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https://github.com/GraphiteEditor/Graphite.git
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New overlay system (#1516)
* Port gradient tool overlays * Fix tests * Text tool * Artboard tool and some of select tool * Port select tool drawing box * Pen and path tool * Remove overlays document * Show the overlay refactor as done on the website roadmap * Select tool bounds in layer space (first layer) * Code review and fixes --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
committed by
Keavon Chambers
parent
9e06e70aa2
commit
c42d030f18
@@ -1,18 +1,18 @@
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use std::cell::RefCell;
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use core::future::Future;
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use dyn_any::StaticType;
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use graphene_core::application_io::{ApplicationError, ApplicationIo, ExportFormat, RenderConfig, ResourceFuture, SurfaceHandle, SurfaceHandleFrame, SurfaceId};
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use graphene_core::raster::Image;
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use graphene_core::raster::{color::SRGBA8, ImageFrame};
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use graphene_core::renderer::{format_transform_matrix, GraphicElementRendered, ImageRenderMode, RenderParams, SvgRender};
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use graphene_core::transform::Footprint;
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use graphene_core::Color;
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use graphene_core::{
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raster::{color::SRGBA8, ImageFrame},
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Node,
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};
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use graphene_core::Node;
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#[cfg(feature = "wgpu")]
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use wgpu_executor::WgpuExecutor;
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use core::future::Future;
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#[cfg(target_arch = "wasm32")]
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use js_sys::{Object, Reflect};
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::marker::PhantomData;
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use std::pin::Pin;
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@@ -25,8 +25,6 @@ use wasm_bindgen::{Clamped, JsCast};
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#[cfg(target_arch = "wasm32")]
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use web_sys::window;
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use web_sys::{CanvasRenderingContext2d, HtmlCanvasElement};
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#[cfg(feature = "wgpu")]
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use wgpu_executor::WgpuExecutor;
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pub struct Canvas(CanvasRenderingContext2d);
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@@ -293,7 +291,6 @@ pub struct RenderNode<Data, Surface, Parameter> {
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fn render_svg(data: impl GraphicElementRendered, mut render: SvgRender, render_params: RenderParams, footprint: Footprint) -> RenderOutput {
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if !data.contains_artboard() && !render_params.hide_artboards {
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render.leaf_tag("rect", |attributes| {
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attributes.push("x", "0");
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attributes.push("x", "0");
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attributes.push("y", "0");
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attributes.push("width", footprint.resolution.x.to_string());
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