Lay groundwork for adaptive resolution system (#1395)

* Make transform node accept footprint as input and pass it along to its input

use f32 instead of f64 and add default to document node definition

* Add cull node

* Fix types for Transform and Cull Nodes

* Add render config struct

* Add Render Node skeleton

* Add Render Node to node_registry

* Make types macro use macro hygiene

* Place Render Node as output

* Start making DownresNode footprint aware

* Correctly calculate footprint in Transform Node

* Add cropping and resizing to downres node

* Fix Output node declaration

* Fix image transform

* Fix Vector Data rendering

* Add concept of ImageRenderMode

* Take base image size into account when calculating the final image size

* Supply viewport transform to the node graph

* Start adapting document graph to resolution agnosticism

* Make document node short circuting not shift the input index

* Apply clippy lints
This commit is contained in:
Dennis Kobert
2023-10-17 11:02:07 -07:00
committed by Keavon Chambers
parent 239ca698e5
commit d82f133514
33 changed files with 836 additions and 305 deletions
@@ -86,19 +86,6 @@ impl LayoutHolder for ExportDialogMessageHandler {
.widget_holder(),
];
let resolution = vec![
TextLabel::new("Scale Factor").table_align(true).min_width(100).widget_holder(),
Separator::new(SeparatorType::Unrelated).widget_holder(),
NumberInput::new(Some(self.scale_factor))
.unit("")
.min(0.)
.max((1u64 << std::f64::MANTISSA_DIGITS) as f64)
.disabled(self.file_type == FileType::Svg)
.on_update(|number_input: &NumberInput| ExportDialogMessage::ScaleFactor(number_input.value.unwrap()).into())
.min_width(200)
.widget_holder(),
];
let artboards = self.artboards.iter().map(|(&layer, name)| (ExportBounds::Artboard(layer), name.to_string(), false));
let mut export_area_options = vec![
(ExportBounds::AllArtwork, "All Artwork".to_string(), false),