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https://github.com/GraphiteEditor/Graphite.git
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New nodes: Blend Colors, Percentage Value
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@@ -11,6 +11,7 @@ use crate::GraphicGroup;
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use dyn_any::{DynAny, StaticType};
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use core::cmp::Ordering;
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use core::fmt::Debug;
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#[cfg(feature = "serde")]
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#[cfg(target_arch = "spirv")]
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@@ -492,6 +493,37 @@ fn threshold_node(color: Color, min_luminance: f64, max_luminance: f64, luminanc
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}
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlendColorsNode<Under, BlendMode, Opacity> {
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under: Under,
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blend_mode: BlendMode,
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opacity: Opacity,
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}
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#[node_macro::node_fn(BlendColorsNode)]
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fn blend_node(over: Color, under: Color, blend_mode: BlendMode, opacity: f64) -> Color {
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blend_colors(over, under, blend_mode, opacity / 100.)
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}
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#[node_macro::node_impl(BlendColorsNode)]
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fn blend_colors(over: GradientStops, under: GradientStops, blend_mode: BlendMode, opacity: f64) -> GradientStops {
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let mut combined_stops = over.0.iter().map(|(position, _)| position).chain(under.0.iter().map(|(position, _)| position)).collect::<Vec<_>>();
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combined_stops.dedup_by(|&mut a, &mut b| (a - b).abs() < 1e-6);
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combined_stops.sort_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal));
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let stops = combined_stops
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.into_iter()
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.map(|&position| {
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let over_color = over.evalute(position);
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let under_color = under.evalute(position);
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let color = blend_colors(over_color, under_color, blend_mode, opacity / 100.);
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(position, color)
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})
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.collect::<Vec<_>>();
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GradientStops(stops)
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlendNode<BlendMode, Opacity> {
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blend_mode: BlendMode,
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@@ -500,7 +532,7 @@ pub struct BlendNode<BlendMode, Opacity> {
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#[node_macro::node_fn(BlendNode)]
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fn blend_node(input: (Color, Color), blend_mode: BlendMode, opacity: f64) -> Color {
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blend_colors(input.0, input.1, blend_mode, opacity as f32 / 100.)
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blend_colors(input.0, input.1, blend_mode, opacity / 100.)
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}
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pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendMode) -> Color {
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@@ -543,7 +575,7 @@ pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendM
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}
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#[inline(always)]
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pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f32) -> Color {
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pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode, opacity: f64) -> Color {
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let target_color = match blend_mode {
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// Other utility blend modes (hidden from the normal list) - do not have alpha blend
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BlendMode::Erase => return background.alpha_subtract(foreground),
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@@ -552,7 +584,7 @@ pub fn blend_colors(foreground: Color, background: Color, blend_mode: BlendMode,
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blend_mode => apply_blend_mode(foreground, background, blend_mode),
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};
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background.alpha_blend(target_color.to_associated_alpha(opacity))
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background.alpha_blend(target_color.to_associated_alpha(opacity as f32))
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}
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#[derive(Debug, Clone, Copy)]
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