gpu invert node demo

This commit is contained in:
Firestar99
2025-06-05 16:00:36 +02:00
parent eb8605a0b3
commit bf2673428a
12 changed files with 1531 additions and 26 deletions
@@ -14,6 +14,7 @@ use graph_craft::ProtoNodeIdentifier;
use graph_craft::concrete;
use graph_craft::document::value::*;
use graph_craft::document::*;
use graphene_core::application_io::TextureFrameTable;
use graphene_core::raster::brush_cache::BrushCache;
use graphene_core::raster::image::ImageFrameTable;
use graphene_core::raster::{CellularDistanceFunction, CellularReturnType, Color, DomainWarpType, FractalType, NoiseType, RedGreenBlueAlpha};
@@ -1850,6 +1851,91 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> {
description: Cow::Borrowed("TODO"),
properties: None,
},
#[cfg(feature = "gpu")]
DocumentNodeDefinition {
identifier: "GPU Invert",
category: "Debug: GPU",
node_template: NodeTemplate {
document_node: DocumentNode {
implementation: DocumentNodeImplementation::Network(NodeNetwork {
exports: vec![NodeInput::node(NodeId(2), 0)],
nodes: [
DocumentNode {
inputs: vec![NodeInput::scope("editor-api")],
implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::ops::IntoNode<&WgpuExecutor>")),
..Default::default()
},
DocumentNode {
inputs: vec![NodeInput::network(concrete!(TextureFrameTable), 0), NodeInput::node(NodeId(0), 0)],
manual_composition: Some(generic!(T)),
implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("wgpu_executor::gcore_shader_nodes::GpuInvertNode")),
..Default::default()
},
DocumentNode {
manual_composition: Some(generic!(T)),
inputs: vec![NodeInput::node(NodeId(1), 0)],
implementation: DocumentNodeImplementation::ProtoNode(ProtoNodeIdentifier::new("graphene_core::memo::ImpureMemoNode")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (NodeId(id as u64), node))
.collect(),
..Default::default()
}),
// experimentally determined to work
inputs: vec![NodeInput::value(TaggedValue::None, true)],
// inputs: vec![NodeInput::value(TaggedValue::TextureFrame(TextureFrameTable::default()), true)],
// inputs: vec![],
// inputs: vec![NodeInput::network(concrete!(TextureFrameTable), 0)],
..Default::default()
},
persistent_node_metadata: DocumentNodePersistentMetadata {
input_properties: vec![("In", "TODO").into()],
output_names: vec!["Texture".to_string()],
network_metadata: Some(NodeNetworkMetadata {
persistent_metadata: NodeNetworkPersistentMetadata {
node_metadata: [
DocumentNodeMetadata {
persistent_metadata: DocumentNodePersistentMetadata {
display_name: "Extract Executor".to_string(),
node_type_metadata: NodeTypePersistentMetadata::node(IVec2::new(0, 0)),
..Default::default()
},
..Default::default()
},
DocumentNodeMetadata {
persistent_metadata: DocumentNodePersistentMetadata {
display_name: "Upload Texture".to_string(),
node_type_metadata: NodeTypePersistentMetadata::node(IVec2::new(7, 0)),
..Default::default()
},
..Default::default()
},
DocumentNodeMetadata {
persistent_metadata: DocumentNodePersistentMetadata {
display_name: "Cache".to_string(),
node_type_metadata: NodeTypePersistentMetadata::node(IVec2::new(14, 0)),
..Default::default()
},
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (NodeId(id as u64), node))
.collect(),
..Default::default()
},
..Default::default()
}),
..Default::default()
},
},
description: Cow::Borrowed("TODO"),
properties: None,
},
DocumentNodeDefinition {
identifier: "Extract",
category: "Debug",