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Switch shader texture usage from sampler2D to texture2D plus sampler (fixes #1)
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@@ -20,6 +20,7 @@ impl Pipeline {
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component_type: wgpu::TextureComponentType::Float,
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multisampled: false,
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},
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wgpu::BindingType::Sampler { comparison: false },
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]);
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// Combine all bind group layouts
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