Restructure GPU execution to model GPU pipelines in the node graph (#1088)

* Start implementing GpuExecutor for wgpu

* Implement read_output_buffer function

* Implement extraction node in the compiler

* Generate type annotations during shader compilation

* Start adding node wrapprs for graph execution api

* Wrap more of the api in nodes

* Restructure Pipeline to accept arbitrary shader inputs

* Adapt nodes to new trait definitions

* Start implementing gpu-compiler trait

* Adapt shader generation

* Hardstuck on pointer casts

* Pass nodes as references in gpu code to avoid zsts

* Update gcore to compile on the gpu

* Fix color doc tests

* Impl Node for node refs
This commit is contained in:
Dennis Kobert
2023-04-23 10:18:31 +02:00
committed by Keavon Chambers
parent 161bbc62b4
commit bdc1ef926a
43 changed files with 1874 additions and 515 deletions

View File

@@ -12,6 +12,7 @@ default = []
[dependencies]
graphene-core = { path = "../gcore", features = ["async", "std", "alloc", "gpu"] }
graph-craft = {path = "../graph-craft" }
gpu-executor = { path = "../gpu-executor" }
dyn-any = { path = "../../libraries/dyn-any", features = ["log-bad-types", "rc", "glam"] }
future-executor = { path = "../future-executor" }
num-traits = "0.2"