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Adopt the cascading "appearance" attribute in place of Vector::stroke and the "fill"/"paint" attributes (#4433)
* Add the appearance model types and attribute constants * Dual-write the appearance attribute alongside the fill/stroke pair in all paint-writing nodes * Read paint from the appearance attribute in the renderer, analysis, metadata, and editor, cascading from ancestors * Retire the fill/stroke attribute pair and the Vector stroke field in favor of the appearance attribute * Replace the Stroke node's paint order input with the relative chain order of the Fill and Stroke nodes * Code review fixes * Re-save demo art * Stamp coverages in place and fuse the renderer's per-item appearance reads into single walks * Treat an empty appearance as the undeclared state so padded rows inherit instead of blocking the cascade * Update demo art * Treat padded appearance rows as undeclared in the boolean flatten's group recursion
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@@ -12,7 +12,7 @@ pub use graphene_application_io as application_io;
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pub use graphene_core;
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pub use graphene_core::debug;
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pub use graphic_nodes;
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pub use graphic_types::{Artboard, Graphic, Vector};
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pub use graphic_types::{Appearance, Artboard, Cover, CoverPlacement, Coverage, Graphic, Vector, stamp_coverage};
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pub use math_nodes;
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pub use path_bool_nodes;
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pub use raster_nodes;
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