Restructure GPU execution to model GPU pipelines in the node graph (#1088)

* Start implementing GpuExecutor for wgpu

* Implement read_output_buffer function

* Implement extraction node in the compiler

* Generate type annotations during shader compilation

* Start adding node wrapprs for graph execution api

* Wrap more of the api in nodes

* Restructure Pipeline to accept arbitrary shader inputs

* Adapt nodes to new trait definitions

* Start implementing gpu-compiler trait

* Adapt shader generation

* Hardstuck on pointer casts

* Pass nodes as references in gpu code to avoid zsts

* Update gcore to compile on the gpu

* Fix color doc tests

* Impl Node for node refs
This commit is contained in:
Dennis Kobert
2023-04-23 10:18:31 +02:00
committed by Keavon Chambers
parent 161bbc62b4
commit bdc1ef926a
43 changed files with 1874 additions and 515 deletions

View File

@@ -40,7 +40,7 @@ impl<T: Clone> Clone for ValueNode<T> {
}
impl<T: Clone + Copy> Copy for ValueNode<T> {}
#[derive(Clone)]
#[derive(Clone, Copy)]
pub struct ClonedNode<T: Clone>(pub T);
impl<'i, T: Clone + 'i> Node<'i, ()> for ClonedNode<T> {
@@ -61,7 +61,22 @@ impl<T: Clone> From<T> for ClonedNode<T> {
ClonedNode::new(value)
}
}
impl<T: Clone + Copy> Copy for ClonedNode<T> {}
#[derive(Clone, Copy)]
pub struct CopiedNode<T: Copy>(pub T);
impl<'i, T: Copy + 'i> Node<'i, ()> for CopiedNode<T> {
type Output = T;
fn eval(&'i self, _input: ()) -> Self::Output {
self.0
}
}
impl<T: Copy> CopiedNode<T> {
pub const fn new(value: T) -> CopiedNode<T> {
CopiedNode(value)
}
}
#[derive(Default)]
pub struct DefaultNode<T>(PhantomData<T>);