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Add a checkered background to transparent artboards and the infinite canvas (#4022)
* Add checkered transparency rendering to infinite canvas and artboards * Enable artboard clipping by default * Make new infinite canvas documents begin with a white background layer * Remove the export dialog's transparency option now that it's redundant * Make exporting transparent JPGs use white not black * Code review
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@@ -1,5 +1,6 @@
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use core_types::table::Table;
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use core_types::transform::{Footprint, Transform};
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use core_types::uuid::generate_uuid;
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use core_types::{CloneVarArgs, ExtractAll, ExtractVarArgs};
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use core_types::{Color, Context, Ctx, ExtractFootprint, OwnedContextImpl, WasmNotSend};
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pub use graph_craft::application_io::*;
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@@ -9,7 +10,7 @@ use graphene_application_io::{ApplicationIo, ExportFormat, RenderConfig};
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use graphic_types::raster_types::Image;
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use graphic_types::raster_types::{CPU, Raster};
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use graphic_types::{Artboard, Graphic, Vector};
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use rendering::{Render, RenderOutputType as RenderOutputTypeRequest, RenderParams, RenderSvgSegmentList, SvgRender, format_transform_matrix};
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use rendering::{Render, RenderOutputType as RenderOutputTypeRequest, RenderParams, RenderSvgSegmentList, SvgRender, checkerboard_brush};
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use rendering::{RenderMetadata, SvgSegment};
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use std::collections::HashMap;
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use std::sync::Arc;
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@@ -103,7 +104,7 @@ async fn create_context<'a: 'n>(
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let render_params = RenderParams {
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render_mode: render_config.render_mode,
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hide_artboards: render_config.hide_artboards,
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hide_artboards: false,
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for_export: render_config.for_export,
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render_output_type,
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footprint: Footprint::default(),
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@@ -145,22 +146,47 @@ async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, edito
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let data = match (render_params.render_output_type, &ty) {
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(RenderOutputTypeRequest::Svg, RenderIntermediateType::Svg(svg_data)) => {
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let mut rendering = SvgRender::new();
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// Infinite canvas background (no artboards)
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if !contains_artboard && !render_params.hide_artboards {
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rendering.leaf_tag("rect", |attributes| {
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attributes.push("x", "0");
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attributes.push("y", "0");
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attributes.push("width", logical_resolution.x.to_string());
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attributes.push("height", logical_resolution.y.to_string());
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let matrix = format_transform_matrix(footprint.transform.inverse());
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if !matrix.is_empty() {
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attributes.push("transform", matrix);
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}
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attributes.push("fill", "white");
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});
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let show_checkerboard = render_params.to_canvas();
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if show_checkerboard && render_params.viewport_zoom > 0. {
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// Checkerboard pattern anchored at the document origin, tiling at 8x8 viewport pixels
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let checker_id = format!("checkered-canvas-{}", generate_uuid());
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let cell_size = 8. / render_params.viewport_zoom;
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let pattern_size = cell_size * 2.;
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// Compute the axis-aligned bounding box of all four viewport corners in document space,
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// which is necessary when the view is rotated so the rect fully covers the visible area
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let inverse_transform = footprint.transform.inverse();
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let corners = [
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inverse_transform.transform_point2(glam::DVec2::ZERO),
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inverse_transform.transform_point2(glam::DVec2::new(logical_resolution.x, 0.)),
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inverse_transform.transform_point2(glam::DVec2::new(0., logical_resolution.y)),
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inverse_transform.transform_point2(logical_resolution),
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];
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let bb_min = corners.iter().fold(glam::DVec2::MAX, |acc, &c| acc.min(c));
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let bb_max = corners.iter().fold(glam::DVec2::MIN, |acc, &c| acc.max(c));
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rendering.leaf_tag("rect", |attributes| {
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attributes.push("x", bb_min.x.to_string());
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attributes.push("y", bb_min.y.to_string());
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attributes.push("width", (bb_max.x - bb_min.x).to_string());
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attributes.push("height", (bb_max.y - bb_min.y).to_string());
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attributes.push("fill", format!("url(#{checker_id})"));
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});
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// Pattern defs will be appended after the intermediate defs are copied below
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rendering.svg_defs = format!(
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r##"<pattern id="{checker_id}" x="0" y="0" width="{pattern_size}" height="{pattern_size}" patternUnits="userSpaceOnUse"><rect width="{pattern_size}" height="{pattern_size}" fill="#fff"/><rect x="{cell_size}" y="0" width="{cell_size}" height="{cell_size}" fill="#ccc"/><rect x="0" y="{cell_size}" width="{cell_size}" height="{cell_size}" fill="#ccc"/></pattern>"##,
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);
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}
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}
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let existing_defs = rendering.svg_defs.clone();
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rendering.svg.push(SvgSegment::from(svg_data.0.clone()));
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rendering.image_data = svg_data.1.clone();
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rendering.svg_defs = svg_data.2.clone();
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rendering.svg_defs = format!("{existing_defs}{}", svg_data.2);
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rendering.wrap_with_transform(footprint.transform, Some(logical_resolution));
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RenderOutputType::Svg {
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@@ -179,6 +205,29 @@ async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, edito
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let footprint_transform_vello = vello::kurbo::Affine::new(footprint_transform.to_cols_array());
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let mut scene = vello::Scene::new();
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// Infinite canvas checkerboard (when no artboards are present)
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let show_checkerboard = !render_params.for_export && !contains_artboard && !render_params.hide_artboards;
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if show_checkerboard && scale > 0. && render_params.viewport_zoom > 0. {
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// Compute the axis-aligned bounding box of all four viewport corners in document space,
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// which is necessary so the rect fully covers the visible area when the canvas is tilted
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let inverse_footprint = footprint_transform.inverse();
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let corners = [
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inverse_footprint.transform_point2(glam::DVec2::ZERO),
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inverse_footprint.transform_point2(glam::DVec2::new(physical_resolution.x as f64, 0.)),
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inverse_footprint.transform_point2(glam::DVec2::new(0., physical_resolution.y as f64)),
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inverse_footprint.transform_point2(physical_resolution.as_dvec2()),
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];
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let bb_min = corners.iter().fold(glam::DVec2::MAX, |acc, &c| acc.min(c));
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let bb_max = corners.iter().fold(glam::DVec2::MIN, |acc, &c| acc.max(c));
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let doc_rect = vello::kurbo::Rect::new(bb_min.x, bb_min.y, bb_max.x, bb_max.y);
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// Draw in document space, transformed to screen by footprint_transform (includes rotation)
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// Brush maps each pixel to 1/viewport_zoom document units, giving constant 8px cells
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let brush_transform = vello::kurbo::Affine::scale(1. / render_params.viewport_zoom);
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scene.fill(vello::peniko::Fill::NonZero, footprint_transform_vello, &checkerboard_brush(), Some(brush_transform), &doc_rect);
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}
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scene.append(child, Some(footprint_transform_vello));
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// We now replace all transforms which are supposed to be infinite with a transform which covers the entire viewport
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@@ -190,17 +239,7 @@ async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, edito
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}
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}
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let background = if !render_params.for_export && !contains_artboard && !render_params.hide_artboards {
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Some(Color::WHITE)
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} else {
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None
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};
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let texture = Arc::new(
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exec.render_vello_scene_to_texture(&scene, physical_resolution, context, background)
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.await
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.expect("Failed to render Vello scene"),
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);
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let texture = Arc::new(exec.render_vello_scene_to_texture(&scene, physical_resolution, context).await.expect("Failed to render Vello scene"));
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RenderOutputType::Texture(texture.into())
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}
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