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Make noise generation resolution aware (#1909)
* Make noise generation resolution aware * Invert "Scale" so it's not "Frequency"; make "Clipping" 100x100 not 1x1 --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -644,7 +644,7 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons
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async_node!(graphene_core::memo::ImpureMemoNode<_, _, _>, input: Footprint, output: TextureFrame, fn_params: [Footprint => TextureFrame]),
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register_node!(graphene_core::structural::ConsNode<_, _>, input: Image<Color>, params: [&str]),
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register_node!(graphene_std::raster::ImageFrameNode<_, _>, input: Image<Color>, params: [DAffine2]),
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register_node!(graphene_std::raster::NoisePatternNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _>, input: (), params: [UVec2, u32, f64, NoiseType, DomainWarpType, f64, FractalType, u32, f64, f64, f64, f64, CellularDistanceFunction, CellularReturnType, f64]),
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register_node!(graphene_std::raster::NoisePatternNode<_, _, _, _, _, _, _, _, _, _, _, _, _, _, _>, input: Footprint, params: [bool, u32, f64, NoiseType, DomainWarpType, f64, FractalType, u32, f64, f64, f64, f64, CellularDistanceFunction, CellularReturnType, f64]),
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#[cfg(feature = "quantization")]
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register_node!(graphene_std::quantization::GenerateQuantizationNode<_, _>, input: ImageFrame<Color>, params: [u32, u32]),
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register_node!(graphene_core::quantization::QuantizeNode<_>, input: Color, params: [QuantizationChannels]),
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