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Fix some fatal failures related to rendered frame memory size limits
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@@ -181,10 +181,6 @@ pub struct LayerReferenceInput {
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#[serde(skip)]
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pub tooltip_shortcut: Option<ActionKeys>,
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// Styling
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#[serde(rename = "minWidth")]
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pub min_width: u32,
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// Callbacks
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#[serde(skip)]
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#[derivative(Debug = "ignore", PartialEq = "ignore")]
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