Lay groundwork for adaptive resolution system (#1395)

* Make transform node accept footprint as input and pass it along to its input

use f32 instead of f64 and add default to document node definition

* Add cull node

* Fix types for Transform and Cull Nodes

* Add render config struct

* Add Render Node skeleton

* Add Render Node to node_registry

* Make types macro use macro hygiene

* Place Render Node as output

* Start making DownresNode footprint aware

* Correctly calculate footprint in Transform Node

* Add cropping and resizing to downres node

* Fix Output node declaration

* Fix image transform

* Fix Vector Data rendering

* Add concept of ImageRenderMode

* Take base image size into account when calculating the final image size

* Supply viewport transform to the node graph

* Start adapting document graph to resolution agnosticism

* Make document node short circuting not shift the input index

* Apply clippy lints
This commit is contained in:
Dennis Kobert
2023-09-06 12:39:21 +02:00
committed by Keavon Chambers
parent 239ca698e5
commit d82f133514
33 changed files with 836 additions and 305 deletions

View File

@@ -3,11 +3,9 @@ use gpu_executor::{ShaderIO, ShaderInput};
use graph_craft::concrete;
use graph_craft::document::value::TaggedValue;
use graph_craft::document::*;
use graph_craft::*;
use graphene_core::raster::adjustments::BlendMode;
use graphene_core::Color;
use std::borrow::Cow;
use std::time::Duration;
fn main() {