Restructure GPU execution to model GPU pipelines in the node graph (#1088)

* Start implementing GpuExecutor for wgpu

* Implement read_output_buffer function

* Implement extraction node in the compiler

* Generate type annotations during shader compilation

* Start adding node wrapprs for graph execution api

* Wrap more of the api in nodes

* Restructure Pipeline to accept arbitrary shader inputs

* Adapt nodes to new trait definitions

* Start implementing gpu-compiler trait

* Adapt shader generation

* Hardstuck on pointer casts

* Pass nodes as references in gpu code to avoid zsts

* Update gcore to compile on the gpu

* Fix color doc tests

* Impl Node for node refs
This commit is contained in:
Dennis Kobert
2023-04-23 10:18:31 +02:00
committed by Keavon Chambers
parent 161bbc62b4
commit bdc1ef926a
43 changed files with 1874 additions and 515 deletions
@@ -1,7 +1,7 @@
[package]
authors = [{% for author in authors %}"{{author}}", {% endfor %}]
name = "{{name}}-node"
version = "0.1.0"
authors = [{%for author in authors%}"{{author}}", {%endfor%}]
edition = "2021"
license = "MIT OR Apache-2.0"
publish = false
@@ -13,5 +13,7 @@ crate-type = ["dylib", "lib"]
libm = { git = "https://github.com/rust-lang/libm", tag = "0.2.5" }
[dependencies]
spirv-std = { version = "0.5" , features= ["glam"]}
graphene-core = {path = "{{gcore_path}}", default-features = false, features = ["gpu"]}
spirv-std = { version = "0.7" }
graphene-core = { path = "{{gcore_path}}", default-features = false, features = [
"gpu",
] }