiral_properties(node_id: NodeId, context: &mut NodePropertiesCon
let turns = number_widget(ParameterWidgetsInfo::new(node_id, TurnsInput::INDEX, true, context), NumberInput::default().min(0.1));
let angle_offset = number_widget(
ParameterWidgetsInfo::new(node_id, AngleOffsetInput::INDEX, true, context),
NumberInput::default().min(0.1).max(180.).unit("°"),
NumberInput::default().min(1.).max(180.).unit("°"),
);
let start_angle = number_widget(ParameterWidgetsInfo::new(node_id, StartAngleInput::INDEX, true, context), NumberInput::default().unit("°"));

View File

@@ -9,6 +9,7 @@ use crate::messages::prelude::{DocumentMessageHandler, FrontendMessage, InputPre
use crate::messages::tool::common_functionality::graph_modification_utils::{self};
use crate::messages::tool::common_functionality::shape_editor::ShapeState;
use crate::messages::tool::common_functionality::shapes::shape_utility::{calculate_b, extract_arc_or_log_spiral_parameters, get_arc_spiral_end_point, get_spiral_type, spiral_point};
use crate::messages::tool::common_functionality::shapes::spiral_shape::calculate_circle_point;
use glam::{DAffine2, DVec2};
use graph_craft::document::NodeInput;
use graph_craft::document::value::TaggedValue;
@@ -236,7 +237,6 @@ impl TightnessGizmo {
} {
let theta_start = base_theta;
let theta_end = if is_reversed { base_theta - TAU } else { base_theta + TAU };
log::info!("segment index {:?}, theta_start {:?} ,theta_end {:?}", segment_index, theta_start.to_degrees(), theta_end.to_degrees());
if (!is_reversed && theta_end > max_theta + start_angle_rad) || (is_reversed && theta_end < 0.0) {
break;
@@ -247,6 +247,10 @@ impl TightnessGizmo {
continue;
}
if is_reversed && theta_end < start_angle_rad {
break;
}
let spiral_start = spiral_point(theta_start, inner_radius, b, spiral_type);
let spiral_end = spiral_point(theta_end, inner_radius, b, spiral_type);
@@ -294,14 +298,14 @@ impl TightnessGizmo {
let (start_point, end_point) = if self.spiral_slot == 0 && !reversed {
let endpoint = spiral_point(0. + start_angle_rad, inner_radius, b, spiral_type);
let circle_point = calculate_circle_point(self.angle, inner_radius.max(5.));
let radius = endpoint.distance(DVec2::ZERO);
(
viewport.transform_point2(radius * DVec2::new(self.angle.cos(), -self.angle.sin())),
viewport.transform_point2(circle_point),
viewport.transform_point2(spiral_point(base_angle, inner_radius, b, spiral_type)),
)
} else if self.spiral_slot == self.turns.floor() as i32 && reversed {
log::info!("am i plzz reaching here");
let radius = spiral_point(max_theta, inner_radius, b, spiral_type).distance(DVec2::ZERO);
let endpoint = if self.angle >= (max_theta + start_angle_rad).rem_euclid(TAU) {
viewport.transform_point2(spiral_point(base_angle - TAU, inner_radius, b, spiral_type))
@@ -310,8 +314,12 @@ impl TightnessGizmo {
};
(viewport.transform_point2(radius * DVec2::new(self.angle.cos(), -self.angle.sin())), endpoint)
} else {
let ref_angle = (self.spiral_slot as f64 - 1.) * TAU + base_angle;
let end_point_angle = if reversed { ref_angle - TAU } else { ref_angle + TAU };
let ref_angle = if reversed {
base_angle - (turns - self.spiral_slot as f64) * TAU
} else {
(self.spiral_slot as f64 - 1.) * TAU + base_angle
};
let end_point_angle = ref_angle + TAU;
(
viewport.transform_point2(spiral_point(ref_angle, inner_radius, b, spiral_type)),
viewport.transform_point2(spiral_point(end_point_angle, inner_radius, b, spiral_type)),

View File

@@ -173,7 +173,7 @@ impl SpiralTurns {
match self.gizmo_type {
GizmoType::Start => {
let sign = total_delta.signum() * -1.;
let sign = -1.;
responses.add(NodeGraphMessage::SetInput {
input_connector: InputConnector::node(node_id, SPIRAL_START_ANGLE),
input: NodeInput::value(TaggedValue::F64(self.initial_start_angle + total_delta), false),

View File

@@ -41,8 +41,8 @@ impl ShapeGizmoHandler for SpiralGizmoHandler {
input: &InputPreprocessorMessageHandler,
responses: &mut VecDeque<Message>,
) {
// self.radius_handle.handle_actions(selected_spiral_layer, document, input.mouse.position, responses);
// self.turns_handle.handle_actions(selected_spiral_layer, mouse_position, document, responses);
self.radius_handle.handle_actions(selected_spiral_layer, document, input.mouse.position, responses);
self.turns_handle.handle_actions(selected_spiral_layer, mouse_position, document, responses);
self.tightness_handle.handle_actions(selected_spiral_layer, input.mouse.position, document, responses);
}