mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
Rename graphic subtypes to remove their "data" and "group" suffixes (#2990)
* Rename VectorData to Vector * Rename other VectorData* types to Vector* * Move assorted data types out of vector_data.rs into misc.rs * Rename vector_data.rs to vector_types.rs and remove the vector_types module folder * Rename other references to "vector data" * Remove label widgets for raster/vector/group to use "-" instead * Rename RasterData to Raster * Rename GraphicGroup to Group * Fix migrations and rename graphic_element.rs -> graphic.rs * Rename TaggedValue::ArtboardGroup -> TaggedValue::Artboard
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@@ -14,7 +14,7 @@ use graphene_std::renderer::{Render, RenderParams, SvgRender};
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use graphene_std::renderer::{RenderSvgSegmentList, SvgSegment};
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use graphene_std::table::{Table, TableRow};
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use graphene_std::text::FontCache;
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use graphene_std::vector::VectorData;
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use graphene_std::vector::Vector;
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use graphene_std::vector::style::ViewMode;
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use graphene_std::wasm_application_io::{RenderOutputType, WasmApplicationIo, WasmEditorApi};
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use interpreted_executor::dynamic_executor::{DynamicExecutor, IntrospectError, ResolvedDocumentNodeTypesDelta};
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@@ -51,7 +51,7 @@ pub struct NodeRuntime {
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// TODO: Remove, it doesn't need to be persisted anymore
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/// The current renders of the thumbnails for layer nodes.
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thumbnail_renders: HashMap<NodeId, Vec<SvgSegment>>,
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vector_modify: HashMap<NodeId, VectorData>,
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vector_modify: HashMap<NodeId, Vector>,
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}
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/// Messages passed from the editor thread to the node runtime thread.
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@@ -309,11 +309,11 @@ impl NodeRuntime {
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};
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if let Some(io) = introspected_data.downcast_ref::<IORecord<Context, graphene_std::Graphic>>() {
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Self::process_graphic_element(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses, update_thumbnails)
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Self::process_graphic(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses, update_thumbnails)
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} else if let Some(io) = introspected_data.downcast_ref::<IORecord<Context, graphene_std::Artboard>>() {
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Self::process_graphic_element(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses, update_thumbnails)
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Self::process_graphic(&mut self.thumbnail_renders, parent_network_node_id, &io.output, responses, update_thumbnails)
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// Insert the vector modify if we are dealing with vector data
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} else if let Some(record) = introspected_data.downcast_ref::<IORecord<Context, Table<VectorData>>>() {
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} else if let Some(record) = introspected_data.downcast_ref::<IORecord<Context, Table<Vector>>>() {
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let default = TableRow::default();
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self.vector_modify
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.insert(parent_network_node_id, record.output.iter_ref().next().unwrap_or_else(|| default.as_ref()).element.clone());
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@@ -323,12 +323,11 @@ impl NodeRuntime {
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}
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}
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// If this is `Graphic` data:
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// Regenerate click targets and thumbnails for the layers in the graph, modifying the state and updating the UI.
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fn process_graphic_element(
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// If this is `Graphic` data, regenerate click targets and thumbnails for the layers in the graph, modifying the state and updating the UI.
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fn process_graphic(
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thumbnail_renders: &mut HashMap<NodeId, Vec<SvgSegment>>,
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parent_network_node_id: NodeId,
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graphic_element: &impl Render,
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graphic: &impl Render,
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responses: &mut VecDeque<FrontendMessage>,
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update_thumbnails: bool,
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) {
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@@ -339,7 +338,7 @@ impl NodeRuntime {
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}
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// Skip thumbnails if the layer is too complex (for performance)
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if graphic_element.render_complexity() > 1000 {
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if graphic.render_complexity() > 1000 {
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let old = thumbnail_renders.insert(parent_network_node_id, Vec::new());
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if old.is_none_or(|v| !v.is_empty()) {
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responses.push_back(FrontendMessage::UpdateNodeThumbnail {
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@@ -350,7 +349,7 @@ impl NodeRuntime {
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return;
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}
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let bounds = graphic_element.bounding_box(DAffine2::IDENTITY, true);
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let bounds = graphic.bounding_box(DAffine2::IDENTITY, true);
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// Render the thumbnail from a `Graphic` into an SVG string
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let render_params = RenderParams {
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@@ -363,7 +362,7 @@ impl NodeRuntime {
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alignment_parent_transform: None,
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};
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let mut render = SvgRender::new();
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graphic_element.render_svg(&mut render, &render_params);
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graphic.render_svg(&mut render, &render_params);
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// And give the SVG a viewbox and outer <svg>...</svg> wrapper tag
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let [min, max] = bounds.unwrap_or_default();
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