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Remove stray float literal .0 suffixes in lieu of just ending with a point (#4233)
Remove the .0 suffix on floats in lieu of just ending with a point
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@@ -1,7 +1,7 @@
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use glam::{Vec2, Vec4};
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use spirv_std::spirv;
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/// webgpu NDC is like OpenGL: (-1.0 .. 1.0, -1.0 .. 1.0, 0.0 .. 1.0)
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/// WebGPU NDC is like OpenGL: (-1..1, -1..1, 0..1)
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/// https://www.w3.org/TR/webgpu/#coordinate-systems
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///
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/// So to make a fullscreen triangle around a box at (-1..1):
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