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https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-20 03:18:06 +08:00
Improve Threshold node, move Gamma into Exposure node
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@@ -7,22 +7,16 @@ use core::fmt::Debug;
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pub struct GrayscaleNode;
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#[node_macro::node_fn(GrayscaleNode)]
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fn grayscale_color_node(input: Color) -> Color {
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let avg = (input.r() + input.g() + input.b()) / 3.0;
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map_rgb(input, |_| avg)
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}
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fn grayscale_color_node(color: Color) -> Color {
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let color = color.to_linear_srgb();
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#[derive(Debug)]
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pub struct GammaNode<Gamma> {
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gamma: Gamma,
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}
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let luminance = color.luminance();
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// https://www.dfstudios.co.uk/articles/programming/image-programming-algorithms/image-processing-algorithms-part-6-gamma-correction/
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#[node_macro::node_fn(GammaNode)]
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fn gamma_color_node(color: Color, gamma: f64) -> Color {
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let inverse_gamma = 1. / gamma;
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let per_channel = |channel: f32| channel.powf(inverse_gamma as f32);
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map_rgb(color, per_channel)
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let luminance = Color::linear_to_srgb(luminance);
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color.map_rgb(|_| luminance)
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}
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#[cfg(not(target_arch = "spirv"))]
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@@ -56,7 +50,7 @@ pub struct InvertRGBNode;
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#[node_macro::node_fn(InvertRGBNode)]
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fn invert_image(color: Color) -> Color {
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map_rgb(color, |c| 1. - c)
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color.map_rgb(|c| 1. - c)
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}
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#[derive(Debug, Clone, Copy)]
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@@ -66,8 +60,12 @@ pub struct ThresholdNode<Threshold> {
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#[node_macro::node_fn(ThresholdNode)]
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fn threshold_node(color: Color, threshold: f64) -> Color {
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let avg = (color.r() + color.g() + color.b()) / 3.0;
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if avg >= threshold as f32 {
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let threshold = Color::srgb_to_linear(threshold as f32);
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// TODO: Remove conversion to linear when the whole node graph uses linear color
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let color = color.to_linear_srgb();
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if color.luminance() >= threshold {
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Color::WHITE
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} else {
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Color::BLACK
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@@ -100,7 +98,7 @@ fn adjust_image_brightness_and_contrast(color: Color, brightness: f64, contrast:
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let (brightness, contrast) = (brightness as f32, contrast as f32);
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let factor = (259. * (contrast + 255.)) / (255. * (259. - contrast));
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let channel = |channel: f32| ((factor * (channel * 255. + brightness - 128.) + 128.) / 255.).clamp(0., 1.);
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map_rgb(color, channel)
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color.map_rgb(channel)
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}
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#[derive(Debug, Clone, Copy)]
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@@ -126,25 +124,25 @@ fn posterize(color: Color, posterize_value: f64) -> Color {
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let number_of_areas = posterize_value.recip();
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let size_of_areas = (posterize_value - 1.).recip();
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let channel = |channel: f32| (channel / number_of_areas).floor() * size_of_areas;
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map_rgb(color, channel)
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color.map_rgb(channel)
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}
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#[derive(Debug, Clone, Copy)]
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pub struct ExposureNode<E> {
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exposure: E,
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pub struct ExposureNode<Exposure, Offset, GammaCorrection> {
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exposure: Exposure,
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offset: Offset,
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gamma_correction: GammaCorrection,
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}
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// Based on https://stackoverflow.com/questions/12166117/what-is-the-math-behind-exposure-adjustment-on-photoshop
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#[node_macro::node_fn(ExposureNode)]
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fn exposure(color: Color, exposure: f64) -> Color {
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fn exposure(color: Color, exposure: f64, offset: f64, gamma_correction: f64) -> Color {
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let multiplier = 2_f32.powf(exposure as f32);
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let channel = |channel: f32| channel * multiplier;
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map_rgb(color, channel)
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}
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pub fn map_rgba<F: Fn(f32) -> f32>(color: Color, f: F) -> Color {
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Color::from_rgbaf32_unchecked(f(color.r()), f(color.g()), f(color.b()), f(color.a()))
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}
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pub fn map_rgb<F: Fn(f32) -> f32>(color: Color, f: F) -> Color {
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Color::from_rgbaf32_unchecked(f(color.r()), f(color.g()), f(color.b()), color.a())
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color
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// TODO: Fix incorrect behavior of offset
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.map_rgb(|channel: f32| channel + offset as f32)
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// TODO: Fix incorrect behavior of exposure
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.map_rgb(|channel: f32| channel * multiplier)
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// TODO: While gamma correction is correct on its own, determine and implement the correct order of these three operations
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.gamma(gamma_correction as f32)
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}
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