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Lay groundwork for adaptive resolution system (#1395)
* Make transform node accept footprint as input and pass it along to its input use f32 instead of f64 and add default to document node definition * Add cull node * Fix types for Transform and Cull Nodes * Add render config struct * Add Render Node skeleton * Add Render Node to node_registry * Make types macro use macro hygiene * Place Render Node as output * Start making DownresNode footprint aware * Correctly calculate footprint in Transform Node * Add cropping and resizing to downres node * Fix Output node declaration * Fix image transform * Fix Vector Data rendering * Add concept of ImageRenderMode * Take base image size into account when calculating the final image size * Supply viewport transform to the node graph * Start adapting document graph to resolution agnosticism * Make document node short circuting not shift the input index * Apply clippy lints
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committed by
Keavon Chambers
parent
239ca698e5
commit
d82f133514
@@ -3,11 +3,9 @@ use gpu_executor::{ShaderIO, ShaderInput};
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use graph_craft::concrete;
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use graph_craft::document::value::TaggedValue;
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use graph_craft::document::*;
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use graph_craft::*;
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use graphene_core::raster::adjustments::BlendMode;
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use graphene_core::Color;
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use std::borrow::Cow;
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use std::time::Duration;
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fn main() {
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