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Fix Imaginate node types to prevent an immediate crash
This commit is contained in:
committed by
Keavon Chambers
parent
aaf28ba7b7
commit
d52ea18a1f
@@ -21,6 +21,7 @@ use graphene_std::wasm_application_io::*;
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use gpu_executor::{GpuExecutor, ShaderInput, ShaderInputFrame};
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use graphene_std::raster::*;
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use graphene_std::wasm_application_io::WasmEditorApi;
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#[cfg(feature = "gpu")]
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use wgpu_executor::WgpuExecutor;
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use dyn_any::StaticType;
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@@ -481,7 +482,7 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
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vec![
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fn_type!(WasmEditorApi),
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fn_type!(ImaginateController),
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fn_type!(f32),
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fn_type!(f64),
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fn_type!(Option<DVec2>),
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fn_type!(u32),
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fn_type!(ImaginateSamplingMethod),
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