fix animation

This commit is contained in:
Adam
2025-07-16 18:36:22 -07:00
parent 04ff7b75e5
commit c2815ea0e3
30 changed files with 258 additions and 386 deletions

View File

@@ -79,15 +79,6 @@ struct EvaluationContext {
export_config: Option<ExportConfig>,
}
impl Default for NodeGraphExecutor {
fn default() -> Self {
Self {
futures: Default::default(),
runtime_io: NodeRuntimeIO::new(),
}
}
}
impl NodeGraphExecutor {
/// A local runtime is useful on threads since having global state causes flakes
// #[cfg(test)]
@@ -270,18 +261,6 @@ impl NodeGraphExecutor {
}
}
// pub enum AnimationState {
// #[default]
// Stopped,
// Playing {
// start: f64,
// },
// Paused {
// start: f64,
// pause_time: f64,
// },
// }
// Re-export for usage by tests in other modules
// #[cfg(test)]
// pub use test::Instrumented;