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Apply lints and cleanup to Rust code
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@@ -32,7 +32,7 @@ where
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type Output = Any<'n>;
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fn eval(self, input: Any<'n>) -> Self::Output {
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let node = core::any::type_name::<N>();
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let input: Box<I> = dyn_any::downcast(input).expect(format!("DynAnyNode Input in:\n{node}").as_str());
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let input: Box<I> = dyn_any::downcast(input).unwrap_or_else(|_| panic!("DynAnyNode Input in:\n{node}"));
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Box::new(self.0.eval(*input))
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}
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}
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@@ -43,7 +43,7 @@ where
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type Output = Any<'n>;
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fn eval(self, input: Any<'n>) -> Self::Output {
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let node = core::any::type_name::<N>();
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let input: Box<I> = dyn_any::downcast(input).expect(format!("DynAnyNode Input in:\n{node}").as_str());
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let input: Box<I> = dyn_any::downcast(input).unwrap_or_else(|_| panic!("DynAnyNode Input in:\n{node}"));
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Box::new((&self.0).eval_ref(*input))
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}
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}
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@@ -26,6 +26,11 @@ impl<T> CacheNode<T> {
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CacheNode { cache: OnceCell::new() }
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}
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}
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impl<T> Default for CacheNode<T> {
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fn default() -> Self {
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Self::new()
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}
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}
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impl<T> Cache for CacheNode<T> {
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fn clear(&mut self) {
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self.cache = OnceCell::new();
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@@ -134,7 +134,7 @@ pub fn export_image_node<'n>() -> impl Node<(Image, &'n str), Output = Result<()
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FnNode::new(|input: (Image, &str)| {
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let (image, path) = input;
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let mut new_image = image::ImageBuffer::new(image.width, image.height);
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for ((x, y, pixel), color) in new_image.enumerate_pixels_mut().zip((&image).data.iter()) {
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for ((x, y, pixel), color) in new_image.enumerate_pixels_mut().zip(image.data.iter()) {
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let color: Color = *color;
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assert!(x < image.width);
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assert!(y < image.height);
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