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Lay groundwork for adaptive resolution system (#1395)
* Make transform node accept footprint as input and pass it along to its input use f32 instead of f64 and add default to document node definition * Add cull node * Fix types for Transform and Cull Nodes * Add render config struct * Add Render Node skeleton * Add Render Node to node_registry * Make types macro use macro hygiene * Place Render Node as output * Start making DownresNode footprint aware * Correctly calculate footprint in Transform Node * Add cropping and resizing to downres node * Fix Output node declaration * Fix image transform * Fix Vector Data rendering * Add concept of ImageRenderMode * Take base image size into account when calculating the final image size * Supply viewport transform to the node graph * Start adapting document graph to resolution agnosticism * Make document node short circuting not shift the input index * Apply clippy lints
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committed by
Keavon Chambers
parent
239ca698e5
commit
d82f133514
@@ -92,7 +92,7 @@ impl DocumentMetadata {
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}
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/// Find all of the layers that were clicked on from a viewport space location
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pub fn click_xray<'a>(&'a self, viewport_location: DVec2) -> impl Iterator<Item = LayerNodeIdentifier> + 'a {
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pub fn click_xray(&self, viewport_location: DVec2) -> impl Iterator<Item = LayerNodeIdentifier> + '_ {
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let point = self.document_to_viewport.inverse().transform_point2(viewport_location);
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self.root()
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.decendants(self)
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