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Lay groundwork for adaptive resolution system (#1395)
* Make transform node accept footprint as input and pass it along to its input use f32 instead of f64 and add default to document node definition * Add cull node * Fix types for Transform and Cull Nodes * Add render config struct * Add Render Node skeleton * Add Render Node to node_registry * Make types macro use macro hygiene * Place Render Node as output * Start making DownresNode footprint aware * Correctly calculate footprint in Transform Node * Add cropping and resizing to downres node * Fix Output node declaration * Fix image transform * Fix Vector Data rendering * Add concept of ImageRenderMode * Take base image size into account when calculating the final image size * Supply viewport transform to the node graph * Start adapting document graph to resolution agnosticism * Make document node short circuting not shift the input index * Apply clippy lints
This commit is contained in:
committed by
Keavon Chambers
parent
239ca698e5
commit
d82f133514
@@ -17,6 +17,7 @@ pub enum CachedOutputData {
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BlobURL(String),
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VectorPath(Box<VectorData>),
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SurfaceId(SurfaceId),
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Svg(String),
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}
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#[derive(Clone, Debug, Default, PartialEq, Deserialize, Serialize)]
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@@ -91,6 +92,7 @@ impl LayerData for LayerLayer {
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id
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);
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}
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CachedOutputData::Svg(new_svg) => svg.push_str(new_svg),
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_ => {
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// Render a dotted blue outline if there is no image or vector data
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let _ = write!(
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