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Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu * Implement read_output_buffer function * Implement extraction node in the compiler * Generate type annotations during shader compilation * Start adding node wrapprs for graph execution api * Wrap more of the api in nodes * Restructure Pipeline to accept arbitrary shader inputs * Adapt nodes to new trait definitions * Start implementing gpu-compiler trait * Adapt shader generation * Hardstuck on pointer casts * Pass nodes as references in gpu code to avoid zsts * Update gcore to compile on the gpu * Fix color doc tests * Impl Node for node refs
This commit is contained in:
committed by
Keavon Chambers
parent
161bbc62b4
commit
bdc1ef926a
@@ -1,3 +1,10 @@
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[toolchain]
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channel = "nightly-2022-12-18"
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components = ["rust-src", "rustc-dev", "llvm-tools-preview", "clippy", "cargofmt", "rustc"]
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channel = "nightly-2023-03-04"
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components = [
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"rust-src",
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"rustc-dev",
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"llvm-tools-preview",
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"clippy",
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"rustfmt",
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"rustc",
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]
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