Fix some fatal failures related to rendered frame memory size limits

This commit is contained in:
Keavon Chambers
2023-04-02 18:31:41 -07:00
parent 1b50878f3f
commit c16ee88b5d
7 changed files with 27 additions and 15 deletions
@@ -181,10 +181,6 @@ pub struct LayerReferenceInput {
#[serde(skip)]
pub tooltip_shortcut: Option<ActionKeys>,
// Styling
#[serde(rename = "minWidth")]
pub min_width: u32,
// Callbacks
#[serde(skip)]
#[derivative(Debug = "ignore", PartialEq = "ignore")]