Adopt the cascading "appearance" attribute in place of Vector::stroke and the "fill"/"paint" attributes (#4433)

* Add the appearance model types and attribute constants

* Dual-write the appearance attribute alongside the fill/stroke pair in all paint-writing nodes

* Read paint from the appearance attribute in the renderer, analysis, metadata, and editor, cascading from ancestors

* Retire the fill/stroke attribute pair and the Vector stroke field in favor of the appearance attribute

* Replace the Stroke node's paint order input with the relative chain order of the Fill and Stroke nodes

* Code review fixes

* Re-save demo art

* Stamp coverages in place and fuse the renderer's per-item appearance reads into single walks

* Treat an empty appearance as the undeclared state so padded rows inherit instead of blocking the cascade

* Update demo art

* Treat padded appearance rows as undeclared in the boolean flatten's group recursion
This commit is contained in:
Keavon Chambers
2026-08-14 13:25:23 -07:00
committed by GitHub
parent a034923695
commit d117c3eace
50 changed files with 1448 additions and 595 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ pub use graphene_application_io as application_io;
pub use graphene_core;
pub use graphene_core::debug;
pub use graphic_nodes;
pub use graphic_types::{Artboard, Graphic, Vector};
pub use graphic_types::{Appearance, Artboard, Cover, CoverPlacement, Coverage, Graphic, Vector, stamp_coverage};
pub use math_nodes;
pub use path_bool_nodes;
pub use raster_nodes;