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Port frontend from Vue to Svelte (WIP in separate folder, many bugs) (#964)
* Make `tauri build` just work * Move folder: frontend/wasm -> wasm * Create SvelteKit project with 'npx create-svelte' * Move wasm-communication into seperate npm package * Use wasm-pack directly and pack package.json * Got it to work * Add primitive build script for wasm npm module * Fix wasm build script (python) * Clean up glue code * Rewrite wasm build script in node.js * Add serde-reflection to trace types * Add traced types * Generate typescript (.d.ts) from Rust types * Update .d.ts * Finalize TS types * Add script to update .d.ts * Add watch command to build wasm-bindgen * Make wasm work again * Add sass; fix build script for windows * Describe requirement for wasm-pack * Add license * Copy and reorganize vue components * translate LayoutCol.vue * Split app.scss into pieces * Translate LayoutRow.svelte * Rename scss files * Fix compile issues on Windows * WIP port TitleBar * Support classes for LayoutCol/Row * Restructure based on Vue codebase * Port all components in window folder * Port FloatingMenu * Port Document panel component * Update readme after folder move * Update typegen: print discriminant by default * Update typegen: Merge from branch 'tailwind' 4f14fedb Fixes bigint & bytes * Made Vue/webpack/eslint to accept wasm package at new location This is quite a hack. Those two packages are both named the same. Yes, it's an npm package inside another npm package. - frontend/src/wasm-communication/ - frontend-svelte/glue/ 'wasm/pkg/index.js' imports the correct one registered when linking. * Port LayerTree * Port NodeGraph * Port Properties * Port components in /floating-menus * Finish porting all Vue -> Svelte components * Change import prefix * Revert type generation * Revert moved wasm folder * Revert all of @locriacyber's work on this branch - Remove Vite and restore Webpack - Remove SvelteKit - Remove everything except the components I ported to Svelte - Restore all frontend files from Vue code, now altered for Svelte * Convert Vue's 'reactive' and 'provide' to Svelte's stores and contexts * Fix event emitting and bi-di data flow * Undo removal of 'update:' events * Fix 'update:' event dispatching * Fix usage in parent of bi-di component props * Fix component typing, more progress towards no errors * The page builds and opens! * Add loading spinner and remove postcss dependency * Make the basics of document editing work * Fix rebase history Co-authored-by: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
This commit is contained in:
co-authored by
Locria Cyber
parent
2f7c45771e
commit
dcc3eadf44
@@ -0,0 +1,485 @@
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<script lang="ts">
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import { createEventDispatcher } from "svelte";
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import { type NumberInputMode, type NumberInputIncrementBehavior } from "@/wasm-communication/messages";
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import FieldInput from "@/components/widgets/inputs/FieldInput.svelte";
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// emits: ["update:value"],
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const dispatch = createEventDispatcher<{ value: number | undefined }>();
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// Label
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export let label: string | undefined = undefined;
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export let tooltip: string | undefined = undefined;
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// Disabled
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export let disabled = false;
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// Value
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export let value: number | undefined = undefined; // When not provided, a dash is displayed
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export let min: number | undefined = undefined;
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export let max: number | undefined = undefined;
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export let isInteger = false;
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// Number presentation
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export let displayDecimalPlaces = 3;
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export let unit = "";
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export let unitIsHiddenWhenEditing = true;
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// Mode behavior
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// "Increment" shows arrows and allows dragging left/right to change the value.
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// "Range" shows a range slider between some minimum and maximum value.
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export let mode: NumberInputMode = "Increment";
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// When `mode` is "Increment", `step` is the multiplier or addend used with `incrementBehavior`.
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// When `mode` is "Range", `step` is the range slider's snapping increment if `isInteger` is `true`.
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export let step = 1;
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// `incrementBehavior` is only applicable with a `mode` of "Increment".
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// "Add"/"Multiply": The value is added or multiplied by `step`.
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// "None": the increment arrows are not shown.
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// "Callback": the functions `incrementCallbackIncrease` and `incrementCallbackDecrease` call custom behavior.
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export let incrementBehavior: NumberInputIncrementBehavior = "Add";
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// `rangeMin` and `rangeMax` are only applicable with a `mode` of "Range".
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// They set the lower and upper values of the slider to drag between.
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export let rangeMin = 0;
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export let rangeMax = 1;
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// Styling
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export let minWidth = 0;
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export let sharpRightCorners = false;
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// Callbacks
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export let incrementCallbackIncrease: (() => void) | undefined = undefined;
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export let incrementCallbackDecrease: (() => void) | undefined = undefined;
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let fieldInput: FieldInput;
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let text = displayText(value);
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let editing = false;
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// Stays in sync with a binding to the actual input range slider element.
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let rangeSliderValue = value !== undefined ? value : 0;
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// Value used to render the position of the fake slider when applicable, and length of the progress colored region to the slider's left.
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// This is the same as `rangeSliderValue` except in the "mousedown" state, when it has the previous location before the user's mousedown.
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let rangeSliderValueAsRendered = value !== undefined ? value : 0;
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// "default": no interaction is happening.
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// "mousedown": the user has pressed down the mouse and might next decide to either drag left/right or release without dragging.
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// "dragging": the user is dragging the slider left/right.
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let rangeSliderClickDragState: "default" | "mousedown" | "dragging" = "default";
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$: sliderStepValue = isInteger ? (step === undefined ? 1 : step) : "any";
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$: watchValue(value);
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// Called only when `value` is changed from outside this component (with v-model)
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function watchValue(value: number | undefined) {
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// Draw a dash if the value is undefined
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if (value === undefined) {
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text = "-";
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return;
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}
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// Update the range slider with the new value
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rangeSliderValue = value;
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rangeSliderValueAsRendered = value;
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// The simple `clamp()` function can't be used here since `undefined` values need to be boundless
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let sanitized = value;
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if (typeof min === "number") sanitized = Math.max(sanitized, min);
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if (typeof max === "number") sanitized = Math.min(sanitized, max);
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text = displayText(sanitized);
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}
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function sliderInput() {
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// Keep only 4 digits after the decimal point
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const ROUNDING_EXPONENT = 4;
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const ROUNDING_MAGNITUDE = 10 ** ROUNDING_EXPONENT;
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const roundedValue = Math.round(rangeSliderValue * ROUNDING_MAGNITUDE) / ROUNDING_MAGNITUDE;
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// Exit if this is an extraneous event invocation that occurred after mouseup, which happens in Firefox
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if (value !== undefined && Math.abs(value - roundedValue) < 1 / ROUNDING_MAGNITUDE) {
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return;
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}
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// The first event upon mousedown means we transition to a "mousedown" state
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if (rangeSliderClickDragState === "default") {
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rangeSliderClickDragState = "mousedown";
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// Exit early because we don't want to use the value set by where on the track the user pressed
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return;
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}
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// The second event upon mousedown that occurs by moving left or right means the user has committed to dragging the slider
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if (rangeSliderClickDragState === "mousedown") {
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rangeSliderClickDragState = "dragging";
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}
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// If we're in a dragging state, we want to use the new slider value
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rangeSliderValueAsRendered = roundedValue;
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updateValue(roundedValue);
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}
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function sliderPointerDown() {
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// We want to render the fake slider thumb at the old position, which is still the number held by `value`
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rangeSliderValueAsRendered = value || 0;
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// Because an `input` event is fired right before or after this (depending on browser), that first
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// invocation will transition the state machine to `mousedown`. That's why we don't do it here.
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}
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function sliderPointerUp() {
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// User clicked but didn't drag, so we focus the text input element
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if (rangeSliderClickDragState === "mousedown") {
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const inputElement = fieldInput.querySelector("[data-input-element]") as HTMLInputElement | undefined;
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if (!inputElement) return;
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// Set the slider position back to the original position to undo the user moving it
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rangeSliderValue = rangeSliderValueAsRendered;
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// Begin editing the number text field
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inputElement.focus();
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}
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// Releasing the mouse means we can reset the state machine
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rangeSliderClickDragState = "default";
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}
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function onTextFocused() {
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if (value === undefined) text = "";
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else if (unitIsHiddenWhenEditing) text = `${value}`;
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else text = `${value}${unPluralize(unit, value)}`;
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editing = true;
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fieldInput.selectAllText(text);
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}
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// Called only when `value` is changed from the <input> element via user input and committed, either with the
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// enter key (via the `change` event) or when the <input> element is unfocused (with the `blur` event binding)
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function onTextChanged() {
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// The `unFocus()` call at the bottom of this function and in `onCancelTextChange()` causes this function to be run again, so this check skips a second run
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if (!editing) return;
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const parsed = parseFloat(text);
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const newValue = Number.isNaN(parsed) ? undefined : parsed;
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updateValue(newValue);
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editing = false;
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fieldInput.unFocus();
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}
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function onCancelTextChange() {
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updateValue(undefined);
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editing = false;
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fieldInput.unFocus();
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}
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function onIncrement(direction: "Decrease" | "Increase") {
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if (value === undefined) return;
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const actions: Record<NumberInputIncrementBehavior, () => void> = {
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Add: () => {
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const directionAddend = direction === "Increase" ? step : -step;
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updateValue(value !== undefined ? value + directionAddend : undefined);
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},
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Multiply: () => {
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const directionMultiplier = direction === "Increase" ? step : 1 / step;
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updateValue(value !== undefined ? value * directionMultiplier : undefined);
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},
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Callback: () => {
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if (direction === "Increase") incrementCallbackIncrease?.();
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if (direction === "Decrease") incrementCallbackDecrease?.();
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},
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None: () => {},
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};
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const action = actions[incrementBehavior];
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action();
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}
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function updateValue(newValue: number | undefined) {
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const nowValid = value !== undefined && isInteger ? Math.round(value) : value;
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let cleaned = newValue !== undefined ? newValue : nowValid;
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if (typeof min === "number" && !Number.isNaN(min) && cleaned !== undefined) cleaned = Math.max(cleaned, min);
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if (typeof max === "number" && !Number.isNaN(max) && cleaned !== undefined) cleaned = Math.min(cleaned, max);
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// Required as the call to update:value can, not change the value
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text = displayText(value);
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if (newValue !== undefined) dispatch("value", cleaned);
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}
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function displayText(value: number | undefined): string {
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if (value === undefined) return "-";
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// Find the amount of digits on the left side of the decimal
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// 10.25 == 2
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// 1.23 == 1
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// 0.23 == 0 (Reason for the slightly more complicated code)
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const absValueInt = Math.floor(Math.abs(value));
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const leftSideDigits = absValueInt === 0 ? 0 : absValueInt.toString().length;
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const roundingPower = 10 ** Math.max(displayDecimalPlaces - leftSideDigits, 0);
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const displayValue = Math.round(value * roundingPower) / roundingPower;
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return `${displayValue}${unPluralize(unit, value)}`;
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}
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function unPluralize(unit: string, value: number): string {
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if (value === 1 && unit.endsWith("s")) return unit.slice(0, -1);
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return unit;
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}
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</script>
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<FieldInput
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class={`number-input ${mode.toLocaleLowerCase()}`}
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value={text}
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on:value={({ detail }) => (text = detail)}
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on:textFocused={onTextFocused}
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on:textChanged={onTextChanged}
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on:cancelTextChange={onCancelTextChange}
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{label}
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{disabled}
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{tooltip}
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{sharpRightCorners}
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spellcheck={false}
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styles={{ "min-width": minWidth > 0 ? `${minWidth}px` : undefined, "--progress-factor": (rangeSliderValueAsRendered - rangeMin) / (rangeMax - rangeMin) }}
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bind:this={fieldInput}
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>
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{#if value !== undefined && mode === "Increment" && incrementBehavior !== "None"}
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<button class="arrow left" on:click={() => onIncrement("Decrease")} tabindex="-1" />
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<button class="arrow right" on:click={() => onIncrement("Increase")} tabindex="-1" />
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{/if}
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{#if mode === "Range" && value !== undefined}
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<input
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type="range"
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class="slider"
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class:hidden={rangeSliderClickDragState === "mousedown"}
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bind:value={rangeSliderValue}
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min={rangeMin}
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max={rangeMax}
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step={sliderStepValue}
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{disabled}
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on:input={sliderInput}
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on:pointerdown={sliderPointerDown}
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on:pointerup={sliderPointerUp}
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tabindex="-1"
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/>
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{/if}
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{#if value !== undefined}
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{#if value !== undefined && rangeSliderClickDragState === "mousedown"}
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<div class="fake-slider-thumb" />
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{/if}
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<div class="slider-progress" />
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{/if}
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</FieldInput>
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<style lang="scss" global>
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.number-input {
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input {
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text-align: center;
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}
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&.increment {
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// Widen the label and input margins from the edges by an extra 8px to make room for the increment arrows
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label {
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margin-left: 16px;
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}
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input[type="text"]:not(:focus).has-label {
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margin-right: 16px;
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}
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// Hide the increment arrows when entering text, disabled, or not hovered
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input[type="text"]:focus ~ .arrow,
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&.disabled .arrow,
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&:not(:hover) .arrow {
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display: none;
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}
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// Style the increment arrows
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.arrow {
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position: absolute;
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top: 0;
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margin: 0;
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padding: 9px 0;
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border: none;
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background: rgba(var(--color-1-nearblack-rgb), 0.75);
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&:hover {
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background: var(--color-6-lowergray);
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&.right::before {
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border-color: transparent transparent transparent var(--color-f-white);
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}
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&.left::after {
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border-color: transparent var(--color-f-white) transparent transparent;
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}
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}
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&.right {
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right: 0;
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padding-left: 7px;
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padding-right: 6px;
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&::before {
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content: "";
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display: block;
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width: 0;
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height: 0;
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border-style: solid;
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border-width: 3px 0 3px 3px;
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border-color: transparent transparent transparent var(--color-e-nearwhite);
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}
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}
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&.left {
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left: 0;
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padding-left: 6px;
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padding-right: 7px;
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&::after {
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content: "";
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display: block;
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width: 0;
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height: 0;
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border-style: solid;
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border-width: 3px 3px 3px 0;
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border-color: transparent var(--color-e-nearwhite) transparent transparent;
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}
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}
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}
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}
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&.range {
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position: relative;
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input[type="text"],
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label {
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z-index: 1;
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}
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input[type="text"]:focus ~ .slider,
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input[type="text"]:focus ~ .fake-slider-thumb,
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input[type="text"]:focus ~ .slider-progress {
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display: none;
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}
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.slider {
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position: absolute;
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left: 0;
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top: 0;
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width: 100%;
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height: 100%;
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padding: 0;
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margin: 0;
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-webkit-appearance: none; // Required until Safari 15.4 (Graphite supports 15.0+)
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appearance: none;
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background: none;
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cursor: default;
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// Except when disabled, the range slider goes above the label and input so it's interactable.
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// Then we use the blend mode to make it appear behind which works since the text is almost white and background almost black.
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// When disabled, the blend mode trick doesn't work with the grayer colors. But we don't need it to be interactable, so it can actually go behind properly.
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z-index: 2;
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mix-blend-mode: screen;
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&.hidden {
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opacity: 0;
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}
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// Chromium and Safari
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&::-webkit-slider-thumb {
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-webkit-appearance: none; // Required until Safari 15.4 (Graphite supports 15.0+)
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appearance: none;
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border-radius: 2px;
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width: 4px;
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height: 24px;
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background: #494949; // Becomes var(--color-5-dullgray) with screen blend mode over var(--color-1-nearblack) background
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}
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&:hover::-webkit-slider-thumb {
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background: #5b5b5b; // Becomes var(--color-6-lowergray) with screen blend mode over var(--color-1-nearblack) background
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}
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&:disabled {
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mix-blend-mode: normal;
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z-index: 0;
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&::-webkit-slider-thumb {
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background: var(--color-4-dimgray);
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}
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}
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// Firefox
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&::-moz-range-thumb {
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border: none;
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border-radius: 2px;
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width: 4px;
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height: 24px;
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background: #494949; // Becomes var(--color-5-dullgray) with screen blend mode over var(--color-1-nearblack) background
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}
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&:hover::-moz-range-thumb {
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background: #5b5b5b; // Becomes var(--color-6-lowergray) with screen blend mode over var(--color-1-nearblack) background
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}
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&:hover ~ .slider-progress::before {
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background: var(--color-3-darkgray);
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}
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&::-moz-range-track {
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height: 0;
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}
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}
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// This fake slider thumb stays in the location of the real thumb while we have to hide the real slider between mousedown and mouseup or mousemove.
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// That's because the range input element moves to the pressed location immediately upon mousedown, but we don't want to show that yet.
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// Instead, we want to wait until the user does something:
|
||||
// Releasing the mouse means we reset the slider to its previous location, thus canceling the slider move. In that case, we focus the text entry.
|
||||
// Moving the mouse left/right means we have begun dragging, so then we hide this fake one and continue showing the actual drag of the real slider.
|
||||
.fake-slider-thumb {
|
||||
position: absolute;
|
||||
left: 2px;
|
||||
right: 2px;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
z-index: 2;
|
||||
mix-blend-mode: screen;
|
||||
pointer-events: none;
|
||||
|
||||
&::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
border-radius: 2px;
|
||||
margin-left: -2px;
|
||||
left: calc(var(--progress-factor) * 100%);
|
||||
width: 4px;
|
||||
height: 24px;
|
||||
background: #5b5b5b; // Becomes var(--color-6-lowergray) with screen blend mode over var(--color-1-nearblack) background
|
||||
}
|
||||
}
|
||||
|
||||
.slider-progress {
|
||||
position: absolute;
|
||||
top: 2px;
|
||||
bottom: 2px;
|
||||
left: 2px;
|
||||
right: 2px;
|
||||
pointer-events: none;
|
||||
|
||||
&::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: calc(var(--progress-factor) * 100% - 2px);
|
||||
height: 100%;
|
||||
background: var(--color-2-mildblack);
|
||||
border-radius: 1px 0 0 1px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user