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Divide the large Bezier-rs implementation file into smaller ones (#751)
* Refactor bezier lib file into a separate folder * Add better implementation comments * Update import of Subpath from bezier-rs * Add comment to describe compare.rs * Remove printlns and adjust spacing
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use super::*;
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/// Functionality relating to looking up properties of the `Bezier` or points along the `Bezier`.
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impl Bezier {
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/// Calculate the point on the curve based on the `t`-value provided.
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pub(crate) fn unrestricted_evaluate(&self, t: f64) -> DVec2 {
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// Basis code based off of pseudocode found here: <https://pomax.github.io/bezierinfo/#explanation>.
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let t_squared = t * t;
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let one_minus_t = 1. - t;
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let squared_one_minus_t = one_minus_t * one_minus_t;
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match self.handles {
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BezierHandles::Linear => self.start.lerp(self.end, t),
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BezierHandles::Quadratic { handle } => squared_one_minus_t * self.start + 2. * one_minus_t * t * handle + t_squared * self.end,
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BezierHandles::Cubic { handle_start, handle_end } => {
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let t_cubed = t_squared * t;
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let cubed_one_minus_t = squared_one_minus_t * one_minus_t;
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cubed_one_minus_t * self.start + 3. * squared_one_minus_t * t * handle_start + 3. * one_minus_t * t_squared * handle_end + t_cubed * self.end
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}
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}
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}
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/// Calculate the point on the curve based on the `t`-value provided.
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/// Expects `t` to be within the inclusive range `[0, 1]`.
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pub fn evaluate(&self, t: f64) -> DVec2 {
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assert!((0.0..=1.).contains(&t));
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self.unrestricted_evaluate(t)
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}
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/// Return a selection of equidistant points on the bezier curve.
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/// If no value is provided for `steps`, then the function will default `steps` to be 10.
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pub fn compute_lookup_table(&self, steps: Option<usize>) -> Vec<DVec2> {
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let steps_unwrapped = steps.unwrap_or(DEFAULT_LUT_STEP_SIZE);
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let ratio: f64 = 1. / (steps_unwrapped as f64);
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let mut steps_array = Vec::with_capacity(steps_unwrapped + 1);
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for t in 0..steps_unwrapped + 1 {
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steps_array.push(self.evaluate(f64::from(t as i32) * ratio))
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}
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steps_array
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}
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/// Return an approximation of the length of the bezier curve.
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/// - `num_subdivisions` - Number of subdivisions used to approximate the curve. The default value is 1000.
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pub fn length(&self, num_subdivisions: Option<usize>) -> f64 {
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match self.handles {
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BezierHandles::Linear => self.start.distance(self.end),
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_ => {
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// Code example from <https://gamedev.stackexchange.com/questions/5373/moving-ships-between-two-planets-along-a-bezier-missing-some-equations-for-acce/5427#5427>.
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// We will use an approximate approach where we split the curve into many subdivisions
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// and calculate the euclidean distance between the two endpoints of the subdivision
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let lookup_table = self.compute_lookup_table(Some(num_subdivisions.unwrap_or(DEFAULT_LENGTH_SUBDIVISIONS)));
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let mut approx_curve_length = 0.;
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let mut previous_point = lookup_table[0];
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// Calculate approximate distance between subdivision
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for current_point in lookup_table.iter().skip(1) {
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// Calculate distance of subdivision
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approx_curve_length += (*current_point - previous_point).length();
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// Update the previous point
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previous_point = *current_point;
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}
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approx_curve_length
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}
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}
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}
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/// Returns the `t` value that corresponds to the closest point on the curve to the provided point.
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/// Uses a searching algorithm akin to binary search that can be customized using the [ProjectionOptions] structure.
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pub fn project(&self, point: DVec2, options: ProjectionOptions) -> f64 {
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let ProjectionOptions {
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lut_size,
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convergence_epsilon,
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convergence_limit,
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iteration_limit,
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} = options;
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// TODO: Consider optimizations from precomputing useful values, or using the GPU
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// First find the closest point from the results of a lookup table
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let lut = self.compute_lookup_table(Some(lut_size));
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let (minimum_position, minimum_distance) = utils::get_closest_point_in_lut(&lut, point);
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// Get the t values to the left and right of the closest result in the lookup table
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let lut_size_f64 = lut_size as f64;
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let minimum_position_f64 = minimum_position as f64;
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let mut left_t = (minimum_position_f64 - 1.).max(0.) / lut_size_f64;
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let mut right_t = (minimum_position_f64 + 1.).min(lut_size_f64) / lut_size_f64;
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// Perform a finer search by finding closest t from 5 points between [left_t, right_t] inclusive
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// Choose new left_t and right_t for a smaller range around the closest t and repeat the process
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let mut final_t = left_t;
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let mut distance;
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// Increment minimum_distance to ensure that the distance < minimum_distance comparison will be true for at least one iteration
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let mut new_minimum_distance = minimum_distance + 1.;
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// Maintain the previous distance to identify convergence
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let mut previous_distance;
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// Counter to limit the number of iterations
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let mut iteration_count = 0;
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// Counter to identify how many iterations have had a similar result. Used for convergence test
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let mut convergence_count = 0;
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// Store calculated distances to minimize unnecessary recomputations
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let mut distances: [f64; NUM_DISTANCES] = [
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point.distance(lut[(minimum_position as i64 - 1).max(0) as usize]),
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0.,
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0.,
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0.,
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point.distance(lut[lut_size.min(minimum_position + 1)]),
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];
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while left_t <= right_t && convergence_count < convergence_limit && iteration_count < iteration_limit {
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previous_distance = new_minimum_distance;
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let step = (right_t - left_t) / (NUM_DISTANCES as f64 - 1.);
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let mut iterator_t = left_t;
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let mut target_index = 0;
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// Iterate through first 4 points and will handle the right most point later
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for (step_index, table_distance) in distances.iter_mut().enumerate().take(4) {
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// Use previously computed distance for the left most point, and compute new values for the others
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if step_index == 0 {
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distance = *table_distance;
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} else {
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distance = point.distance(self.evaluate(iterator_t));
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*table_distance = distance;
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}
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if distance < new_minimum_distance {
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new_minimum_distance = distance;
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target_index = step_index;
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final_t = iterator_t
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}
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iterator_t += step;
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}
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// Check right most edge separately since step may not perfectly add up to it (floating point errors)
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if distances[NUM_DISTANCES - 1] < new_minimum_distance {
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new_minimum_distance = distances[NUM_DISTANCES - 1];
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final_t = right_t;
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}
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// Update left_t and right_t to be the t values (final_t +/- step), while handling the edges (i.e. if final_t is 0, left_t will be 0 instead of -step)
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// Ensure that the t values never exceed the [0, 1] range
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left_t = (final_t - step).max(0.);
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right_t = (final_t + step).min(1.);
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// Re-use the corresponding computed distances (target_index is the index corresponding to final_t)
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// Since target_index is a u_size, can't subtract one if it is zero
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distances[0] = distances[if target_index == 0 { 0 } else { target_index - 1 }];
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distances[NUM_DISTANCES - 1] = distances[(target_index + 1).min(NUM_DISTANCES - 1)];
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iteration_count += 1;
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// update count for consecutive iterations of similar minimum distances
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if previous_distance - new_minimum_distance < convergence_epsilon {
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convergence_count += 1;
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} else {
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convergence_count = 0;
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}
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}
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final_t
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_evaluate() {
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let p1 = DVec2::new(3., 5.);
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let p2 = DVec2::new(14., 3.);
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let p3 = DVec2::new(19., 14.);
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let p4 = DVec2::new(30., 21.);
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let bezier1 = Bezier::from_quadratic_dvec2(p1, p2, p3);
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assert_eq!(bezier1.evaluate(0.5), DVec2::new(12.5, 6.25));
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let bezier2 = Bezier::from_cubic_dvec2(p1, p2, p3, p4);
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assert_eq!(bezier2.evaluate(0.5), DVec2::new(16.5, 9.625));
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}
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#[test]
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fn test_compute_lookup_table() {
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let bezier1 = Bezier::from_quadratic_coordinates(10., 10., 30., 30., 50., 10.);
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let lookup_table1 = bezier1.compute_lookup_table(Some(2));
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assert_eq!(lookup_table1, vec![bezier1.start(), bezier1.evaluate(0.5), bezier1.end()]);
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let bezier2 = Bezier::from_cubic_coordinates(10., 10., 30., 30., 70., 70., 90., 10.);
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let lookup_table2 = bezier2.compute_lookup_table(Some(4));
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assert_eq!(
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lookup_table2,
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vec![bezier2.start(), bezier2.evaluate(0.25), bezier2.evaluate(0.5), bezier2.evaluate(0.75), bezier2.end()]
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);
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}
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#[test]
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fn test_length() {
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let p1 = DVec2::new(30., 50.);
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let p2 = DVec2::new(140., 30.);
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let p3 = DVec2::new(160., 170.);
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let p4 = DVec2::new(77., 129.);
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let bezier_linear = Bezier::from_linear_dvec2(p1, p2);
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assert!(utils::f64_compare(bezier_linear.length(None), p1.distance(p2), MAX_ABSOLUTE_DIFFERENCE));
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let bezier_quadratic = Bezier::from_quadratic_dvec2(p1, p2, p3);
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assert!(utils::f64_compare(bezier_quadratic.length(None), 204., 1e-2));
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let bezier_cubic = Bezier::from_cubic_dvec2(p1, p2, p3, p4);
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assert!(utils::f64_compare(bezier_cubic.length(None), 199., 1e-2));
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}
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#[test]
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fn test_project() {
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let project_options = ProjectionOptions::default();
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let bezier1 = Bezier::from_cubic_coordinates(4., 4., 23., 45., 10., 30., 56., 90.);
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assert_eq!(bezier1.project(DVec2::ZERO, project_options), 0.);
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assert_eq!(bezier1.project(DVec2::new(100., 100.), project_options), 1.);
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let bezier2 = Bezier::from_quadratic_coordinates(0., 0., 0., 100., 100., 100.);
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assert_eq!(bezier2.project(DVec2::new(100., 0.), project_options), 0.);
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}
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}
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