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Instance tables refactor part 6: unwrap VectorData and ImageFrame from single-row to multi-row tables (#2684)
* Start refactoring the boolean operations code * Switch to iterators in the boolean operations code * Make boolean operations work on rows of a table, not Vecs of single-row tables * Remove more .transform() * Simplify brush code * Attempt to remove .transform() by using Instance<Image<Color>> in brush code, but a regression is introduced * Improve blend_image_closure * Simplify * Remove leading underscore from type arguments * Remove .transform() from ImageFrameTable<P> and fix Mask node behavior on stencils not fully overlapping its target image * Remove more .one_instance_ref() * Fully remove .one_instance_ref() and improve the 'Combine Channels' node robustness * Fully remove .once_instance_mut() * Fix tests * Remove .one_empty_image() * Make Instances<T>::default() return an empty table for images, but still not yet vector --------- Co-authored-by: hypercube <0hypercube@gmail.com>
This commit is contained in:
@@ -1,14 +1,16 @@
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use crate::raster::{BlendImageTupleNode, blend_image_closure, extend_image_to_bounds};
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use crate::raster::{empty_image, extend_image_to_bounds};
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use glam::{DAffine2, DVec2};
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use graph_craft::generic::FnNode;
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use graph_craft::proto::FutureWrapperNode;
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use graphene_core::instances::Instance;
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use graphene_core::raster::adjustments::blend_colors;
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use graphene_core::raster::bbox::{AxisAlignedBbox, Bbox};
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use graphene_core::raster::brush_cache::BrushCache;
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use graphene_core::raster::image::{Image, ImageFrameTable};
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use graphene_core::raster::{Alpha, Bitmap, BlendMode, Color, Pixel, Sample};
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use graphene_core::transform::{Transform, TransformMut};
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use graphene_core::value::{ClonedNode, ValueNode};
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use graphene_core::raster::{Alpha, BitmapMut, BlendMode, Color, Pixel, Sample};
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use graphene_core::renderer::GraphicElementRendered;
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use graphene_core::transform::Transform;
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use graphene_core::value::ClonedNode;
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use graphene_core::vector::VectorDataTable;
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use graphene_core::vector::brush_stroke::{BrushStroke, BrushStyle};
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use graphene_core::{Ctx, GraphicElement, Node};
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@@ -31,12 +33,6 @@ impl<P: Pixel + Alpha> Transform for BrushStampGenerator<P> {
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}
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}
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impl<P: Pixel + Alpha> TransformMut for BrushStampGenerator<P> {
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fn transform_mut(&mut self) -> &mut DAffine2 {
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&mut self.transform
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}
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}
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impl<P: Pixel + Alpha> Sample for BrushStampGenerator<P> {
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type Pixel = P;
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@@ -139,93 +135,78 @@ where
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pub async fn create_brush_texture(brush_style: &BrushStyle) -> Image<Color> {
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let stamp = brush_stamp_generator(brush_style.diameter, brush_style.color, brush_style.hardness, brush_style.flow);
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let transform = DAffine2::from_scale_angle_translation(DVec2::splat(brush_style.diameter), 0., -DVec2::splat(brush_style.diameter / 2.));
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use crate::raster::empty_image;
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let blank_texture = empty_image((), transform, Color::TRANSPARENT);
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let image = crate::raster::blend_image_closure(stamp, blank_texture, |a, b| blend_colors(a, b, BlendMode::Normal, 1.));
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let blank_texture = empty_image((), transform, Color::TRANSPARENT).instance_iter().next().unwrap_or_default();
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let image = blend_stamp_closure(stamp, blank_texture, |a, b| blend_colors(a, b, BlendMode::Normal, 1.));
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image.one_instance_ref().instance.clone()
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image.instance
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}
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macro_rules! inline_blend_funcs {
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($bg:ident, $fg:ident, $blend_mode:ident, $opacity:ident, [$($mode:path,)*]) => {
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match std::hint::black_box($blend_mode) {
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$(
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$mode => {
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blend_image_closure($fg, $bg, |a, b| blend_colors(a, b, $mode, $opacity))
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}
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)*
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}
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};
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}
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pub fn blend_with_mode(background: ImageFrameTable<Color>, foreground: ImageFrameTable<Color>, blend_mode: BlendMode, opacity: f64) -> ImageFrameTable<Color> {
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pub fn blend_with_mode(background: Instance<Image<Color>>, foreground: Instance<Image<Color>>, blend_mode: BlendMode, opacity: f64) -> Instance<Image<Color>> {
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let opacity = opacity / 100.;
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inline_blend_funcs!(
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background,
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foreground,
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blend_mode,
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opacity,
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[
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// Normal group
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BlendMode::Normal,
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// Darken group
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BlendMode::Darken,
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BlendMode::Multiply,
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BlendMode::ColorBurn,
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BlendMode::LinearBurn,
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BlendMode::DarkerColor,
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// Lighten group
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BlendMode::Lighten,
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BlendMode::Screen,
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BlendMode::ColorDodge,
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BlendMode::LinearDodge,
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BlendMode::LighterColor,
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// Contrast group
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BlendMode::Overlay,
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BlendMode::SoftLight,
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BlendMode::HardLight,
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BlendMode::VividLight,
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BlendMode::LinearLight,
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BlendMode::PinLight,
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BlendMode::HardMix,
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// Inversion group
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BlendMode::Difference,
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BlendMode::Exclusion,
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BlendMode::Subtract,
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BlendMode::Divide,
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// Component group
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BlendMode::Hue,
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BlendMode::Saturation,
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BlendMode::Color,
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BlendMode::Luminosity,
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// Other utility blend modes (hidden from the normal list)
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BlendMode::Erase,
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BlendMode::Restore,
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BlendMode::MultiplyAlpha,
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]
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)
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match std::hint::black_box(blend_mode) {
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// Normal group
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BlendMode::Normal => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Normal, opacity)),
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// Darken group
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BlendMode::Darken => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Darken, opacity)),
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BlendMode::Multiply => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Multiply, opacity)),
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BlendMode::ColorBurn => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::ColorBurn, opacity)),
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BlendMode::LinearBurn => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LinearBurn, opacity)),
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BlendMode::DarkerColor => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::DarkerColor, opacity)),
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// Lighten group
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BlendMode::Lighten => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Lighten, opacity)),
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BlendMode::Screen => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Screen, opacity)),
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BlendMode::ColorDodge => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::ColorDodge, opacity)),
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BlendMode::LinearDodge => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LinearDodge, opacity)),
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BlendMode::LighterColor => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LighterColor, opacity)),
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// Contrast group
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BlendMode::Overlay => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Overlay, opacity)),
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BlendMode::SoftLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::SoftLight, opacity)),
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BlendMode::HardLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::HardLight, opacity)),
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BlendMode::VividLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::VividLight, opacity)),
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BlendMode::LinearLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::LinearLight, opacity)),
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BlendMode::PinLight => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::PinLight, opacity)),
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BlendMode::HardMix => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::HardMix, opacity)),
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// Inversion group
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BlendMode::Difference => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Difference, opacity)),
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BlendMode::Exclusion => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Exclusion, opacity)),
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BlendMode::Subtract => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Subtract, opacity)),
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BlendMode::Divide => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Divide, opacity)),
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// Component group
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BlendMode::Hue => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Hue, opacity)),
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BlendMode::Saturation => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Saturation, opacity)),
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BlendMode::Color => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Color, opacity)),
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BlendMode::Luminosity => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Luminosity, opacity)),
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// Other utility blend modes (hidden from the normal list)
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BlendMode::Erase => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Erase, opacity)),
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BlendMode::Restore => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::Restore, opacity)),
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BlendMode::MultiplyAlpha => blend_image_closure(foreground, background, |a, b| blend_colors(a, b, BlendMode::MultiplyAlpha, opacity)),
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}
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}
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#[node_macro::node(category(""))]
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async fn brush(_: impl Ctx, image_frame_table: ImageFrameTable<Color>, bounds: ImageFrameTable<Color>, strokes: Vec<BrushStroke>, cache: BrushCache) -> ImageFrameTable<Color> {
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#[node_macro::node(category("Raster"))]
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async fn brush(_: impl Ctx, mut image_frame_table: ImageFrameTable<Color>, strokes: Vec<BrushStroke>, cache: BrushCache) -> ImageFrameTable<Color> {
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// TODO: Find a way to handle more than one instance
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let Some(image_frame_instance) = image_frame_table.instance_ref_iter().next() else {
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return ImageFrameTable::default();
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};
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let image_frame_instance = image_frame_instance.to_instance_cloned();
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let [start, end] = image_frame_instance.clone().to_table().bounding_box(DAffine2::IDENTITY, false).unwrap_or([DVec2::ZERO, DVec2::ZERO]);
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let image_bbox = AxisAlignedBbox { start, end };
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let stroke_bbox = strokes.iter().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
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let image_bbox = Bbox::from_transform(image_frame_table.transform()).to_axis_aligned_bbox();
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let bbox = if image_bbox.size().length() < 0.1 { stroke_bbox } else { stroke_bbox.union(&image_bbox) };
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let background_bounds = bbox.to_transform();
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let mut draw_strokes: Vec<_> = strokes.iter().filter(|&s| !matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
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let erase_restore_strokes: Vec<_> = strokes.iter().filter(|&s| matches!(s.style.blend_mode, BlendMode::Erase | BlendMode::Restore)).cloned().collect();
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let mut brush_plan = cache.compute_brush_plan(image_frame_table, &draw_strokes);
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let mut brush_plan = cache.compute_brush_plan(image_frame_instance, &draw_strokes);
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let mut background_bounds = bbox.to_transform();
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// TODO: Find a way to handle more than one instance
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let Some(mut actual_image) = extend_image_to_bounds((), brush_plan.background.to_table(), background_bounds).instance_iter().next() else {
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return ImageFrameTable::default();
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};
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// If the bounds are empty (no size on images or det(transform) = 0), keep the target bounds
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let bounds_empty = bounds.instance_ref_iter().all(|bounds| bounds.instance.width() == 0 || bounds.instance.height() == 0);
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if bounds.transform().matrix2.determinant() != 0. && !bounds_empty {
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background_bounds = bounds.transform();
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}
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let mut actual_image = extend_image_to_bounds((), brush_plan.background, background_bounds);
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let final_stroke_idx = brush_plan.strokes.len().saturating_sub(1);
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for (idx, stroke) in brush_plan.strokes.into_iter().enumerate() {
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// Create brush texture.
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@@ -262,14 +243,16 @@ async fn brush(_: impl Ctx, image_frame_table: ImageFrameTable<Color>, bounds: I
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);
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let blit_target = if idx == 0 {
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let target = core::mem::take(&mut brush_plan.first_stroke_texture);
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extend_image_to_bounds((), target, stroke_to_layer)
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extend_image_to_bounds((), target.to_table(), stroke_to_layer)
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} else {
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use crate::raster::empty_image;
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empty_image((), stroke_to_layer, Color::TRANSPARENT)
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// EmptyImageNode::new(CopiedNode::new(stroke_to_layer), CopiedNode::new(Color::TRANSPARENT)).eval(())
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};
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blit_node.eval(blit_target).await
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let instances = blit_node.eval(blit_target).await;
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assert_eq!(instances.len(), 1);
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instances.instance_iter().next().unwrap_or_default()
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};
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// Cache image before doing final blend, and store final stroke texture.
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@@ -284,9 +267,11 @@ async fn brush(_: impl Ctx, image_frame_table: ImageFrameTable<Color>, bounds: I
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let has_erase_strokes = strokes.iter().any(|s| s.style.blend_mode == BlendMode::Erase);
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if has_erase_strokes {
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let opaque_image = Image::new(bbox.size().x as u32, bbox.size().y as u32, Color::WHITE);
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let mut erase_restore_mask = ImageFrameTable::new(opaque_image);
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*erase_restore_mask.transform_mut() = background_bounds;
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*erase_restore_mask.one_instance_mut().alpha_blending = Default::default();
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let mut erase_restore_mask = Instance {
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instance: opaque_image,
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transform: background_bounds,
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..Default::default()
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};
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for stroke in erase_restore_strokes {
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let mut brush_texture = cache.get_cached_brush(&stroke.style);
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@@ -306,7 +291,7 @@ async fn brush(_: impl Ctx, image_frame_table: ImageFrameTable<Color>, bounds: I
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FutureWrapperNode::new(ClonedNode::new(positions)),
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FutureWrapperNode::new(ClonedNode::new(blend_params)),
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);
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erase_restore_mask = blit_node.eval(erase_restore_mask).await;
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erase_restore_mask = blit_node.eval(erase_restore_mask.to_table()).await.instance_iter().next().unwrap_or_default();
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}
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// Yes, this is essentially the same as the above, but we duplicate to inline the blend mode.
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BlendMode::Restore => {
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@@ -316,25 +301,87 @@ async fn brush(_: impl Ctx, image_frame_table: ImageFrameTable<Color>, bounds: I
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FutureWrapperNode::new(ClonedNode::new(positions)),
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FutureWrapperNode::new(ClonedNode::new(blend_params)),
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);
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erase_restore_mask = blit_node.eval(erase_restore_mask).await;
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erase_restore_mask = blit_node.eval(erase_restore_mask.to_table()).await.instance_iter().next().unwrap_or_default();
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}
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_ => unreachable!(),
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}
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}
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let blend_params = FnNode::new(|(a, b)| blend_colors(a, b, BlendMode::MultiplyAlpha, 1.));
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let blend_executor = BlendImageTupleNode::new(FutureWrapperNode::new(ValueNode::new(blend_params)));
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actual_image = blend_executor.eval((actual_image, erase_restore_mask)).await;
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actual_image = blend_image_closure(erase_restore_mask, actual_image, |a, b| blend_params.eval((a, b)));
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}
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actual_image
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let first_row = image_frame_table.instance_mut_iter().next().unwrap();
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*first_row.instance = actual_image.instance;
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*first_row.transform = actual_image.transform;
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*first_row.alpha_blending = actual_image.alpha_blending;
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*first_row.source_node_id = actual_image.source_node_id;
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image_frame_table
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}
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pub fn blend_image_closure(foreground: Instance<Image<Color>>, mut background: Instance<Image<Color>>, map_fn: impl Fn(Color, Color) -> Color) -> Instance<Image<Color>> {
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let foreground_size = DVec2::new(foreground.instance.width as f64, foreground.instance.height as f64);
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let background_size = DVec2::new(background.instance.width as f64, background.instance.height as f64);
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// Transforms a point from the background image to the foreground image
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let background_to_foreground = DAffine2::from_scale(foreground_size) * foreground.transform.inverse() * background.transform * DAffine2::from_scale(1. / background_size);
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// Footprint of the foreground image (0, 0)..(1, 1) in the background image space
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let background_aabb = Bbox::unit().affine_transform(background.transform.inverse() * foreground.transform).to_axis_aligned_bbox();
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// Clamp the foreground image to the background image
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let start = (background_aabb.start * background_size).max(DVec2::ZERO).as_uvec2();
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let end = (background_aabb.end * background_size).min(background_size).as_uvec2();
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for y in start.y..end.y {
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for x in start.x..end.x {
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let background_point = DVec2::new(x as f64, y as f64);
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let foreground_point = background_to_foreground.transform_point2(background_point);
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let source_pixel = foreground.instance.sample(foreground_point);
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let Some(destination_pixel) = background.instance.get_pixel_mut(x, y) else { continue };
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*destination_pixel = map_fn(source_pixel, *destination_pixel);
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}
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}
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background
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}
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pub fn blend_stamp_closure(foreground: BrushStampGenerator<Color>, mut background: Instance<Image<Color>>, map_fn: impl Fn(Color, Color) -> Color) -> Instance<Image<Color>> {
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let background_size = DVec2::new(background.instance.width as f64, background.instance.height as f64);
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// Transforms a point from the background image to the foreground image
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let background_to_foreground = background.transform * DAffine2::from_scale(1. / background_size);
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// Footprint of the foreground image (0, 0)..(1, 1) in the background image space
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let background_aabb = Bbox::unit().affine_transform(background.transform.inverse() * foreground.transform).to_axis_aligned_bbox();
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// Clamp the foreground image to the background image
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let start = (background_aabb.start * background_size).max(DVec2::ZERO).as_uvec2();
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let end = (background_aabb.end * background_size).min(background_size).as_uvec2();
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let area = background_to_foreground.transform_point2(DVec2::new(1., 1.)) - background_to_foreground.transform_point2(DVec2::ZERO);
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for y in start.y..end.y {
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for x in start.x..end.x {
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let background_point = DVec2::new(x as f64, y as f64);
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let foreground_point = background_to_foreground.transform_point2(background_point);
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let Some(source_pixel) = foreground.sample(foreground_point, area) else { continue };
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let Some(destination_pixel) = background.instance.get_pixel_mut(x, y) else { continue };
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*destination_pixel = map_fn(source_pixel, *destination_pixel);
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}
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||||
}
|
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|
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background
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}
|
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|
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#[cfg(test)]
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mod test {
|
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use super::*;
|
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use glam::DAffine2;
|
||||
use graphene_core::raster::Bitmap;
|
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use graphene_core::transform::Transform;
|
||||
|
||||
#[test]
|
||||
@@ -350,8 +397,7 @@ mod test {
|
||||
async fn test_brush_output_size() {
|
||||
let image = brush(
|
||||
(),
|
||||
ImageFrameTable::<Color>::default(),
|
||||
ImageFrameTable::<Color>::default(),
|
||||
ImageFrameTable::<Color>::new(Image::<Color>::default()),
|
||||
vec![BrushStroke {
|
||||
trace: vec![crate::vector::brush_stroke::BrushInputSample { position: DVec2::ZERO }],
|
||||
style: BrushStyle {
|
||||
@@ -366,6 +412,6 @@ mod test {
|
||||
BrushCache::new_proto(),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(image.width(), 20);
|
||||
assert_eq!(image.instance_ref_iter().next().unwrap().instance.width, 20);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user