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Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu * Implement read_output_buffer function * Implement extraction node in the compiler * Generate type annotations during shader compilation * Start adding node wrapprs for graph execution api * Wrap more of the api in nodes * Restructure Pipeline to accept arbitrary shader inputs * Adapt nodes to new trait definitions * Start implementing gpu-compiler trait * Adapt shader generation * Hardstuck on pointer casts * Pass nodes as references in gpu code to avoid zsts * Update gcore to compile on the gpu * Fix color doc tests * Impl Node for node refs
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committed by
Keavon Chambers
parent
161bbc62b4
commit
bdc1ef926a
@@ -10,6 +10,7 @@ pub struct Compiler {}
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impl Compiler {
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pub fn compile(&self, mut network: NodeNetwork, resolve_inputs: bool) -> impl Iterator<Item = ProtoNetwork> {
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let node_ids = network.nodes.keys().copied().collect::<Vec<_>>();
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network.resolve_extract_nodes();
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println!("flattening");
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for id in node_ids {
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network.flatten(id);
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