Refactor the Centroid node and Subpath struct and methods to use Kurbo, eliminating all remaining usages of Bezier-rs (#3036)

* define Subpath struct in gcore and refactor node-graph

* Refactor few methods

* refactoring worked!

* refactor centoid area and length

* remove unused

* cleanup

* fix pathseg_points function

* fix tranforming segments

* fix segment intersection

* refactor to_path_segments fn in gpath-bool crate

* refactor gcraft

* add bezier-rs dep

* Code review the editor directory

* use path-bool for solving roots

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Priyanshu
2025-08-16 13:39:25 -07:00
committed by GitHub
co-authored by Keavon Chambers
parent 99984fc2d6
commit d22b2ca927
60 changed files with 2126 additions and 453 deletions
@@ -3,8 +3,8 @@ use crate::consts::HIDE_HANDLE_DISTANCE;
use crate::messages::portfolio::document::utility_types::network_interface::NodeNetworkInterface;
use crate::messages::tool::common_functionality::shape_editor::{SelectedLayerState, ShapeState};
use crate::messages::tool::tool_messages::tool_prelude::{DocumentMessageHandler, PreferencesMessageHandler};
use bezier_rs::{Bezier, BezierHandles};
use glam::{DAffine2, DVec2};
use graphene_std::subpath::{Bezier, BezierHandles};
use graphene_std::vector::misc::ManipulatorPointId;
use graphene_std::vector::{PointId, SegmentId};
use wasm_bindgen::JsCast;
@@ -125,7 +125,7 @@ pub fn path_overlays(document: &DocumentMessageHandler, draw_handles: DrawHandle
}
// Get the selected segments and then add a bold line overlay on them
for (segment_id, bezier, _, _) in vector.segment_bezier_iter() {
for (segment_id, bezier, _, _) in vector.segment_iter() {
let Some(selected_shape_state) = shape_editor.selected_shape_state.get_mut(&layer) else {
continue;
};
@@ -5,14 +5,16 @@ use crate::consts::{
PIVOT_CROSSHAIR_LENGTH, PIVOT_CROSSHAIR_THICKNESS, PIVOT_DIAMETER, SEGMENT_SELECTED_THICKNESS,
};
use crate::messages::prelude::Message;
use bezier_rs::{Bezier, Subpath};
use core::borrow::Borrow;
use core::f64::consts::{FRAC_PI_2, PI, TAU};
use glam::{DAffine2, DVec2};
use graphene_std::Color;
use graphene_std::math::quad::Quad;
use graphene_std::subpath::Subpath;
use graphene_std::vector::click_target::ClickTargetType;
use graphene_std::vector::misc::{dvec2_to_point, point_to_dvec2};
use graphene_std::vector::{PointId, SegmentId, Vector};
use kurbo::{self, Affine, CubicBez, ParamCurve, PathSeg};
use std::collections::HashMap;
use wasm_bindgen::{JsCast, JsValue};
use web_sys::{OffscreenCanvas, OffscreenCanvasRenderingContext2d};
@@ -571,11 +573,7 @@ impl OverlayContext {
let handle_start = start + start_vec.perp() * radius * factor;
let handle_end = end - end_vec.perp() * radius * factor;
let bezier = Bezier {
start,
end,
handles: bezier_rs::BezierHandles::Cubic { handle_start, handle_end },
};
let bezier = PathSeg::Cubic(CubicBez::new(dvec2_to_point(start), dvec2_to_point(handle_start), dvec2_to_point(handle_end), dvec2_to_point(end)));
self.bezier_command(bezier, DAffine2::IDENTITY, i == 0);
}
@@ -762,7 +760,7 @@ impl OverlayContext {
self.render_context.begin_path();
let mut last_point = None;
for (_, bezier, start_id, end_id) in vector.segment_bezier_iter() {
for (_, bezier, start_id, end_id) in vector.segment_iter() {
let move_to = last_point != Some(start_id);
last_point = Some(end_id);
@@ -776,7 +774,7 @@ impl OverlayContext {
}
/// Used by the Pen tool in order to show how the bezier curve would look like.
pub fn outline_bezier(&mut self, bezier: Bezier, transform: DAffine2) {
pub fn outline_bezier(&mut self, bezier: PathSeg, transform: DAffine2) {
self.start_dpi_aware_transform();
self.render_context.begin_path();
@@ -788,7 +786,7 @@ impl OverlayContext {
}
/// Used by the path tool segment mode in order to show the selected segments.
pub fn outline_select_bezier(&mut self, bezier: Bezier, transform: DAffine2) {
pub fn outline_select_bezier(&mut self, bezier: PathSeg, transform: DAffine2) {
self.start_dpi_aware_transform();
self.render_context.begin_path();
@@ -802,7 +800,7 @@ impl OverlayContext {
self.end_dpi_aware_transform();
}
pub fn outline_overlay_bezier(&mut self, bezier: Bezier, transform: DAffine2) {
pub fn outline_overlay_bezier(&mut self, bezier: PathSeg, transform: DAffine2) {
self.start_dpi_aware_transform();
self.render_context.begin_path();
@@ -816,18 +814,18 @@ impl OverlayContext {
self.end_dpi_aware_transform();
}
fn bezier_command(&self, bezier: Bezier, transform: DAffine2, move_to: bool) {
fn bezier_command(&self, bezier: PathSeg, transform: DAffine2, move_to: bool) {
self.start_dpi_aware_transform();
let Bezier { start, end, handles } = bezier.apply_transformation(|point| transform.transform_point2(point));
let bezier = Affine::new(transform.to_cols_array()) * bezier;
if move_to {
self.render_context.move_to(start.x, start.y);
self.render_context.move_to(bezier.start().x, bezier.start().y);
}
match handles {
bezier_rs::BezierHandles::Linear => self.render_context.line_to(end.x, end.y),
bezier_rs::BezierHandles::Quadratic { handle } => self.render_context.quadratic_curve_to(handle.x, handle.y, end.x, end.y),
bezier_rs::BezierHandles::Cubic { handle_start, handle_end } => self.render_context.bezier_curve_to(handle_start.x, handle_start.y, handle_end.x, handle_end.y, end.x, end.y),
match bezier.as_path_el() {
kurbo::PathEl::LineTo(point) => self.render_context.line_to(point.x, point.y),
kurbo::PathEl::QuadTo(point, point1) => self.render_context.quadratic_curve_to(point.x, point.y, point1.x, point1.y),
kurbo::PathEl::CurveTo(point, point1, point2) => self.render_context.bezier_curve_to(point.x, point.y, point1.x, point1.y, point2.x, point2.y),
_ => unreachable!(),
}
self.end_dpi_aware_transform();
@@ -841,36 +839,35 @@ impl OverlayContext {
let subpath = subpath.borrow();
let mut curves = subpath.iter().peekable();
let Some(first) = curves.peek() else {
let Some(&first) = curves.peek() else {
continue;
};
self.render_context.move_to(transform.transform_point2(first.start()).x, transform.transform_point2(first.start()).y);
for curve in curves {
match curve.handles {
bezier_rs::BezierHandles::Linear => {
let a = transform.transform_point2(curve.end());
let a = a.round() - DVec2::splat(0.5);
let start_point = transform.transform_point2(point_to_dvec2(first.start()));
self.render_context.move_to(start_point.x, start_point.y);
self.render_context.line_to(a.x, a.y)
for curve in curves {
match curve {
PathSeg::Line(line) => {
let a = transform.transform_point2(point_to_dvec2(line.p1));
let a = a.round() - DVec2::splat(0.5);
self.render_context.line_to(a.x, a.y);
}
bezier_rs::BezierHandles::Quadratic { handle } => {
let a = transform.transform_point2(handle);
let b = transform.transform_point2(curve.end());
PathSeg::Quad(quad_bez) => {
let a = transform.transform_point2(point_to_dvec2(quad_bez.p1));
let b = transform.transform_point2(point_to_dvec2(quad_bez.p2));
let a = a.round() - DVec2::splat(0.5);
let b = b.round() - DVec2::splat(0.5);
self.render_context.quadratic_curve_to(a.x, a.y, b.x, b.y)
self.render_context.quadratic_curve_to(a.x, a.y, b.x, b.y);
}
bezier_rs::BezierHandles::Cubic { handle_start, handle_end } => {
let a = transform.transform_point2(handle_start);
let b = transform.transform_point2(handle_end);
let c = transform.transform_point2(curve.end());
PathSeg::Cubic(cubic_bez) => {
let a = transform.transform_point2(point_to_dvec2(cubic_bez.p1));
let b = transform.transform_point2(point_to_dvec2(cubic_bez.p2));
let c = transform.transform_point2(point_to_dvec2(cubic_bez.p3));
let a = a.round() - DVec2::splat(0.5);
let b = b.round() - DVec2::splat(0.5);
let c = c.round() - DVec2::splat(0.5);
self.render_context.bezier_curve_to(a.x, a.y, b.x, b.y, c.x, c.y)
self.render_context.bezier_curve_to(a.x, a.y, b.x, b.y, c.x, c.y);
}
}
}
@@ -885,7 +882,7 @@ impl OverlayContext {
/// Used by the Select tool to outline a path or a free point when selected or hovered.
pub fn outline(&mut self, target_types: impl Iterator<Item = impl Borrow<ClickTargetType>>, transform: DAffine2, color: Option<&str>) {
let mut subpaths: Vec<bezier_rs::Subpath<PointId>> = vec![];
let mut subpaths: Vec<Subpath<PointId>> = vec![];
target_types.for_each(|target_type| match target_type.borrow() {
ClickTargetType::FreePoint(point) => {
@@ -4,20 +4,22 @@ use crate::consts::{
PIVOT_CROSSHAIR_LENGTH, PIVOT_CROSSHAIR_THICKNESS, PIVOT_DIAMETER,
};
use crate::messages::prelude::Message;
use bezier_rs::{Bezier, Subpath};
use core::borrow::Borrow;
use core::f64::consts::{FRAC_PI_2, PI, TAU};
use glam::{DAffine2, DVec2};
use graphene_std::Color;
use graphene_std::math::quad::Quad;
use graphene_std::subpath::{self, Subpath};
use graphene_std::table::Table;
use graphene_std::text::{TextAlign, TypesettingConfig, load_font, to_path};
use graphene_std::vector::click_target::ClickTargetType;
use graphene_std::vector::misc::point_to_dvec2;
use graphene_std::vector::{PointId, SegmentId, Vector};
use kurbo::{self, BezPath, ParamCurve};
use kurbo::{Affine, PathSeg};
use std::collections::HashMap;
use std::sync::{Arc, Mutex, MutexGuard};
use vello::Scene;
use vello::kurbo::{self, BezPath};
use vello::peniko;
pub type OverlayProvider = fn(OverlayContext) -> Message;
@@ -345,16 +347,16 @@ impl OverlayContext {
}
/// Used by the Pen tool in order to show how the bezier curve would look like.
pub fn outline_bezier(&mut self, bezier: Bezier, transform: DAffine2) {
pub fn outline_bezier(&mut self, bezier: PathSeg, transform: DAffine2) {
self.internal().outline_bezier(bezier, transform);
}
/// Used by the path tool segment mode in order to show the selected segments.
pub fn outline_select_bezier(&mut self, bezier: Bezier, transform: DAffine2) {
pub fn outline_select_bezier(&mut self, bezier: PathSeg, transform: DAffine2) {
self.internal().outline_select_bezier(bezier, transform);
}
pub fn outline_overlay_bezier(&mut self, bezier: Bezier, transform: DAffine2) {
pub fn outline_overlay_bezier(&mut self, bezier: PathSeg, transform: DAffine2) {
self.internal().outline_overlay_bezier(bezier, transform);
}
@@ -842,7 +844,7 @@ impl OverlayContextInternal {
let mut path = BezPath::new();
let mut last_point = None;
for (_, bezier, start_id, end_id) in vector.segment_bezier_iter() {
for (_, bezier, start_id, end_id) in vector.segment_iter() {
let move_to = last_point != Some(start_id);
last_point = Some(end_id);
@@ -853,7 +855,7 @@ impl OverlayContextInternal {
}
/// Used by the Pen tool in order to show how the bezier curve would look like.
fn outline_bezier(&mut self, bezier: Bezier, transform: DAffine2) {
fn outline_bezier(&mut self, bezier: PathSeg, transform: DAffine2) {
let vello_transform = self.get_transform();
let mut path = BezPath::new();
self.bezier_to_path(bezier, transform, true, &mut path);
@@ -862,7 +864,7 @@ impl OverlayContextInternal {
}
/// Used by the path tool segment mode in order to show the selected segments.
fn outline_select_bezier(&mut self, bezier: Bezier, transform: DAffine2) {
fn outline_select_bezier(&mut self, bezier: PathSeg, transform: DAffine2) {
let vello_transform = self.get_transform();
let mut path = BezPath::new();
self.bezier_to_path(bezier, transform, true, &mut path);
@@ -870,7 +872,7 @@ impl OverlayContextInternal {
self.scene.stroke(&kurbo::Stroke::new(4.0), vello_transform, Self::parse_color(COLOR_OVERLAY_BLUE), None, &path);
}
fn outline_overlay_bezier(&mut self, bezier: Bezier, transform: DAffine2) {
fn outline_overlay_bezier(&mut self, bezier: PathSeg, transform: DAffine2) {
let vello_transform = self.get_transform();
let mut path = BezPath::new();
self.bezier_to_path(bezier, transform, true, &mut path);
@@ -878,21 +880,12 @@ impl OverlayContextInternal {
self.scene.stroke(&kurbo::Stroke::new(4.0), vello_transform, Self::parse_color(COLOR_OVERLAY_BLUE_50), None, &path);
}
fn bezier_to_path(&self, bezier: Bezier, transform: DAffine2, move_to: bool, path: &mut BezPath) {
let Bezier { start, end, handles } = bezier.apply_transformation(|point| transform.transform_point2(point));
fn bezier_to_path(&self, bezier: PathSeg, transform: DAffine2, move_to: bool, path: &mut BezPath) {
let bezier = Affine::new(transform.to_cols_array()) * bezier;
if move_to {
path.move_to(kurbo::Point::new(start.x, start.y));
}
match handles {
bezier_rs::BezierHandles::Linear => path.line_to(kurbo::Point::new(end.x, end.y)),
bezier_rs::BezierHandles::Quadratic { handle } => path.quad_to(kurbo::Point::new(handle.x, handle.y), kurbo::Point::new(end.x, end.y)),
bezier_rs::BezierHandles::Cubic { handle_start, handle_end } => path.curve_to(
kurbo::Point::new(handle_start.x, handle_start.y),
kurbo::Point::new(handle_end.x, handle_end.y),
kurbo::Point::new(end.x, end.y),
),
path.move_to(bezier.start());
}
path.push(bezier.as_path_el());
}
fn push_path(&mut self, subpaths: impl Iterator<Item = impl Borrow<Subpath<PointId>>>, transform: DAffine2) -> BezPath {
@@ -906,27 +899,27 @@ impl OverlayContextInternal {
continue;
};
let start_point = transform.transform_point2(first.start());
let start_point = transform.transform_point2(point_to_dvec2(first.start()));
path.move_to(kurbo::Point::new(start_point.x, start_point.y));
for curve in curves {
match curve.handles {
bezier_rs::BezierHandles::Linear => {
let a = transform.transform_point2(curve.end());
match curve {
PathSeg::Line(line) => {
let a = transform.transform_point2(point_to_dvec2(line.p1));
let a = a.round() - DVec2::splat(0.5);
path.line_to(kurbo::Point::new(a.x, a.y));
}
bezier_rs::BezierHandles::Quadratic { handle } => {
let a = transform.transform_point2(handle);
let b = transform.transform_point2(curve.end());
PathSeg::Quad(quad_bez) => {
let a = transform.transform_point2(point_to_dvec2(quad_bez.p1));
let b = transform.transform_point2(point_to_dvec2(quad_bez.p2));
let a = a.round() - DVec2::splat(0.5);
let b = b.round() - DVec2::splat(0.5);
path.quad_to(kurbo::Point::new(a.x, a.y), kurbo::Point::new(b.x, b.y));
}
bezier_rs::BezierHandles::Cubic { handle_start, handle_end } => {
let a = transform.transform_point2(handle_start);
let b = transform.transform_point2(handle_end);
let c = transform.transform_point2(curve.end());
PathSeg::Cubic(cubic_bez) => {
let a = transform.transform_point2(point_to_dvec2(cubic_bez.p1));
let b = transform.transform_point2(point_to_dvec2(cubic_bez.p2));
let c = transform.transform_point2(point_to_dvec2(cubic_bez.p3));
let a = a.round() - DVec2::splat(0.5);
let b = b.round() - DVec2::splat(0.5);
let c = c.round() - DVec2::splat(0.5);
@@ -945,7 +938,7 @@ impl OverlayContextInternal {
/// Used by the Select tool to outline a path or a free point when selected or hovered.
fn outline(&mut self, target_types: impl Iterator<Item = impl Borrow<ClickTargetType>>, transform: DAffine2, color: Option<&str>) {
let mut subpaths: Vec<bezier_rs::Subpath<PointId>> = vec![];
let mut subpaths: Vec<subpath::Subpath<PointId>> = vec![];
for target_type in target_types {
match target_type.borrow() {
@@ -1118,13 +1111,13 @@ impl OverlayContextInternal {
// Add handle points if they exist
match transformed_bezier.handles {
bezier_rs::BezierHandles::Quadratic { handle } => {
subpath::BezierHandles::Quadratic { handle } => {
min_x = min_x.min(handle.x);
min_y = min_y.min(handle.y);
max_x = max_x.max(handle.x);
max_y = max_y.max(handle.y);
}
bezier_rs::BezierHandles::Cubic { handle_start, handle_end } => {
subpath::BezierHandles::Cubic { handle_start, handle_end } => {
for handle in [handle_start, handle_end] {
min_x = min_x.min(handle.x);
min_y = min_y.min(handle.y);
@@ -1154,7 +1147,7 @@ impl OverlayContextInternal {
let mut path = BezPath::new();
let mut last_point = None;
for (_, bezier, start_id, end_id) in row.element.segment_bezier_iter() {
for (_, bezier, start_id, end_id) in row.element.segment_iter() {
let move_to = last_point != Some(start_id);
last_point = Some(end_id);