Make the Data panel able to display data from selected nodes living in subgraphs (#4064)

Enable the Data panel to display data from selected nodes living in subgraphs
This commit is contained in:
Keavon Chambers
2026-04-28 12:55:13 -07:00
committed by GitHub
parent df8c2125d9
commit cf150b5cff
5 changed files with 98 additions and 42 deletions

View File

@@ -76,8 +76,10 @@ pub enum GraphRuntimeRequest {
#[derive(Debug, serde::Serialize, serde::Deserialize)]
pub struct GraphUpdate {
pub(super) network: NodeNetwork,
/// The node that should be temporary inspected during execution
pub(super) node_to_inspect: Option<NodeId>,
/// Full path from the root network to the node that should be temporarily inspected during execution.
/// The last element is the inspect target; preceding elements identify the nested subnetwork it lives in,
/// so the runtime can splice its monitor node alongside the target instead of only at the top level.
pub(super) node_to_inspect: Vec<NodeId>,
}
#[derive(Default, Debug, Clone, serde::Serialize, serde::Deserialize)]
@@ -235,7 +237,7 @@ impl NodeRuntime {
}
GraphRuntimeRequest::GraphUpdate(GraphUpdate { mut network, node_to_inspect }) => {
// Insert the monitor node to manage the inspection
self.inspect_state = node_to_inspect.map(|inspect| InspectState::monitor_inspect_node(&mut network, inspect));
self.inspect_state = InspectState::monitor_inspect_node(&mut network, &node_to_inspect);
self.old_graph = Some(network.clone());
@@ -264,7 +266,7 @@ impl NodeRuntime {
self.update_thumbnails = false;
// Resolve the result from the inspection by accessing the monitor node
let inspect_result = self.inspect_state.and_then(|state| state.access(&self.executor));
let inspect_result = self.inspect_state.as_ref().and_then(|state| state.access(&self.executor));
let (result, texture) = match result {
Ok(TaggedValue::RenderOutput(RenderOutput {
@@ -408,7 +410,11 @@ impl NodeRuntime {
for monitor_node_path in &self.monitor_nodes {
// Skip the inspect monitor node
if self.inspect_state.is_some_and(|inspect_state| monitor_node_path.last().copied() == Some(inspect_state.monitor_node)) {
if self
.inspect_state
.as_ref()
.is_some_and(|inspect_state| monitor_node_path.last().copied() == Some(inspect_state.monitor_node))
{
continue;
}
@@ -540,16 +546,22 @@ pub async fn replace_application_io(application_io: PlatformApplicationIo) {
}
/// Which node is inspected and which monitor node is used (if any) for the current execution
#[derive(Debug, Clone, Copy)]
#[derive(Debug, Clone)]
struct InspectState {
inspect_node: NodeId,
monitor_node: NodeId,
/// Path of the subnetwork the monitor was inserted into (i.e., the parent of `inspect_node`).
/// Used to construct the full node path when introspecting the monitor's value.
monitor_parent_path: Vec<NodeId>,
}
/// The resulting value from the temporary inspected during execution
#[derive(Clone, Debug, Default)]
pub struct InspectResult {
introspected_data: Option<Arc<dyn std::any::Any + Send + Sync + 'static>>,
pub inspect_node: NodeId,
/// Full path from the root network to the inspected node, with the node itself as the last element.
/// The parent slice (`split_last().1`) is the network the node lives in, which downstream consumers
/// (e.g. the Data panel) need when looking the node up via `network_interface.is_layer(...)` etc.
pub inspect_node_path: Vec<NodeId>,
}
impl InspectResult {
@@ -561,17 +573,21 @@ impl InspectResult {
// This is very ugly but is required to be inside a message
impl PartialEq for InspectResult {
fn eq(&self, other: &Self) -> bool {
self.inspect_node == other.inspect_node
self.inspect_node_path == other.inspect_node_path
}
}
impl InspectState {
/// Insert the monitor node to manage the inspection
pub fn monitor_inspect_node(network: &mut NodeNetwork, inspect_node: NodeId) -> Self {
/// Insert the monitor node alongside the inspect node identified by `inspect_path` (full path from root, last element is the target).
/// Returns `None` if the path is empty or doesn't resolve to a node inside a reachable subnetwork.
pub fn monitor_inspect_node(network: &mut NodeNetwork, inspect_path: &[NodeId]) -> Option<Self> {
let (inspect_node, parent_path) = inspect_path.split_last()?;
let inspect_node = *inspect_node;
let target_network = navigate_to_network_mut(network, parent_path)?;
let monitor_id = NodeId::new();
// It is necessary to replace the inputs before inserting the monitor node to avoid changing the input of the new monitor node
for input in network.nodes.values_mut().flat_map(|node| node.inputs.iter_mut()).chain(&mut network.exports) {
for input in target_network.nodes.values_mut().flat_map(|node| node.inputs.iter_mut()).chain(&mut target_network.exports) {
let NodeInput::Node { node_id, output_index, .. } = input else { continue };
// We only care about the primary output of our inspect node
if *output_index != 0 || *node_id != inspect_node {
@@ -588,21 +604,39 @@ impl InspectState {
skip_deduplication: true,
..Default::default()
};
network.nodes.insert(monitor_id, monitor_node);
target_network.nodes.insert(monitor_id, monitor_node);
Self {
Some(Self {
inspect_node,
monitor_node: monitor_id,
}
monitor_parent_path: parent_path.to_vec(),
})
}
/// Resolve the result from the inspection by accessing the monitor node
fn access(&self, executor: &DynamicExecutor) -> Option<InspectResult> {
let introspected_data = executor.introspect(&[self.monitor_node]).inspect_err(|e| warn!("Failed to introspect monitor node {e}")).ok();
// The executor's source map indexes by full path from root, so prepend the subnetwork path to the monitor ID.
let mut monitor_path = self.monitor_parent_path.clone();
monitor_path.push(self.monitor_node);
let introspected_data = executor.introspect(&monitor_path).inspect_err(|e| warn!("Failed to introspect monitor node {e}")).ok();
// TODO: Consider displaying the error instead of ignoring it
Some(InspectResult {
inspect_node: self.inspect_node,
introspected_data,
})
let mut inspect_node_path = self.monitor_parent_path.clone();
inspect_node_path.push(self.inspect_node);
Some(InspectResult { inspect_node_path, introspected_data })
}
}
/// Walks `network` down through `path`, returning a mutable reference to the nested `NodeNetwork`
/// at the end. Each path element must name a `DocumentNode` whose implementation is `Network(...)`.
/// Returns `None` if any step is missing or doesn't refer to a subnetwork.
fn navigate_to_network_mut<'a>(network: &'a mut NodeNetwork, path: &[NodeId]) -> Option<&'a mut NodeNetwork> {
let mut current = network;
for node_id in path {
let node = current.nodes.get_mut(node_id)?;
current = match &mut node.implementation {
DocumentNodeImplementation::Network(nested) => nested,
_ => return None,
};
}
Some(current)
}