Adopt the cascading "appearance" attribute in place of Vector::stroke and the "fill"/"paint" attributes (#4433)

* Add the appearance model types and attribute constants

* Dual-write the appearance attribute alongside the fill/stroke pair in all paint-writing nodes

* Read paint from the appearance attribute in the renderer, analysis, metadata, and editor, cascading from ancestors

* Retire the fill/stroke attribute pair and the Vector stroke field in favor of the appearance attribute

* Replace the Stroke node's paint order input with the relative chain order of the Fill and Stroke nodes

* Code review fixes

* Re-save demo art

* Stamp coverages in place and fuse the renderer's per-item appearance reads into single walks

* Treat an empty appearance as the undeclared state so padded rows inherit instead of blocking the cascade

* Update demo art

* Treat padded appearance rows as undeclared in the boolean flatten's group recursion
This commit is contained in:
Keavon Chambers
2026-08-14 13:25:23 -07:00
committed by GitHub
parent a034923695
commit d117c3eace
50 changed files with 1448 additions and 595 deletions

View File

@@ -47,7 +47,7 @@ async fn render_intermediate<'a: 'n, T: 'static + Render + WasmNotSend + Send +
let footprint = Footprint::default();
let mut metadata = RenderMetadata::default();
data.collect_metadata(&mut metadata, footprint, None);
data.collect_metadata(&mut metadata, footprint, None, None);
let intermediate = match &render_params.render_output_type {
RenderOutputTypeRequest::Vello => {
let mut scene = vello::Scene::new();