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Restructure GPU execution to model GPU pipelines in the node graph (#1088)
* Start implementing GpuExecutor for wgpu * Implement read_output_buffer function * Implement extraction node in the compiler * Generate type annotations during shader compilation * Start adding node wrapprs for graph execution api * Wrap more of the api in nodes * Restructure Pipeline to accept arbitrary shader inputs * Adapt nodes to new trait definitions * Start implementing gpu-compiler trait * Adapt shader generation * Hardstuck on pointer casts * Pass nodes as references in gpu code to avoid zsts * Update gcore to compile on the gpu * Fix color doc tests * Impl Node for node refs
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committed by
Keavon Chambers
parent
161bbc62b4
commit
bdc1ef926a
@@ -12,6 +12,7 @@ default = []
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[dependencies]
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graphene-core = { path = "../gcore", features = ["async", "std", "alloc", "gpu"] }
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graph-craft = {path = "../graph-craft" }
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gpu-executor = { path = "../gpu-executor" }
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dyn-any = { path = "../../libraries/dyn-any", features = ["log-bad-types", "rc", "glam"] }
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future-executor = { path = "../future-executor" }
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num-traits = "0.2"
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