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Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu * Implement read_output_buffer function * Implement extraction node in the compiler * Generate type annotations during shader compilation * Start adding node wrapprs for graph execution api * Wrap more of the api in nodes * Restructure Pipeline to accept arbitrary shader inputs * Adapt nodes to new trait definitions * Start implementing gpu-compiler trait * Adapt shader generation * Hardstuck on pointer casts * Pass nodes as references in gpu code to avoid zsts * Update gcore to compile on the gpu * Fix color doc tests * Impl Node for node refs
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committed by
Keavon Chambers
parent
161bbc62b4
commit
bdc1ef926a
@@ -1,7 +1,7 @@
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[package]
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authors = [{% for author in authors %}"{{author}}", {% endfor %}]
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name = "{{name}}-node"
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version = "0.1.0"
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authors = [{%for author in authors%}"{{author}}", {%endfor%}]
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edition = "2021"
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license = "MIT OR Apache-2.0"
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publish = false
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@@ -13,5 +13,7 @@ crate-type = ["dylib", "lib"]
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libm = { git = "https://github.com/rust-lang/libm", tag = "0.2.5" }
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[dependencies]
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spirv-std = { version = "0.5" , features= ["glam"]}
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graphene-core = {path = "{{gcore_path}}", default-features = false, features = ["gpu"]}
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spirv-std = { version = "0.7" }
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graphene-core = { path = "{{gcore_path}}", default-features = false, features = [
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"gpu",
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] }
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