Remove stray float literal .0 suffixes in lieu of just ending with a point (#4233)

Remove the .0 suffix on floats in lieu of just ending with a point
This commit is contained in:
Keavon Chambers
2026-06-12 19:47:36 -07:00
committed by GitHub
parent 2b8ef42086
commit cde8dd78e6
23 changed files with 125 additions and 125 deletions

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@@ -701,7 +701,7 @@ mod graphic_is_opaque_tests {
use super::*;
fn color_graphic(alpha: f64) -> Graphic {
let color = Color::from_rgbaf32(1.0, 0.0, 0.0, alpha as f32).unwrap();
let color = Color::from_rgbaf32(1., 0., 0., alpha as f32).unwrap();
Graphic::Color(List::new_from_element(color))
}
@@ -713,7 +713,7 @@ mod graphic_is_opaque_tests {
#[test]
fn opaque_color_is_opaque() {
let g = color_graphic(1.0);
let g = color_graphic(1.);
assert!(g.is_opaque());
}
@@ -731,8 +731,8 @@ mod graphic_is_opaque_tests {
#[test]
fn gradient_with_all_opaque_stops_is_opaque() {
let color_1 = Color::from_rgbaf32(1.0, 0.0, 0.0, 1.).unwrap();
let color_2 = Color::from_rgbaf32(1.0, 0.0, 0.0, 1.).unwrap();
let color_1 = Color::from_rgbaf32(1., 0., 0., 1.).unwrap();
let color_2 = Color::from_rgbaf32(1., 0., 0., 1.).unwrap();
let gradient = GradientStops::new(vec![
GradientStop {
position: 0.,
@@ -751,8 +751,8 @@ mod graphic_is_opaque_tests {
#[test]
fn gradient_with_transparent_stop_is_not_opaque() {
let color_1 = Color::from_rgbaf32(1.0, 0.0, 0.0, 0.5).unwrap();
let color_2 = Color::from_rgbaf32(1.0, 0.0, 0.0, 1.).unwrap();
let color_1 = Color::from_rgbaf32(1., 0., 0., 0.5).unwrap();
let color_2 = Color::from_rgbaf32(1., 0., 0., 1.).unwrap();
let gradient = GradientStops::new(vec![
GradientStop {
position: 0.,

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@@ -261,12 +261,12 @@ impl RGB for Luma {
impl Pixel for Luma {}
/// Structure that represents a color.
/// Internally alpha is stored as `f32` that ranges from `0.0` (transparent) to `1.0` (opaque).
/// The other components (RGB) are stored as `f32` that range from `0.0` up to `f32::MAX`,
/// the values encode the brightness of each channel proportional to the light intensity in cd/m² (nits) in HDR, and `0.0` (black) to `1.0` (white) in SDR color.
/// Internally alpha is stored as `f32` that ranges from `0.` (transparent) to `1.` (opaque).
/// The other components (RGB) are stored as `f32` that range from `0.` up to `f32::MAX`,
/// the values encode the brightness of each channel proportional to the light intensity in cd/m² (nits) in HDR, and `0.` (black) to `1.` (white) in SDR color.
/// Linear-light sRGB color with `f32` channels (alpha unassociated for swatch/UI colors, associated/premultiplied for pixel data inside [`Image<Color>`]).
///
/// Channels range from `0.0` to `f32::MAX`, encoding brightness proportional to light intensity (cd/m² nits in HDR, or `0..=1` mapped to white for SDR).
/// Channels range from `0.` to `f32::MAX`, encoding brightness proportional to light intensity (cd/m² nits in HDR, or `0..=1` mapped to white for SDR).
///
/// Anything crossing the Wasm/JS boundary must go through [`SRGBA8`] instead.
#[repr(C)]
@@ -452,8 +452,8 @@ impl Color {
alpha: 0.,
};
/// Returns `Some(Color)` if `red`, `green`, `blue` and `alpha` have a valid value. Negative numbers (including `-0.0`), NaN, and infinity are not valid values and return `None`.
/// Alpha values greater than `1.0` are not valid.
/// Returns `Some(Color)` if `red`, `green`, `blue` and `alpha` have a valid value. Negative numbers (including `-0.`), NaN, and infinity are not valid values and return `None`.
/// Alpha values greater than `1.` are not valid.
///
/// # Examples
/// ```
@@ -593,7 +593,7 @@ impl Color {
self.blue
}
/// Return the `alpha` component without checking its expected `0.0` to `1.0` range.
/// Return the `alpha` component without checking its expected `0.` to `1.` range.
///
/// # Examples
/// ```

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@@ -62,7 +62,7 @@ pub fn float_to_srgb_u8(mut f: f32) -> u8 {
f = 1.;
}
// Shift away slightly from 0.0 to reduce exponent range.
// Shift away slightly from 0 to reduce exponent range.
const C: f32 = 0.009842521f32;
let u = (f + C).to_bits() - C.to_bits();
if u > (1. + C).to_bits() - C.to_bits() {

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@@ -214,16 +214,16 @@ pub fn pathseg_find_tvalues_for_x(segment: PathSeg, x: f64) -> impl Iterator<Ite
if a.abs() > MAX_ABSOLUTE_DIFFERENCE { [Some(-b / a), None, None] } else { [None; 3] }
}
PathSeg::Quad(QuadBez { p0, p1, p2 }) => {
let a = p2.x - 2.0 * p1.x + p0.x;
let b = 2.0 * (p1.x - p0.x);
let a = p2.x - 2. * p1.x + p0.x;
let b = 2. * (p1.x - p0.x);
let c = p0.x - x;
let r = solve_quadratic(c, b, a);
[r.first().copied(), r.get(1).copied(), None]
}
PathSeg::Cubic(CubicBez { p0, p1, p2, p3 }) => {
let a = p3.x - 3.0 * p2.x + 3.0 * p1.x - p0.x;
let b = 3.0 * (p2.x - 2.0 * p1.x + p0.x);
let c = 3.0 * (p1.x - p0.x);
let a = p3.x - 3. * p2.x + 3. * p1.x - p0.x;
let b = 3. * (p2.x - 2. * p1.x + p0.x);
let c = 3. * (p1.x - p0.x);
let d = p0.x - x;
let r = solve_cubic(d, c, b, a);
[r.first().copied(), r.get(1).copied(), r.get(2).copied()]

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@@ -96,14 +96,14 @@ pub fn solve_spline_first_handle_closed(points: &[DVec2]) -> Vec<DVec2> {
// Handle from from `1` to `len_points - 2` (inclusive).
for ix in 1..=(len_points - 2) {
let m = 1.0 / (b[ix] - a[ix] * cmod[ix - 1]);
let m = 1. / (b[ix] - a[ix] * cmod[ix - 1]);
cmod[ix] = c[ix] * m;
u[ix] = (0.0 - a[ix] * u[ix - 1]) * m;
u[ix] = (0. - a[ix] * u[ix - 1]) * m;
x[ix] = (x[ix] - a[ix] * x[ix - 1]) * m;
}
// Handle `len_points - 1`.
let m = 1.0 / (b[len_points - 1] - alpha * beta / gamma - beta * cmod[len_points - 2]);
let m = 1. / (b[len_points - 1] - alpha * beta / gamma - beta * cmod[len_points - 2]);
u[len_points - 1] = (alpha - a[len_points - 1] * u[len_points - 2]) * m;
x[len_points - 1] = (x[len_points - 1] - a[len_points - 1] * x[len_points - 2]) * m;
@@ -113,7 +113,7 @@ pub fn solve_spline_first_handle_closed(points: &[DVec2]) -> Vec<DVec2> {
x[ix] = x[ix] - cmod[ix] * x[ix + 1];
}
let fact = (x[0] + x[len_points - 1] * beta / gamma) / (1.0 + u[0] + u[len_points - 1] * beta / gamma);
let fact = (x[0] + x[len_points - 1] * beta / gamma) / (1. + u[0] + u[len_points - 1] * beta / gamma);
for ix in 0..(len_points) {
x[ix] -= fact * u[ix];

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@@ -360,9 +360,9 @@ mod tests {
#[test]
fn test_bounding_box_cache_fingerprint_generation() {
// Test that fingerprints have MSB set and use only 7 bits for data
let rotation1 = 0.0;
let rotation2 = PI / 3.0;
let rotation3 = PI / 2.0;
let rotation1 = 0.;
let rotation2 = PI / 3.;
let rotation3 = PI / 2.;
let fp1 = BoundingBoxCache::rotation_fingerprint(rotation1);
let fp2 = BoundingBoxCache::rotation_fingerprint(rotation2);
@@ -387,11 +387,11 @@ mod tests {
let mut cache = BoundingBoxCache::default();
// Create a simple rectangle subpath for testing
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(100.0, 50.0));
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(100., 50.));
let rotation = PI / 4.0;
let scale = DVec2::new(2.0, 2.0);
let translation = DVec2::new(10.0, 20.0);
let rotation = PI / 4.;
let scale = DVec2::new(2., 2.);
let translation = DVec2::new(10., 20.);
let fingerprint = BoundingBoxCache::rotation_fingerprint(rotation);
// Cache should be empty initially
@@ -410,12 +410,12 @@ mod tests {
#[test]
fn test_bounding_box_cache_ring_buffer_behavior() {
let mut cache = BoundingBoxCache::default();
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(10.0, 10.0));
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(10., 10.));
let scale = DVec2::ONE;
let translation = DVec2::ZERO;
// Fill cache beyond capacity to test ring buffer behavior
let rotations: Vec<f64> = (0..10).map(|i| i as f64 * PI / 8.0).collect();
let rotations: Vec<f64> = (0..10).map(|i| i as f64 * PI / 8.).collect();
for rotation in &rotations {
let fingerprint = BoundingBoxCache::rotation_fingerprint(*rotation);
@@ -435,12 +435,12 @@ mod tests {
#[test]
fn test_click_target_bounding_box_caching() {
// Create a click target with a simple rectangle
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(100.0, 50.0));
let click_target = ClickTarget::new_with_subpath(subpath, 1.0);
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(100., 50.));
let click_target = ClickTarget::new_with_subpath(subpath, 1.);
let rotation = PI / 6.0;
let rotation = PI / 6.;
let scale = DVec2::new(1.5, 1.5);
let translation = DVec2::new(20.0, 30.0);
let translation = DVec2::new(20., 30.);
let transform = DAffine2::from_scale_angle_translation(scale, rotation, translation);
// Helper function to count present values in cache
@@ -463,7 +463,7 @@ mod tests {
assert_eq!(count_present_values(), 1); // Should still be 1, not 2
// Different scale/translation but same rotation should use cached rotation
let transform2 = DAffine2::from_scale_angle_translation(DVec2::new(2.0, 2.0), rotation, DVec2::new(50.0, 60.0));
let transform2 = DAffine2::from_scale_angle_translation(DVec2::new(2., 2.), rotation, DVec2::new(50., 60.));
let result3 = click_target.bounding_box_with_transform(transform2);
assert!(result3.is_some());
assert_ne!(result1, result3); // Different due to different scale/translation
@@ -472,11 +472,11 @@ mod tests {
#[test]
fn test_click_target_skew_bypass_cache() {
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(100.0, 50.0));
let click_target = ClickTarget::new_with_subpath(subpath.clone(), 1.0);
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(100., 50.));
let click_target = ClickTarget::new_with_subpath(subpath.clone(), 1.);
// Create a transform with skew (non-uniform scaling in different directions)
let skew_transform = DAffine2::from_cols_array(&[2.0, 0.5, 0.0, 1.0, 10.0, 20.0]);
let skew_transform = DAffine2::from_cols_array(&[2., 0.5, 0., 1., 10., 20.]);
assert!(skew_transform.has_skew());
// Should bypass cache and compute directly
@@ -488,12 +488,12 @@ mod tests {
#[test]
fn test_cache_fingerprint_collision_handling() {
let mut cache = BoundingBoxCache::default();
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(10.0, 10.0));
let subpath = Subpath::new_rectangle(DVec2::ZERO, DVec2::new(10., 10.));
let scale = DVec2::ONE;
let translation = DVec2::ZERO;
// Find two rotations that produce the same fingerprint (collision)
let rotation1 = 0.0;
let rotation1 = 0.;
let rotation2 = 0.25;
let fp1 = BoundingBoxCache::rotation_fingerprint(rotation1);
let fp2 = BoundingBoxCache::rotation_fingerprint(rotation2);

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@@ -291,11 +291,11 @@ pub trait Tangent {
fn tangent_at(&self, t: f64) -> DVec2;
fn tangent_at_start(&self) -> DVec2 {
self.tangent_at(0.0)
self.tangent_at(0.)
}
fn tangent_at_end(&self) -> DVec2 {
self.tangent_at(1.0)
self.tangent_at(1.)
}
}

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@@ -190,14 +190,14 @@ impl BackgroundCompositor {
}
pub fn composite(&self, context: &crate::WgpuContext, foreground: &wgpu::Texture, output: &wgpu::Texture, backgrounds: &[rendering::Background], document_to_screen: Affine2, zoom: f32) {
if zoom <= 0.0 {
if zoom <= 0. {
return;
}
let device = &context.device;
let queue = &context.queue;
let checker_size_doc = 8.0 / zoom;
let checker_size_doc = 8. / zoom;
let screen_to_document = document_to_screen.inverse();
let viewport_size = output.size();
let viewport_size = Vec2::new(viewport_size.width as f32, viewport_size.height as f32);