Restructure GPU execution to model GPU pipelines in the node graph (#1088)

* Start implementing GpuExecutor for wgpu

* Implement read_output_buffer function

* Implement extraction node in the compiler

* Generate type annotations during shader compilation

* Start adding node wrapprs for graph execution api

* Wrap more of the api in nodes

* Restructure Pipeline to accept arbitrary shader inputs

* Adapt nodes to new trait definitions

* Start implementing gpu-compiler trait

* Adapt shader generation

* Hardstuck on pointer casts

* Pass nodes as references in gpu code to avoid zsts

* Update gcore to compile on the gpu

* Fix color doc tests

* Impl Node for node refs
This commit is contained in:
Dennis Kobert
2023-04-23 10:18:31 +02:00
committed by Keavon Chambers
parent 161bbc62b4
commit bdc1ef926a
43 changed files with 1874 additions and 515 deletions

View File

@@ -10,6 +10,7 @@ pub struct Compiler {}
impl Compiler {
pub fn compile(&self, mut network: NodeNetwork, resolve_inputs: bool) -> impl Iterator<Item = ProtoNetwork> {
let node_ids = network.nodes.keys().copied().collect::<Vec<_>>();
network.resolve_extract_nodes();
println!("flattening");
for id in node_ids {
network.flatten(id);