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Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu * Implement read_output_buffer function * Implement extraction node in the compiler * Generate type annotations during shader compilation * Start adding node wrapprs for graph execution api * Wrap more of the api in nodes * Restructure Pipeline to accept arbitrary shader inputs * Adapt nodes to new trait definitions * Start implementing gpu-compiler trait * Adapt shader generation * Hardstuck on pointer casts * Pass nodes as references in gpu code to avoid zsts * Update gcore to compile on the gpu * Fix color doc tests * Impl Node for node refs
This commit is contained in:
committed by
Keavon Chambers
parent
161bbc62b4
commit
bdc1ef926a
@@ -9,9 +9,18 @@ license = "MIT OR Apache-2.0"
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[dependencies]
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#tokio = { version = "1.0", features = ["full"] }
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serde_json = "1.0"
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graph-craft = { version = "0.1.0", path = "../graph-craft", features = ["serde"] }
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graph-craft = { version = "0.1.0", path = "../graph-craft", features = [
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"serde",
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] }
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gpu-executor = { version = "0.1.0", path = "../gpu-executor" }
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gpu-compiler-bin-wrapper = { version = "0.1.0", path = "../gpu-compiler/gpu-compiler-bin-wrapper" }
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tempfile = "3.3.0"
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anyhow = "1.0.68"
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reqwest = { version = "0.11", features = ["blocking", "serde_json", "json", "rustls", "rustls-tls"] }
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future-executor = {path = "../future-executor"}
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reqwest = { version = "0.11", features = [
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"blocking",
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"serde_json",
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"json",
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"rustls",
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"rustls-tls",
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] }
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future-executor = { path = "../future-executor" }
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