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Add a checkered background to transparent artboards and the infinite canvas (#4022)
* Add checkered transparency rendering to infinite canvas and artboards * Enable artboard clipping by default * Make new infinite canvas documents begin with a white background layer * Remove the export dialog's transparency option now that it's redundant * Make exporting transparent JPGs use white not black * Code review
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@@ -6,7 +6,6 @@ pub mod texture_conversion;
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use crate::resample::Resampler;
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use crate::shader_runtime::ShaderRuntime;
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use anyhow::Result;
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use core_types::Color;
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use futures::lock::Mutex;
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use glam::UVec2;
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use graphene_application_io::{ApplicationIo, EditorApi};
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@@ -94,12 +93,13 @@ impl TargetTexture {
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const VELLO_SURFACE_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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impl WgpuExecutor {
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pub async fn render_vello_scene_to_texture(&self, scene: &Scene, size: UVec2, context: &RenderContext, background: Option<Color>) -> Result<wgpu::Texture> {
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pub async fn render_vello_scene_to_texture(&self, scene: &Scene, size: UVec2, context: &RenderContext) -> Result<wgpu::Texture> {
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let mut output = None;
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self.render_vello_scene_to_target_texture(scene, size, context, background, &mut output).await?;
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self.render_vello_scene_to_target_texture(scene, size, context, &mut output).await?;
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Ok(output.unwrap().texture)
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}
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pub async fn render_vello_scene_to_target_texture(&self, scene: &Scene, size: UVec2, context: &RenderContext, background: Option<Color>, output: &mut Option<TargetTexture>) -> Result<()> {
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pub async fn render_vello_scene_to_target_texture(&self, scene: &Scene, size: UVec2, context: &RenderContext, output: &mut Option<TargetTexture>) -> Result<()> {
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// Initialize (lazily) if this is the first call
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if output.is_none() {
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*output = Some(TargetTexture::new(&self.context.device, size));
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@@ -108,9 +108,8 @@ impl WgpuExecutor {
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if let Some(target_texture) = output.as_mut() {
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target_texture.ensure_size(&self.context.device, size);
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let [r, g, b, a] = background.unwrap_or(Color::TRANSPARENT).to_rgba8();
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let render_params = RenderParams {
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base_color: vello::peniko::Color::from_rgba8(r, g, b, a),
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base_color: vello::peniko::Color::from_rgba8(0, 0, 0, 0),
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width: size.x,
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height: size.y,
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antialiasing_method: AaConfig::Msaa16,
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