Restructure GPU execution to model GPU pipelines in the node graph (#1088)

* Start implementing GpuExecutor for wgpu

* Implement read_output_buffer function

* Implement extraction node in the compiler

* Generate type annotations during shader compilation

* Start adding node wrapprs for graph execution api

* Wrap more of the api in nodes

* Restructure Pipeline to accept arbitrary shader inputs

* Adapt nodes to new trait definitions

* Start implementing gpu-compiler trait

* Adapt shader generation

* Hardstuck on pointer casts

* Pass nodes as references in gpu code to avoid zsts

* Update gcore to compile on the gpu

* Fix color doc tests

* Impl Node for node refs
This commit is contained in:
Dennis Kobert
2023-04-23 10:18:31 +02:00
committed by Keavon Chambers
parent 161bbc62b4
commit bdc1ef926a
43 changed files with 1874 additions and 515 deletions

View File

@@ -2,6 +2,9 @@ use crate::raster::Color;
use crate::Node;
use dyn_any::{DynAny, StaticType};
#[cfg(target_arch = "spirv")]
use spirv_std::num_traits::Float;
#[derive(Clone, Debug, DynAny, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Quantization {