Restructure GPU execution to model GPU pipelines in the node graph (#1088)

* Start implementing GpuExecutor for wgpu

* Implement read_output_buffer function

* Implement extraction node in the compiler

* Generate type annotations during shader compilation

* Start adding node wrapprs for graph execution api

* Wrap more of the api in nodes

* Restructure Pipeline to accept arbitrary shader inputs

* Adapt nodes to new trait definitions

* Start implementing gpu-compiler trait

* Adapt shader generation

* Hardstuck on pointer casts

* Pass nodes as references in gpu code to avoid zsts

* Update gcore to compile on the gpu

* Fix color doc tests

* Impl Node for node refs
This commit is contained in:
Dennis Kobert
2023-04-23 10:18:31 +02:00
committed by Keavon Chambers
parent 161bbc62b4
commit bdc1ef926a
43 changed files with 1874 additions and 515 deletions

View File

@@ -11,41 +11,58 @@ license = "MIT OR Apache-2.0"
[features]
memoization = ["once_cell"]
default = ["memoization"]
gpu = ["graphene-core/gpu", "gpu-compiler-bin-wrapper", "compilation-client"]
gpu = [
"graphene-core/gpu",
"gpu-compiler-bin-wrapper",
"compilation-client",
"gpu-executor",
]
vulkan = ["gpu", "vulkan-executor"]
wgpu = ["gpu", "wgpu-executor"]
quantization = ["autoquant"]
[dependencies]
autoquant = { git = "https://github.com/truedoctor/autoquant", optional = true, features = ["fitting"] }
graphene-core = {path = "../gcore", features = ["async", "std", "serde" ], default-features = false}
borrow_stack = {path = "../borrow_stack"}
dyn-any = {path = "../../libraries/dyn-any", features = ["derive"]}
graph-craft = {path = "../graph-craft"}
vulkan-executor = {path = "../vulkan-executor", optional = true}
wgpu-executor = {path = "../wgpu-executor", optional = true}
gpu-compiler-bin-wrapper = {path = "../gpu-compiler/gpu-compiler-bin-wrapper", optional = true}
compilation-client = {path = "../compilation-client", optional = true}
bytemuck = {version = "1.8" }
autoquant = { git = "https://github.com/truedoctor/autoquant", optional = true, features = [
"fitting",
] }
graphene-core = { path = "../gcore", features = [
"async",
"std",
"serde",
], default-features = false }
borrow_stack = { path = "../borrow_stack" }
dyn-any = { path = "../../libraries/dyn-any", features = ["derive"] }
graph-craft = { path = "../graph-craft" }
vulkan-executor = { path = "../vulkan-executor", optional = true }
wgpu-executor = { path = "../wgpu-executor", optional = true, version = "0.1.0" }
gpu-executor = { path = "../gpu-executor", optional = true }
gpu-compiler-bin-wrapper = { path = "../gpu-compiler/gpu-compiler-bin-wrapper", optional = true }
compilation-client = { path = "../compilation-client", optional = true }
bytemuck = { version = "1.8" }
tempfile = "3"
once_cell = {version= "1.10", optional = true}
once_cell = { version = "1.10", optional = true }
#pretty-token-stream = {path = "../../pretty-token-stream"}
syn = {version = "1.0", default-features = false, features = ["parsing", "printing"]}
proc-macro2 = {version = "1.0", default-features = false, features = ["proc-macro"]}
quote = {version = "1.0", default-features = false }
syn = { version = "1.0", default-features = false, features = [
"parsing",
"printing",
] }
proc-macro2 = { version = "1.0", default-features = false, features = [
"proc-macro",
] }
quote = { version = "1.0", default-features = false }
image = { version = "*", default-features = false }
dyn-clone = "1.0"
log = "0.4"
bezier-rs = { path = "../../libraries/bezier-rs" , features = ["serde"] }
bezier-rs = { path = "../../libraries/bezier-rs", features = ["serde"] }
kurbo = { git = "https://github.com/linebender/kurbo.git", features = [
"serde",
] }
glam = { version = "0.22", features = ["serde"] }
node-macro = { path="../node-macro" }
node-macro = { path = "../node-macro" }
boxcar = "0.1.0"
xxhash-rust = {workspace = true}
xxhash-rust = { workspace = true }
[dependencies.serde]
version = "1.0"

View File

@@ -1,24 +1,48 @@
use gpu_executor::{GpuExecutor, ShaderIO, ShaderInput};
use graph_craft::document::*;
use graph_craft::proto::*;
use graphene_core::raster::*;
use graphene_core::value::ValueNode;
use graphene_core::*;
use wgpu_executor::NewExecutor;
use bytemuck::Pod;
use core::marker::PhantomData;
use dyn_any::StaticTypeSized;
pub struct MapGpuNode<O, Network> {
network: Network,
_o: PhantomData<O>,
pub struct GpuCompiler<TypingContext, ShaderIO> {
typing_context: TypingContext,
io: ShaderIO,
}
#[node_macro::node_fn(MapGpuNode<_O>)]
fn map_gpu<I: IntoIterator<Item = S>, S: StaticTypeSized + Sync + Send + Pod, _O: StaticTypeSized + Sync + Send + Pod>(input: I, network: &'any_input NodeNetwork) -> Vec<_O> {
// TODO: Move to graph-craft
#[node_macro::node_fn(GpuCompiler)]
fn compile_gpu(node: &'input DocumentNode, mut typing_context: TypingContext, io: ShaderIO) -> compilation_client::Shader {
let compiler = graph_craft::executor::Compiler {};
let DocumentNodeImplementation::Network(network) = node.implementation;
let proto_network = compiler.compile_single(network, true).unwrap();
typing_context.update(&proto_network);
let input_types = proto_network.inputs.iter().map(|id| typing_context.get_type(*id).unwrap()).map(|node_io| node_io.output).collect();
let output_type = typing_context.get_type(proto_network.output).unwrap().output;
let bytes = compilation_client::compile_sync(proto_network, input_types, output_type, io).unwrap();
bytes
}
pub struct MapGpuNode<Shader> {
shader: Shader,
}
#[node_macro::node_fn(MapGpuNode)]
fn map_gpu(inputs: Vec<ShaderInput<<NewExecutor as GpuExecutor>::BufferHandle>>, shader: &'any_input compilation_client::Shader) {
use graph_craft::executor::Executor;
let bytes = compilation_client::compile_sync::<S, _O>(network.clone()).unwrap();
let words = unsafe { std::slice::from_raw_parts(bytes.as_ptr() as *const u32, bytes.len() / 4) };
use wgpu_executor::{Context, GpuExecutor};
let executor: GpuExecutor<S, _O> = GpuExecutor::new(Context::new_sync().unwrap(), words.into(), "gpu::eval".into()).unwrap();
let executor = NewExecutor::new().unwrap();
for input in shader.inputs.iter() {
let buffer = executor.create_buffer(input.size).unwrap();
executor.write_buffer(buffer, input.data).unwrap();
}
todo!();
let executor: GpuExecutor = GpuExecutor::new(Context::new_sync().unwrap(), shader.into(), "gpu::eval".into()).unwrap();
let data: Vec<_> = input.into_iter().collect();
let result = executor.execute(Box::new(data)).unwrap();
let result = dyn_any::downcast::<Vec<_O>>(result).unwrap();
@@ -30,7 +54,7 @@ pub struct MapGpuSingleImageNode<N> {
}
#[node_macro::node_fn(MapGpuSingleImageNode)]
fn map_gpu_single_image(input: Image, node: String) -> Image {
fn map_gpu_single_image(input: Image<Color>, node: String) -> Image<Color> {
use graph_craft::document::*;
use graph_craft::NodeIdentifier;