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Implement input hints based on the active tool state (#388)
* Hook up user input hints to display in the frontend status bar Closes #171 * MVP hint system based on tool FSM * Fix hints for Fill and Eyedropper tools * Add icons for keyboard shortcuts * Fix hints for Pen Tool * Cleanup
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@@ -3,8 +3,10 @@ use crate::consts::VECTOR_MANIPULATOR_ANCHOR_MARKER_SIZE;
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use crate::document::DocumentMessageHandler;
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use crate::document::VectorManipulatorSegment;
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use crate::document::VectorManipulatorShape;
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use crate::input::keyboard::{Key, MouseMotion};
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use crate::input::InputPreprocessor;
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use crate::message_prelude::*;
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use crate::misc::{HintData, HintGroup, HintInfo, KeysGroup};
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use crate::tool::ToolActionHandlerData;
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use crate::tool::{DocumentToolData, Fsm};
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use glam::{DAffine2, DVec2};
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@@ -31,8 +33,19 @@ pub enum PathMessage {
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impl<'a> MessageHandler<ToolMessage, ToolActionHandlerData<'a>> for Path {
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fn process_action(&mut self, action: ToolMessage, data: ToolActionHandlerData<'a>, responses: &mut VecDeque<Message>) {
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self.fsm_state = self.fsm_state.transition(action, data.0, data.1, &mut self.data, data.2, responses);
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if action == ToolMessage::UpdateHints {
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self.fsm_state.update_hints(responses);
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return;
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}
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let new_state = self.fsm_state.transition(action, data.0, data.1, &mut self.data, data.2, responses);
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if self.fsm_state != new_state {
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self.fsm_state = new_state;
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self.fsm_state.update_hints(responses);
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}
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}
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fn actions(&self) -> ActionList {
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use PathToolFsmState::*;
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match self.fsm_state {
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@@ -213,6 +226,74 @@ impl Fsm for PathToolFsmState {
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self
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}
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}
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fn update_hints(&self, responses: &mut VecDeque<Message>) {
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let hint_data = match self {
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PathToolFsmState::Ready => HintData(vec![
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HintGroup(vec![
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HintInfo {
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key_groups: vec![],
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mouse: Some(MouseMotion::Lmb),
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label: String::from("Select Point (coming soon)"),
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plus: false,
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},
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HintInfo {
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key_groups: vec![KeysGroup(vec![Key::KeyShift])],
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mouse: None,
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label: String::from("Add/Remove Point"),
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plus: true,
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},
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]),
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HintGroup(vec![HintInfo {
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key_groups: vec![],
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mouse: Some(MouseMotion::LmbDrag),
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label: String::from("Drag Selected (coming soon)"),
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plus: false,
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}]),
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HintGroup(vec![
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HintInfo {
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key_groups: vec![
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KeysGroup(vec![Key::KeyArrowUp]),
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KeysGroup(vec![Key::KeyArrowRight]),
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KeysGroup(vec![Key::KeyArrowDown]),
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KeysGroup(vec![Key::KeyArrowLeft]),
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],
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mouse: None,
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label: String::from("Nudge Selected (coming soon)"),
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plus: false,
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},
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HintInfo {
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key_groups: vec![KeysGroup(vec![Key::KeyShift])],
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mouse: None,
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label: String::from("Big Increment Nudge"),
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plus: true,
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},
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]),
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HintGroup(vec![
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HintInfo {
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key_groups: vec![KeysGroup(vec![Key::KeyG])],
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mouse: None,
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label: String::from("Grab Selected (coming soon)"),
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plus: false,
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},
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HintInfo {
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key_groups: vec![KeysGroup(vec![Key::KeyR])],
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mouse: None,
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label: String::from("Rotate Selected (coming soon)"),
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plus: false,
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},
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HintInfo {
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key_groups: vec![KeysGroup(vec![Key::KeyS])],
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mouse: None,
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label: String::from("Scale Selected (coming soon)"),
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plus: false,
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},
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]),
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]),
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};
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responses.push_back(FrontendMessage::UpdateInputHints { hint_data }.into());
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}
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}
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fn calculate_total_overlays_per_type(shapes_to_draw: &Vec<VectorManipulatorShape>) -> (usize, usize, usize) {
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