Adopt the cascading "appearance" attribute in place of Vector::stroke and the "fill"/"paint" attributes (#4433)

* Add the appearance model types and attribute constants

* Dual-write the appearance attribute alongside the fill/stroke pair in all paint-writing nodes

* Read paint from the appearance attribute in the renderer, analysis, metadata, and editor, cascading from ancestors

* Retire the fill/stroke attribute pair and the Vector stroke field in favor of the appearance attribute

* Replace the Stroke node's paint order input with the relative chain order of the Fill and Stroke nodes

* Code review fixes

* Re-save demo art

* Stamp coverages in place and fuse the renderer's per-item appearance reads into single walks

* Treat an empty appearance as the undeclared state so padded rows inherit instead of blocking the cascade

* Update demo art

* Treat padded appearance rows as undeclared in the boolean flatten's group recursion
This commit is contained in:
Keavon Chambers
2026-08-14 13:25:23 -07:00
committed by GitHub
parent a034923695
commit d117c3eace
50 changed files with 1448 additions and 595 deletions

View File

@@ -7,7 +7,7 @@ use core_types::{ATTR_GRADIENT_FORM, ATTR_TRANSFORM, Color};
use glam::{DAffine2, DVec2};
use graphic_types::Graphic;
use graphic_types::vector_types::gradient::GradientForm;
use graphic_types::vector_types::vector::style::{PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
use graphic_types::vector_types::vector::style::{Stroke, StrokeAlign, StrokeCap, StrokeJoin};
use std::fmt::Write;
use vector_types::Gradient;
use vector_types::gradient::{GradientSettings, GradientSpread};
@@ -194,7 +194,6 @@ impl RenderExt for Stroke {
let stroke_join = (self.join != StrokeJoin::Miter).then_some(self.join);
let stroke_join_miter_limit = (self.join_miter_limit != 4.).then_some(self.join_miter_limit);
let stroke_align = (self.align != StrokeAlign::Center).then_some(self.align);
let paint_order = (self.paint_order != PaintOrder::StrokeAbove || render_params.override_paint_order).then_some(PaintOrder::StrokeBelow);
// Render the needed stroke attributes
let mut attributes = String::new();
@@ -219,7 +218,7 @@ impl RenderExt for Stroke {
if let Some(stroke_join_miter_limit) = stroke_join_miter_limit {
let _ = write!(&mut attributes, r#" stroke-miterlimit="{stroke_join_miter_limit}""#);
}
if paint_order.is_some() {
if render_params.stroke_below {
let _ = write!(&mut attributes, r#" style="paint-order: stroke;" "#);
}
attributes