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Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu * Implement read_output_buffer function * Implement extraction node in the compiler * Generate type annotations during shader compilation * Start adding node wrapprs for graph execution api * Wrap more of the api in nodes * Restructure Pipeline to accept arbitrary shader inputs * Adapt nodes to new trait definitions * Start implementing gpu-compiler trait * Adapt shader generation * Hardstuck on pointer casts * Pass nodes as references in gpu code to avoid zsts * Update gcore to compile on the gpu * Fix color doc tests * Impl Node for node refs
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committed by
Keavon Chambers
parent
161bbc62b4
commit
bdc1ef926a
@@ -2,6 +2,9 @@ use crate::raster::Color;
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use crate::Node;
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use dyn_any::{DynAny, StaticType};
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#[cfg(target_arch = "spirv")]
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use spirv_std::num_traits::Float;
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#[derive(Clone, Debug, DynAny, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
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pub struct Quantization {
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