mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-30 04:38:13 +08:00
Port frontend from Vue to Svelte (WIP in separate folder, many bugs) (#964)
* Make `tauri build` just work * Move folder: frontend/wasm -> wasm * Create SvelteKit project with 'npx create-svelte' * Move wasm-communication into seperate npm package * Use wasm-pack directly and pack package.json * Got it to work * Add primitive build script for wasm npm module * Fix wasm build script (python) * Clean up glue code * Rewrite wasm build script in node.js * Add serde-reflection to trace types * Add traced types * Generate typescript (.d.ts) from Rust types * Update .d.ts * Finalize TS types * Add script to update .d.ts * Add watch command to build wasm-bindgen * Make wasm work again * Add sass; fix build script for windows * Describe requirement for wasm-pack * Add license * Copy and reorganize vue components * translate LayoutCol.vue * Split app.scss into pieces * Translate LayoutRow.svelte * Rename scss files * Fix compile issues on Windows * WIP port TitleBar * Support classes for LayoutCol/Row * Restructure based on Vue codebase * Port all components in window folder * Port FloatingMenu * Port Document panel component * Update readme after folder move * Update typegen: print discriminant by default * Update typegen: Merge from branch 'tailwind' 4f14fedb Fixes bigint & bytes * Made Vue/webpack/eslint to accept wasm package at new location This is quite a hack. Those two packages are both named the same. Yes, it's an npm package inside another npm package. - frontend/src/wasm-communication/ - frontend-svelte/glue/ 'wasm/pkg/index.js' imports the correct one registered when linking. * Port LayerTree * Port NodeGraph * Port Properties * Port components in /floating-menus * Finish porting all Vue -> Svelte components * Change import prefix * Revert type generation * Revert moved wasm folder * Revert all of @locriacyber's work on this branch - Remove Vite and restore Webpack - Remove SvelteKit - Remove everything except the components I ported to Svelte - Restore all frontend files from Vue code, now altered for Svelte * Convert Vue's 'reactive' and 'provide' to Svelte's stores and contexts * Fix event emitting and bi-di data flow * Undo removal of 'update:' events * Fix 'update:' event dispatching * Fix usage in parent of bi-di component props * Fix component typing, more progress towards no errors * The page builds and opens! * Add loading spinner and remove postcss dependency * Make the basics of document editing work * Fix rebase history Co-authored-by: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
This commit is contained in:
co-authored by
Locria Cyber
parent
2f7c45771e
commit
dcc3eadf44
@@ -0,0 +1,697 @@
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//! This file is where functions are defined to be called directly from JS.
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//! It serves as a thin wrapper over the editor backend API that relies
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//! on the dispatcher messaging system and more complex Rust data types.
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use crate::helpers::{translate_key, Error};
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use crate::{EDITOR_HAS_CRASHED, EDITOR_INSTANCES, JS_EDITOR_HANDLES};
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use document_legacy::color::Color;
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use document_legacy::LayerId;
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use editor::application::generate_uuid;
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use editor::application::Editor;
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use editor::consts::{FILE_SAVE_SUFFIX, GRAPHITE_DOCUMENT_VERSION};
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use editor::messages::input_mapper::utility_types::input_keyboard::ModifierKeys;
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use editor::messages::input_mapper::utility_types::input_mouse::{EditorMouseState, ScrollDelta, ViewportBounds};
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use editor::messages::portfolio::utility_types::{ImaginateServerStatus, Platform};
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use editor::messages::prelude::*;
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use graph_craft::document::NodeId;
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use serde::Serialize;
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use serde_wasm_bindgen::{self, from_value};
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use std::sync::atomic::Ordering;
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use wasm_bindgen::prelude::*;
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/// Set the random seed used by the editor by calling this from JS upon initialization.
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/// This is necessary because WASM doesn't have a random number generator.
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#[wasm_bindgen(js_name = setRandomSeed)]
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pub fn set_random_seed(seed: u64) {
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editor::application::set_uuid_seed(seed);
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}
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/// We directly interface with the updateImage JS function for massively increased performance over serializing and deserializing.
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/// This avoids creating a json with a list millions of numbers long.
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#[wasm_bindgen(module = "@/wasm-communication/editor")]
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extern "C" {
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fn updateImage(path: Vec<u64>, mime: String, imageData: &[u8], document_id: u64);
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fn fetchImage(path: Vec<u64>, mime: String, document_id: u64, identifier: String);
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//fn dispatchTauri(message: String) -> String;
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fn dispatchTauri(message: String);
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}
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/// Provides a handle to access the raw WASM memory
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#[wasm_bindgen(js_name = wasmMemory)]
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pub fn wasm_memory() -> JsValue {
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wasm_bindgen::memory()
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}
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// To avoid wasm-bindgen from checking mutable reference issues using WasmRefCell we must make all methods take a non mutable reference to self.
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// Not doing this creates an issue when rust calls into JS which calls back to rust in the same call stack.
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#[wasm_bindgen]
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#[derive(Clone)]
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pub struct JsEditorHandle {
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editor_id: u64,
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frontend_message_handler_callback: js_sys::Function,
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}
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#[wasm_bindgen]
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#[allow(clippy::too_many_arguments)]
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impl JsEditorHandle {
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#[wasm_bindgen(constructor)]
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pub fn new(frontend_message_handler_callback: js_sys::Function) -> Self {
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let editor_id = generate_uuid();
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let editor = Editor::new();
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let editor_handle = JsEditorHandle {
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editor_id,
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frontend_message_handler_callback,
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};
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EDITOR_INSTANCES.with(|instances| instances.borrow_mut().insert(editor_id, editor));
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JS_EDITOR_HANDLES.with(|instances| instances.borrow_mut().insert(editor_id, editor_handle.clone()));
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editor_handle
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}
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// Sends a message to the dispatcher in the Editor Backend
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fn dispatch<T: Into<Message>>(&self, message: T) {
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// Process no further messages after a crash to avoid spamming the console
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if EDITOR_HAS_CRASHED.load(Ordering::SeqCst) {
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return;
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}
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#[cfg(feature = "tauri")]
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{
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let message: Message = message.into();
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let message = ron::to_string(&message).unwrap();
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dispatchTauri(message);
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}
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#[cfg(not(feature = "tauri"))]
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{
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// Get the editor instances, dispatch the message, and store the `FrontendMessage` queue response
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let frontend_messages = EDITOR_INSTANCES.with(|instances| {
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// Mutably borrow the editors, and if successful, we can access them in the closure
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instances.try_borrow_mut().map(|mut editors| {
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// Get the editor instance for this editor ID, then dispatch the message to the backend, and return its response `FrontendMessage` queue
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editors
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.get_mut(&self.editor_id)
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.expect("EDITOR_INSTANCES does not contain the current editor_id")
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.handle_message(message.into())
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})
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});
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// Process any `FrontendMessage` responses resulting from the backend processing the dispatched message
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if let Ok(frontend_messages) = frontend_messages {
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// Send each `FrontendMessage` to the JavaScript frontend
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for message in frontend_messages.into_iter() {
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self.send_frontend_message_to_js(message);
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}
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}
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}
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// If the editor cannot be borrowed then it has encountered a panic - we should just ignore new dispatches
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}
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// Sends a FrontendMessage to JavaScript
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fn send_frontend_message_to_js(&self, mut message: FrontendMessage) {
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// Special case for update image data to avoid serialization times.
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if let FrontendMessage::UpdateImageData { document_id, image_data } = message {
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for image in image_data {
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#[cfg(not(feature = "tauri"))]
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updateImage(image.path, image.mime, &image.image_data, document_id);
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#[cfg(feature = "tauri")]
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fetchImage(image.path.clone(), image.mime, document_id, format!("http://localhost:3001/image/{:?}_{}", &image.path, document_id));
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}
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return;
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}
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if let FrontendMessage::UpdateDocumentLayerTreeStructure { data_buffer } = message {
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message = FrontendMessage::UpdateDocumentLayerTreeStructureJs { data_buffer: data_buffer.into() };
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}
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let message_type = message.to_discriminant().local_name();
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let serializer = serde_wasm_bindgen::Serializer::new().serialize_large_number_types_as_bigints(true);
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let message_data = message.serialize(&serializer).expect("Failed to serialize FrontendMessage");
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let js_return_value = self.frontend_message_handler_callback.call2(&JsValue::null(), &JsValue::from(message_type), &message_data);
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if let Err(error) = js_return_value {
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error!(
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"While handling FrontendMessage \"{:?}\", JavaScript threw an error: {:?}",
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message.to_discriminant().local_name(),
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error,
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)
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}
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}
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// ========================================================================
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// Add additional JS -> Rust wrapper functions below as needed for calling
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// the backend from the web frontend.
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// ========================================================================
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#[wasm_bindgen(js_name = initAfterFrontendReady)]
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pub fn init_after_frontend_ready(&self, platform: String) {
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let platform = match platform.as_str() {
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"Windows" => Platform::Windows,
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"Mac" => Platform::Mac,
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"Linux" => Platform::Linux,
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_ => Platform::Unknown,
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};
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self.dispatch(GlobalsMessage::SetPlatform { platform });
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self.dispatch(Message::Init);
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}
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#[wasm_bindgen(js_name = tauriResponse)]
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pub fn tauri_response(&self, _message: JsValue) {
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#[cfg(feature = "tauri")]
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match ron::from_str::<Vec<FrontendMessage>>(&_message.as_string().unwrap()) {
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Ok(response) => {
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for message in response {
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self.send_frontend_message_to_js(message);
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}
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}
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Err(error) => {
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log::error!("tauri response: {:?}\n{:?}", error, _message);
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}
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}
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}
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/// Displays a dialog with an error message
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#[wasm_bindgen(js_name = errorDialog)]
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pub fn error_dialog(&self, title: String, description: String) {
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let message = DialogMessage::DisplayDialogError { title, description };
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self.dispatch(message);
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}
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/// Answer whether or not the editor has crashed
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#[wasm_bindgen(js_name = hasCrashed)]
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pub fn has_crashed(&self) -> bool {
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EDITOR_HAS_CRASHED.load(Ordering::SeqCst)
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}
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/// Answer whether or not the editor is in development mode
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#[wasm_bindgen(js_name = inDevelopmentMode)]
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pub fn in_development_mode(&self) -> bool {
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cfg!(debug_assertions)
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}
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/// Get the constant `FILE_SAVE_SUFFIX`
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#[wasm_bindgen(js_name = fileSaveSuffix)]
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pub fn file_save_suffix(&self) -> String {
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FILE_SAVE_SUFFIX.into()
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}
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/// Get the constant `GRAPHITE_DOCUMENT_VERSION`
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#[wasm_bindgen(js_name = graphiteDocumentVersion)]
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pub fn graphite_document_version(&self) -> String {
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GRAPHITE_DOCUMENT_VERSION.to_string()
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}
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/// Update layout of a given UI
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#[wasm_bindgen(js_name = updateLayout)]
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pub fn update_layout(&self, layout_target: JsValue, widget_id: u64, value: JsValue) -> Result<(), JsValue> {
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match (from_value(layout_target), from_value(value)) {
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(Ok(layout_target), Ok(value)) => {
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let message = LayoutMessage::UpdateLayout { layout_target, widget_id, value };
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self.dispatch(message);
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Ok(())
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}
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(target, val) => Err(Error::new(&format!("Could not update UI\nDetails:\nTarget: {:?}\nValue: {:?}", target, val)).into()),
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}
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}
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#[wasm_bindgen(js_name = loadPreferences)]
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pub fn load_preferences(&self, preferences: String) {
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let message = PreferencesMessage::Load { preferences };
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self.dispatch(message);
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}
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#[wasm_bindgen(js_name = selectDocument)]
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pub fn select_document(&self, document_id: u64) {
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let message = PortfolioMessage::SelectDocument { document_id };
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self.dispatch(message);
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}
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#[wasm_bindgen(js_name = newDocumentDialog)]
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pub fn new_document_dialog(&self) {
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let message = DialogMessage::RequestNewDocumentDialog;
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self.dispatch(message);
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}
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#[wasm_bindgen(js_name = documentOpen)]
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pub fn document_open(&self) {
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let message = PortfolioMessage::OpenDocument;
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self.dispatch(message);
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}
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#[wasm_bindgen(js_name = openDocumentFile)]
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pub fn open_document_file(&self, document_name: String, document_serialized_content: String) {
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let message = PortfolioMessage::OpenDocumentFile {
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document_name,
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document_serialized_content,
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};
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self.dispatch(message);
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}
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#[wasm_bindgen(js_name = openAutoSavedDocument)]
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pub fn open_auto_saved_document(&self, document_id: u64, document_name: String, document_is_saved: bool, document_serialized_content: String) {
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let message = PortfolioMessage::OpenDocumentFileWithId {
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document_id,
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document_name,
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document_is_auto_saved: true,
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document_is_saved,
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document_serialized_content,
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};
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self.dispatch(message);
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}
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#[wasm_bindgen(js_name = triggerAutoSave)]
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pub fn trigger_auto_save(&self, document_id: u64) {
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let message = PortfolioMessage::AutoSaveDocument { document_id };
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self.dispatch(message);
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}
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#[wasm_bindgen(js_name = closeDocumentWithConfirmation)]
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pub fn close_document_with_confirmation(&self, document_id: u64) {
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let message = PortfolioMessage::CloseDocumentWithConfirmation { document_id };
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self.dispatch(message);
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}
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#[wasm_bindgen(js_name = requestAboutGraphiteDialogWithLocalizedCommitDate)]
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pub fn request_about_graphite_dialog_with_localized_commit_date(&self, localized_commit_date: String) {
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let message = DialogMessage::RequestAboutGraphiteDialogWithLocalizedCommitDate { localized_commit_date };
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self.dispatch(message);
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}
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/// Send new bounds when document panel viewports get resized or moved within the editor
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/// [left, top, right, bottom]...
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#[wasm_bindgen(js_name = boundsOfViewports)]
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pub fn bounds_of_viewports(&self, bounds_of_viewports: &[f64]) {
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let chunked: Vec<_> = bounds_of_viewports.chunks(4).map(ViewportBounds::from_slice).collect();
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let message = InputPreprocessorMessage::BoundsOfViewports { bounds_of_viewports: chunked };
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self.dispatch(message);
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}
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/// Mouse movement within the screenspace bounds of the viewport
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#[wasm_bindgen(js_name = onMouseMove)]
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pub fn on_mouse_move(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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let message = InputPreprocessorMessage::PointerMove { editor_mouse_state, modifier_keys };
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self.dispatch(message);
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}
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/// Mouse scrolling within the screenspace bounds of the viewport
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#[wasm_bindgen(js_name = onWheelScroll)]
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pub fn on_wheel_scroll(&self, x: f64, y: f64, mouse_keys: u8, wheel_delta_x: i32, wheel_delta_y: i32, wheel_delta_z: i32, modifiers: u8) {
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let mut editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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editor_mouse_state.scroll_delta = ScrollDelta::new(wheel_delta_x, wheel_delta_y, wheel_delta_z);
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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let message = InputPreprocessorMessage::WheelScroll { editor_mouse_state, modifier_keys };
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self.dispatch(message);
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}
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/// A mouse button depressed within screenspace the bounds of the viewport
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#[wasm_bindgen(js_name = onMouseDown)]
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pub fn on_mouse_down(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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let message = InputPreprocessorMessage::PointerDown { editor_mouse_state, modifier_keys };
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self.dispatch(message);
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}
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/// A mouse button released
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#[wasm_bindgen(js_name = onMouseUp)]
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pub fn on_mouse_up(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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let message = InputPreprocessorMessage::PointerUp { editor_mouse_state, modifier_keys };
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self.dispatch(message);
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}
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/// Mouse double clicked
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#[wasm_bindgen(js_name = onDoubleClick)]
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pub fn on_double_click(&self, x: f64, y: f64, mouse_keys: u8, modifiers: u8) {
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let editor_mouse_state = EditorMouseState::from_keys_and_editor_position(mouse_keys, (x, y).into());
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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let message = InputPreprocessorMessage::DoubleClick { editor_mouse_state, modifier_keys };
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self.dispatch(message);
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}
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/// A keyboard button depressed within screenspace the bounds of the viewport
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#[wasm_bindgen(js_name = onKeyDown)]
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pub fn on_key_down(&self, name: String, modifiers: u8) {
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let key = translate_key(&name);
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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trace!("Key down {:?}, name: {}, modifiers: {:?}", key, name, modifiers);
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let message = InputPreprocessorMessage::KeyDown { key, modifier_keys };
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self.dispatch(message);
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}
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/// A keyboard button released
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#[wasm_bindgen(js_name = onKeyUp)]
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pub fn on_key_up(&self, name: String, modifiers: u8) {
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let key = translate_key(&name);
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let modifier_keys = ModifierKeys::from_bits(modifiers).expect("Invalid modifier keys");
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trace!("Key up {:?}, name: {}, modifiers: {:?}", key, name, modifier_keys);
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let message = InputPreprocessorMessage::KeyUp { key, modifier_keys };
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self.dispatch(message);
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}
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/// A text box was committed
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#[wasm_bindgen(js_name = onChangeText)]
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pub fn on_change_text(&self, new_text: String) -> Result<(), JsValue> {
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let message = TextToolMessage::TextChange { new_text };
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self.dispatch(message);
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Ok(())
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}
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/// A font has been downloaded
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#[wasm_bindgen(js_name = onFontLoad)]
|
||||
pub fn on_font_load(&self, font_family: String, font_style: String, preview_url: String, data: Vec<u8>, is_default: bool) -> Result<(), JsValue> {
|
||||
let message = PortfolioMessage::FontLoaded {
|
||||
font_family,
|
||||
font_style,
|
||||
preview_url,
|
||||
data,
|
||||
is_default,
|
||||
};
|
||||
self.dispatch(message);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// A text box was changed
|
||||
#[wasm_bindgen(js_name = updateBounds)]
|
||||
pub fn update_bounds(&self, new_text: String) -> Result<(), JsValue> {
|
||||
let message = TextToolMessage::UpdateBounds { new_text };
|
||||
self.dispatch(message);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Begin sampling a pixel color from the document by entering eyedropper sampling mode
|
||||
#[wasm_bindgen(js_name = eyedropperSampleForColorPicker)]
|
||||
pub fn eyedropper_sample_for_color_picker(&self) -> Result<(), JsValue> {
|
||||
let message = DialogMessage::RequestComingSoonDialog { issue: Some(832) };
|
||||
self.dispatch(message);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Update primary color with values on a scale from 0 to 1.
|
||||
#[wasm_bindgen(js_name = updatePrimaryColor)]
|
||||
pub fn update_primary_color(&self, red: f32, green: f32, blue: f32, alpha: f32) -> Result<(), JsValue> {
|
||||
let primary_color = match Color::from_rgbaf32(red, green, blue, alpha) {
|
||||
Some(color) => color,
|
||||
None => return Err(Error::new("Invalid color").into()),
|
||||
};
|
||||
|
||||
let message = ToolMessage::SelectPrimaryColor { color: primary_color };
|
||||
self.dispatch(message);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Update secondary color with values on a scale from 0 to 1.
|
||||
#[wasm_bindgen(js_name = updateSecondaryColor)]
|
||||
pub fn update_secondary_color(&self, red: f32, green: f32, blue: f32, alpha: f32) -> Result<(), JsValue> {
|
||||
let secondary_color = match Color::from_rgbaf32(red, green, blue, alpha) {
|
||||
Some(color) => color,
|
||||
None => return Err(Error::new("Invalid color").into()),
|
||||
};
|
||||
|
||||
let message = ToolMessage::SelectSecondaryColor { color: secondary_color };
|
||||
self.dispatch(message);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Paste layers from a serialized json representation
|
||||
#[wasm_bindgen(js_name = pasteSerializedData)]
|
||||
pub fn paste_serialized_data(&self, data: String) {
|
||||
let message = PortfolioMessage::PasteSerializedData { data };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Modify the layer selection based on the layer which is clicked while holding down the <kbd>Ctrl</kbd> and/or <kbd>Shift</kbd> modifier keys used for range selection behavior
|
||||
#[wasm_bindgen(js_name = selectLayer)]
|
||||
pub fn select_layer(&self, layer_path: Vec<LayerId>, ctrl: bool, shift: bool) {
|
||||
let message = DocumentMessage::SelectLayer { layer_path, ctrl, shift };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Deselect all layers
|
||||
#[wasm_bindgen(js_name = deselectAllLayers)]
|
||||
pub fn deselect_all_layers(&self) {
|
||||
let message = DocumentMessage::DeselectAllLayers;
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Move a layer to be next to the specified neighbor
|
||||
#[wasm_bindgen(js_name = moveLayerInTree)]
|
||||
pub fn move_layer_in_tree(&self, folder_path: Vec<LayerId>, insert_index: isize) {
|
||||
let message = DocumentMessage::MoveSelectedLayersTo {
|
||||
folder_path,
|
||||
insert_index,
|
||||
reverse_index: true,
|
||||
};
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Set the name for the layer
|
||||
#[wasm_bindgen(js_name = setLayerName)]
|
||||
pub fn set_layer_name(&self, layer_path: Vec<LayerId>, name: String) {
|
||||
let message = DocumentMessage::SetLayerName { layer_path, name };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Translates document (in viewport coords)
|
||||
#[wasm_bindgen(js_name = translateCanvas)]
|
||||
pub fn translate_canvas(&self, delta_x: f64, delta_y: f64) {
|
||||
let message = NavigationMessage::TranslateCanvas { delta: (delta_x, delta_y).into() };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Translates document (in viewport coords)
|
||||
#[wasm_bindgen(js_name = translateCanvasByFraction)]
|
||||
pub fn translate_canvas_by_fraction(&self, delta_x: f64, delta_y: f64) {
|
||||
let message = NavigationMessage::TranslateCanvasByViewportFraction { delta: (delta_x, delta_y).into() };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Sends the blob URL generated by JS to the Image layer
|
||||
#[wasm_bindgen(js_name = setImageBlobURL)]
|
||||
pub fn set_image_blob_url(&self, document_id: u64, layer_path: Vec<LayerId>, blob_url: String, width: f64, height: f64) {
|
||||
let resolution = (width, height);
|
||||
let message = PortfolioMessage::SetImageBlobUrl {
|
||||
document_id,
|
||||
layer_path,
|
||||
blob_url,
|
||||
resolution,
|
||||
};
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Sends the blob URL generated by JS to the Imaginate layer in the respective document
|
||||
#[wasm_bindgen(js_name = setImaginateImageData)]
|
||||
pub fn set_imaginate_image_data(&self, document_id: u64, layer_path: Vec<LayerId>, node_path: Vec<NodeId>, image_data: Vec<u8>, width: u32, height: u32) {
|
||||
let message = PortfolioMessage::ImaginateSetImageData {
|
||||
document_id,
|
||||
node_path,
|
||||
layer_path,
|
||||
image_data,
|
||||
width,
|
||||
height,
|
||||
};
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Notifies the Imaginate layer of a new percentage of completion and whether or not it's currently generating
|
||||
#[wasm_bindgen(js_name = setImaginateGeneratingStatus)]
|
||||
pub fn set_imaginate_generating_status(&self, document_id: u64, layer_path: Vec<LayerId>, node_path: Vec<NodeId>, percent: Option<f64>, status: String) {
|
||||
use graph_craft::imaginate_input::ImaginateStatus;
|
||||
|
||||
let status = match status.as_str() {
|
||||
"Idle" => ImaginateStatus::Idle,
|
||||
"Beginning" => ImaginateStatus::Beginning,
|
||||
"Uploading" => ImaginateStatus::Uploading(percent.expect("Percent needs to be supplied to set ImaginateStatus::Uploading")),
|
||||
"Generating" => ImaginateStatus::Generating,
|
||||
"Terminating" => ImaginateStatus::Terminating,
|
||||
"Terminated" => ImaginateStatus::Terminated,
|
||||
_ => panic!("Invalid string from JS for ImaginateStatus, received: {}", status),
|
||||
};
|
||||
|
||||
let percent = if matches!(status, ImaginateStatus::Uploading(_)) { None } else { percent };
|
||||
|
||||
let message = PortfolioMessage::ImaginateSetGeneratingStatus {
|
||||
document_id,
|
||||
layer_path,
|
||||
node_path,
|
||||
percent,
|
||||
status,
|
||||
};
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Notifies the editor that the Imaginate server is available or unavailable
|
||||
#[wasm_bindgen(js_name = setImaginateServerStatus)]
|
||||
pub fn set_imaginate_server_status(&self, available: bool) {
|
||||
let message: Message = match available {
|
||||
true => PortfolioMessage::ImaginateSetServerStatus {
|
||||
status: ImaginateServerStatus::Connected,
|
||||
}
|
||||
.into(),
|
||||
false => PortfolioMessage::ImaginateSetServerStatus {
|
||||
status: ImaginateServerStatus::Unavailable,
|
||||
}
|
||||
.into(),
|
||||
};
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Sends the blob URL generated by JS to the Imaginate layer in the respective document
|
||||
#[wasm_bindgen(js_name = processNodeGraphFrame)]
|
||||
pub fn process_node_graph_frame(&self, document_id: u64, layer_path: Vec<LayerId>, image_data: Vec<u8>, width: u32, height: u32, imaginate_node: Option<Vec<NodeId>>) {
|
||||
let message = PortfolioMessage::ProcessNodeGraphFrame {
|
||||
document_id,
|
||||
layer_path,
|
||||
image_data,
|
||||
size: (width, height),
|
||||
imaginate_node,
|
||||
};
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Notifies the backend that the user connected a node's primary output to one of another node's inputs
|
||||
#[wasm_bindgen(js_name = connectNodesByLink)]
|
||||
pub fn connect_nodes_by_link(&self, output_node: u64, input_node: u64, input_node_connector_index: usize) {
|
||||
let message = NodeGraphMessage::ConnectNodesByLink {
|
||||
output_node,
|
||||
input_node,
|
||||
input_node_connector_index,
|
||||
};
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Shifts the node and its children to stop nodes going ontop of each other
|
||||
#[wasm_bindgen(js_name = shiftNode)]
|
||||
pub fn shift_node(&self, node_id: u64) {
|
||||
let message = NodeGraphMessage::ShiftNode { node_id };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Notifies the backend that the user disconnected a node
|
||||
#[wasm_bindgen(js_name = disconnectNodes)]
|
||||
pub fn disconnect_nodes(&self, node_id: u64, input_index: usize) {
|
||||
let message = NodeGraphMessage::DisconnectNodes { node_id, input_index };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Check for intersections between the curve and a rectangle defined by opposite corners
|
||||
#[wasm_bindgen(js_name = rectangleIntersects)]
|
||||
pub fn rectangle_intersects(&self, bezier_x: Vec<f64>, bezier_y: Vec<f64>, top: f64, left: f64, bottom: f64, right: f64) -> bool {
|
||||
let bezier = bezier_rs::Bezier::from_cubic_dvec2(
|
||||
(bezier_x[0], bezier_y[0]).into(),
|
||||
(bezier_x[1], bezier_y[1]).into(),
|
||||
(bezier_x[2], bezier_y[2]).into(),
|
||||
(bezier_x[3], bezier_y[3]).into(),
|
||||
);
|
||||
!bezier.rectangle_intersections((left, top).into(), (right, bottom).into()).is_empty() || bezier.is_contained_within((left, top).into(), (right, bottom).into())
|
||||
}
|
||||
|
||||
/// Creates a new document node in the node graph
|
||||
#[wasm_bindgen(js_name = createNode)]
|
||||
pub fn create_node(&self, node_type: String, x: i32, y: i32) {
|
||||
let message = NodeGraphMessage::CreateNode { node_id: None, node_type, x, y };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Notifies the backend that the user selected a node in the node graph
|
||||
#[wasm_bindgen(js_name = selectNodes)]
|
||||
pub fn select_nodes(&self, nodes: Vec<u64>) {
|
||||
let message = NodeGraphMessage::SelectNodes { nodes };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Pastes the nodes based on serialized data
|
||||
#[wasm_bindgen(js_name = pasteSerializedNodes)]
|
||||
pub fn paste_serialized_nodes(&self, serialized_nodes: String) {
|
||||
let message = NodeGraphMessage::PasteNodes { serialized_nodes };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Notifies the backend that the user double clicked a node
|
||||
#[wasm_bindgen(js_name = doubleClickNode)]
|
||||
pub fn double_click_node(&self, node: u64) {
|
||||
let message = NodeGraphMessage::DoubleClickNode { node };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Notifies the backend that the selected nodes have been moved
|
||||
#[wasm_bindgen(js_name = moveSelectedNodes)]
|
||||
pub fn move_selected_nodes(&self, displacement_x: i32, displacement_y: i32) {
|
||||
let message = DocumentMessage::StartTransaction;
|
||||
self.dispatch(message);
|
||||
|
||||
let message = NodeGraphMessage::MoveSelectedNodes { displacement_x, displacement_y };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Toggle preview on node
|
||||
#[wasm_bindgen(js_name = togglePreview)]
|
||||
pub fn toggle_preview(&self, node_id: NodeId) {
|
||||
let message = NodeGraphMessage::TogglePreview { node_id };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Pastes an image
|
||||
#[wasm_bindgen(js_name = pasteImage)]
|
||||
pub fn paste_image(&self, mime: String, image_data: Vec<u8>, mouse_x: Option<f64>, mouse_y: Option<f64>) {
|
||||
let mouse = mouse_x.and_then(|x| mouse_y.map(|y| (x, y)));
|
||||
let message = DocumentMessage::PasteImage { mime, image_data, mouse };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Toggle visibility of a layer from the layer list
|
||||
#[wasm_bindgen(js_name = toggleLayerVisibility)]
|
||||
pub fn toggle_layer_visibility(&self, layer_path: Vec<LayerId>) {
|
||||
let message = DocumentMessage::ToggleLayerVisibility { layer_path };
|
||||
self.dispatch(message);
|
||||
}
|
||||
|
||||
/// Toggle expansions state of a layer from the layer list
|
||||
#[wasm_bindgen(js_name = toggleLayerExpansion)]
|
||||
pub fn toggle_layer_expansion(&self, layer_path: Vec<LayerId>) {
|
||||
let message = DocumentMessage::ToggleLayerExpansion { layer_path };
|
||||
self.dispatch(message);
|
||||
}
|
||||
}
|
||||
|
||||
// Needed to make JsEditorHandle functions pub to Rust.
|
||||
// The reason is not fully clear but it has to do with the #[wasm_bindgen] procedural macro.
|
||||
impl JsEditorHandle {
|
||||
pub fn send_frontend_message_to_js_rust_proxy(&self, message: FrontendMessage) {
|
||||
self.send_frontend_message_to_js(message);
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for JsEditorHandle {
|
||||
fn drop(&mut self) {
|
||||
// Consider removing after https://github.com/rustwasm/wasm-bindgen/pull/2984 is merged and released
|
||||
EDITOR_INSTANCES.with(|instances| instances.borrow_mut().remove(&self.editor_id));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user