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website/content/blog/2022-02-12-announcing-graphite-alpha.md
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website/content/blog/2022-02-12-announcing-graphite-alpha.md
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title = "Announcing Graphite alpha"
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date = 2021-02-12
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banner = "https://static.graphite.rs/content/blog/2022-02-12-announcing-graphite-alpha.png"
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author = "Keavon Chambers"
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The Graphite open source team is excited to announce the release of the alpha version of our next-generation graphics editor. This is the culmination of one year of development by our passionate and dedicated community. The alpha release, a minimum viable product vector editor web app, completes the first chapter for our project. We can't wait to now forge ahead towards additional milestones as we build a node-based procedural workflow, raster graphics compositing, a native desktop client, and further ambitions.
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title = "Graphite: a vision for the future of 2D content creation"
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date = 2021-03-12
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banner = "https://static.graphite.rs/content/blog/2022-03-12-the-vision-behind-graphite.png"
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author = "Keavon Chambers"
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Graphite is an open source, cross-platform digital content creation desktop and web application for 2D graphics editing, photo processing, vector art, digital painting, illustration, data visualization, compositing, and more. Inspired by the open source success of Blender in the 3D domain, it aims to bring 2D content creation to new heights with efficient workflows influenced by Photoshop/Gimp and Illustrator/Inkscape and backed by a powerful node-based, nondestructive approach proven by Houdini and Substance.
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The user experience of Graphite is of central importance, offering a meticulously-designed UI catering towards an intuitive and efficient artistic process. Users may draw and edit in the traditional interactive (WYSIWYG) viewport with the Layer Tree panel or jump in or out of the node graph at any time to tweak previous work and construct powerful procedural image generators that seamlessly sync with the interactive viewport. A core principle of the application is its 100% nondestructive workflow that is resolution-agnostic, meaning that raster-style image editing can be infinitely zoomed and scaled to arbitrary resolutions at a later time because editing is done by recording brush strokes, vector shapes, and other manipulations parametrically.
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One might use the painting tools on a small laptop display, zoom into specific areas to add detail to finish the artwork, then perhaps try changing the simulated brush style from a blunt pencil to a soft acrylic paintbrush after-the-fact, and finally export the complete drawing at ultra high resolution for printing on a large poster.
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On the surface, Graphite is an artistic medium for drawing anything imaginable— under the hood, the node graph in Graphite powers procedural graphics and parametric rendering to produce unique artwork and automated data-driven visualizations. Graphite brings together artistic workflows and empowers your creativity in a free, open source package that feels familiar but lets you delve further.
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website/content/blog/_index.md
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website/content/blog/_index.md
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title = "Blog"
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template = "blog.html"
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sort_by = "date"
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page_template = "article.html"
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generate_feed = true
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