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Adopt the cascading "appearance" attribute in place of Vector::stroke and the "fill"/"paint" attributes (#4433)
* Add the appearance model types and attribute constants * Dual-write the appearance attribute alongside the fill/stroke pair in all paint-writing nodes * Read paint from the appearance attribute in the renderer, analysis, metadata, and editor, cascading from ancestors * Retire the fill/stroke attribute pair and the Vector stroke field in favor of the appearance attribute * Replace the Stroke node's paint order input with the relative chain order of the Fill and Stroke nodes * Code review fixes * Re-save demo art * Stamp coverages in place and fuse the renderer's per-item appearance reads into single walks * Treat an empty appearance as the undeclared state so padded rows inherit instead of blocking the cascade * Update demo art * Treat padded appearance rows as undeclared in the boolean flatten's group recursion
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@@ -47,7 +47,7 @@ async fn render_intermediate<'a: 'n, T: 'static + Render + WasmNotSend + Send +
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let footprint = Footprint::default();
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let mut metadata = RenderMetadata::default();
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data.collect_metadata(&mut metadata, footprint, None);
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data.collect_metadata(&mut metadata, footprint, None, None);
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let intermediate = match &render_params.render_output_type {
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RenderOutputTypeRequest::Vello => {
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let mut scene = vello::Scene::new();
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