Rename spread method to gradient spread so it matches the other gradient attribute names (#4404)

* Rename spread method to gradient spread so it matches the other gradient attribute names

* Keep the legacy gradient struct's spread method field name matching its on-disk key
This commit is contained in:
Keavon Chambers
2026-08-04 05:15:21 -07:00
committed by Dennis Kobert
parent 8d4f1346a1
commit d5e31c23bb
23 changed files with 245 additions and 240 deletions

View File

@@ -8,11 +8,11 @@ use core_types::uuid::generate_uuid;
use glam::{DAffine2, DVec2};
use graphic_types::Graphic;
use graphic_types::vector_types::gradient::GradientType;
use graphic_types::vector_types::markers::{GradientType as GradientTypeAttr, SpreadMethod};
use graphic_types::vector_types::markers::{GradientSpread as GradientSpreadAttr, GradientType as GradientTypeAttr};
use graphic_types::vector_types::vector::style::{PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
use std::fmt::Write;
use vector_types::Gradient;
use vector_types::gradient::GradientSpreadMethod;
use vector_types::gradient::GradientSpread;
#[derive(Copy, Clone, PartialEq)]
pub enum PaintTarget {
@@ -110,7 +110,7 @@ pub fn render_gradient_paint<S: core_types::lane::LaneSource<Element = Gradient>
let Some(stops) = source.element(0) else { return 0 };
let gradient_type: GradientType = source.attr::<GradientTypeAttr>(0);
let local_gradient_transform: DAffine2 = source.attr::<Transform>(0);
let spread_method: GradientSpreadMethod = source.attr::<SpreadMethod>(0);
let gradient_spread: GradientSpread = source.attr::<GradientSpreadAttr>(0);
for (position, color, original_midpoint) in stops.interpolated_samples() {
stop.push_str("<stop");
@@ -149,10 +149,10 @@ pub fn render_gradient_paint<S: core_types::lane::LaneSource<Element = Gradient>
format!(r#" gradientTransform="{gradient_transform}""#)
};
let spread_method = if spread_method == GradientSpreadMethod::Pad {
let gradient_spread = if gradient_spread == GradientSpread::Pad {
String::new()
} else {
format!(r#" spreadMethod="{}""#, spread_method.svg_name())
format!(r#" spreadMethod="{}""#, gradient_spread.svg_name())
};
let gradient_id = generate_uuid();
@@ -161,14 +161,14 @@ pub fn render_gradient_paint<S: core_types::lane::LaneSource<Element = Gradient>
GradientType::Linear => {
let _ = write!(
svg_defs,
r#"<linearGradient id="{}" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="1" y2="0"{spread_method}{gradient_transform}>{}</linearGradient>"#,
r#"<linearGradient id="{}" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="1" y2="0"{gradient_spread}{gradient_transform}>{}</linearGradient>"#,
gradient_id, stop
);
}
GradientType::Radial => {
let _ = write!(
svg_defs,
r#"<radialGradient id="{}" gradientUnits="userSpaceOnUse" cx="0" cy="0" r="1"{spread_method}{gradient_transform}>{}</radialGradient>"#,
r#"<radialGradient id="{}" gradientUnits="userSpaceOnUse" cx="0" cy="0" r="1"{gradient_spread}{gradient_transform}>{}</radialGradient>"#,
gradient_id, stop
);
}

View File

@@ -27,7 +27,7 @@ use graphic_types::graphic::{PaintColumns, PaintOverlay, PaintReach, has_paint,
use graphic_types::markers::{EditorMergedLayers, Fill, Stroke};
use graphic_types::raster_types::{BitmapMut, CPU, GPU, Image, Raster, Texture};
use graphic_types::vector_types::gradient::{Gradient, GradientType};
use graphic_types::vector_types::markers::{GradientType as GradientTypeAttr, SpreadMethod};
use graphic_types::vector_types::markers::{GradientSpread as GradientSpreadAttr, GradientType as GradientTypeAttr};
use graphic_types::vector_types::subpath::Subpath;
use graphic_types::vector_types::vector::click_target::{ClickTarget, FreePoint};
use graphic_types::vector_types::vector::style::{PaintOrder, RenderMode, StrokeAlign, StrokeCap, StrokeJoin};
@@ -44,7 +44,7 @@ use std::hash::Hash;
use std::ops::Deref;
use std::sync::{Arc, LazyLock};
use text_nodes::markers::{Font, TextAlign};
use vector_types::gradient::GradientSpreadMethod;
use vector_types::gradient::GradientSpread;
use vector_types::markers::EditorClickTarget;
use vello::*;
@@ -430,7 +430,7 @@ fn create_peniko_gradient_brush<S: LaneSource<Element = Gradient>>(gradient_list
let gradient_type: GradientType = gradient_list.attr::<GradientTypeAttr>(0);
let gradient_transform: DAffine2 = gradient_list.attr::<Transform>(0);
let spread_method: GradientSpreadMethod = gradient_list.attr::<SpreadMethod>(0);
let gradient_spread: GradientSpread = gradient_list.attr::<GradientSpreadAttr>(0);
let peniko_stops = peniko_color_stops(stops);
@@ -452,10 +452,10 @@ fn create_peniko_gradient_brush<S: LaneSource<Element = Gradient>>(gradient_list
}
.into(),
},
extend: match spread_method {
GradientSpreadMethod::Pad => peniko::Extend::Pad,
GradientSpreadMethod::Reflect => peniko::Extend::Reflect,
GradientSpreadMethod::Repeat => peniko::Extend::Repeat,
extend: match gradient_spread {
GradientSpread::Pad => peniko::Extend::Pad,
GradientSpread::Reflect => peniko::Extend::Reflect,
GradientSpread::Repeat => peniko::Extend::Repeat,
},
stops: peniko_stops,
interpolation_alpha_space: peniko::InterpolationAlphaSpace::Premultiplied,
@@ -2327,7 +2327,7 @@ fn render_gradient_svg<S: LaneSource<Element = Gradient>>(source: &S, render: &m
let blend_mode: BlendMode = source.attr::<BlendModeAttr>(index);
let opacity_attr: f64 = source.attr::<Opacity>(index);
let opacity_fill_attr: f64 = source.attr::<OpacityFill>(index);
let spread_method: GradientSpreadMethod = source.attr::<SpreadMethod>(index);
let gradient_spread: GradientSpread = source.attr::<GradientSpreadAttr>(index);
let gradient_type: GradientType = source.attr::<GradientTypeAttr>(index);
let tag = if thumbnail_rect.is_some() { "rect" } else { "polyline" };
render.leaf_tag(tag, |attributes| {
@@ -2366,10 +2366,10 @@ fn render_gradient_svg<S: LaneSource<Element = Gradient>>(source: &S, render: &m
};
let gradient_id = generate_uuid();
let spread_method_attribute = if spread_method == GradientSpreadMethod::Pad {
let spread_method_attribute = if gradient_spread == GradientSpread::Pad {
String::new()
} else {
format!(r#" spreadMethod="{}""#, spread_method.svg_name())
format!(r#" spreadMethod="{}""#, gradient_spread.svg_name())
};
// The unit gradient line is the +X unit vector in local space, before the item's transform is applied
@@ -2411,7 +2411,7 @@ fn render_gradient_vello<S: LaneSource<Element = Gradient>>(source: &S, scene: &
for index in 0..source.lane_count() {
let Some(gradient) = source.element(index) else { continue };
let spread_method: GradientSpreadMethod = source.attr::<SpreadMethod>(index);
let gradient_spread: GradientSpread = source.attr::<GradientSpreadAttr>(index);
let gradient_type: GradientType = source.attr::<GradientTypeAttr>(index);
let transform: DAffine2 = source.attr::<Transform>(index);
let blend_mode_attr: BlendMode = source.attr::<BlendModeAttr>(index);
@@ -2424,10 +2424,10 @@ fn render_gradient_vello<S: LaneSource<Element = Gradient>>(source: &S, scene: &
let stops = peniko_color_stops(gradient);
let extend = match spread_method {
GradientSpreadMethod::Pad => peniko::Extend::Pad,
GradientSpreadMethod::Reflect => peniko::Extend::Reflect,
GradientSpreadMethod::Repeat => peniko::Extend::Repeat,
let extend = match gradient_spread {
GradientSpread::Pad => peniko::Extend::Pad,
GradientSpread::Reflect => peniko::Extend::Reflect,
GradientSpread::Repeat => peniko::Extend::Repeat,
};
// The unit gradient line is the +X unit vector in local space, before the item's transform is applied.