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Lay groundwork for adaptive resolution system (#1395)
* Make transform node accept footprint as input and pass it along to its input use f32 instead of f64 and add default to document node definition * Add cull node * Fix types for Transform and Cull Nodes * Add render config struct * Add Render Node skeleton * Add Render Node to node_registry * Make types macro use macro hygiene * Place Render Node as output * Start making DownresNode footprint aware * Correctly calculate footprint in Transform Node * Add cropping and resizing to downres node * Fix Output node declaration * Fix image transform * Fix Vector Data rendering * Add concept of ImageRenderMode * Take base image size into account when calculating the final image size * Supply viewport transform to the node graph * Start adapting document graph to resolution agnosticism * Make document node short circuting not shift the input index * Apply clippy lints
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committed by
Keavon Chambers
parent
239ca698e5
commit
d82f133514
@@ -145,7 +145,7 @@ where
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/// Flattens each channel cast to a u8
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pub fn into_flat_u8(self) -> (Vec<u8>, u32, u32) {
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let Image { width, height, data } = self;
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assert!(data.len() == width as usize * height as usize);
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assert_eq!(data.len(), width as usize * height as usize);
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// Cache the last sRGB value we computed, speeds up fills.
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let mut last_r = 0.;
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