Make the Path tool support multi-point conversion between smooth/sharp on double-click (#2498)

* kinda works

* solved merge conflicts

* implement the multi flip

* nit-picks

* removed extra functions

* Fix inputs not being passed to backend for repeated double-clicks

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0SlowPoke0
2025-05-19 22:11:38 -07:00
committed by GitHub
co-authored by Keavon Chambers
parent 9236bfcec0
commit ddb2d744d4
4 changed files with 63 additions and 36 deletions
@@ -70,7 +70,7 @@ impl SelectedLayerState {
}
pub fn ignore_handles(&mut self, status: bool) {
if self.ignore_handles == !status {
if self.ignore_handles != status {
return;
}
@@ -86,7 +86,7 @@ impl SelectedLayerState {
}
pub fn ignore_anchors(&mut self, status: bool) {
if self.ignore_anchors == !status {
if self.ignore_anchors != status {
return;
}
@@ -774,7 +774,7 @@ impl ShapeState {
// For a non-endpoint anchor, handles are perpendicular to the average tangent of adjacent segments.(Refer:https://github.com/GraphiteEditor/Graphite/pull/2620#issuecomment-2881501494)
let mut handle_direction = if segment_count > 1. {
segment_angle = segment_angle / segment_count;
segment_angle /= segment_count;
segment_angle += std::f64::consts::FRAC_PI_2;
DVec2::new(segment_angle.cos(), segment_angle.sin())
} else {
@@ -801,7 +801,7 @@ impl ShapeState {
let (non_zero_handle, zero_handle) = if a.length(vector_data) > 1e-6 { (a, b) } else { (b, a) };
let Some(direction) = non_zero_handle
.to_manipulator_point()
.get_position(&vector_data)
.get_position(vector_data)
.and_then(|position| (position - anchor_position).try_normalize())
else {
return;
@@ -1538,6 +1538,7 @@ impl ShapeState {
}
}
}
/// Converts a nearby clicked anchor point's handles between sharp (zero-length handles) and smooth (pulled-apart handle(s)).
/// If both handles aren't zero-length, they are set that. If both are zero-length, they are stretched apart by a reasonable amount.
/// This can can be activated by double clicking on an anchor with the Path tool.
@@ -1568,44 +1569,47 @@ impl ShapeState {
.count();
// Check by comparing the handle positions to the anchor if this manipulator group is a point
if positions != 0 {
self.convert_manipulator_handles_to_colinear(&vector_data, id, responses, layer);
} else {
for handle in vector_data.all_connected(id) {
let Some(bezier) = vector_data.segment_from_id(handle.segment) else { continue };
for point in self.selected_points() {
let Some(point_id) = point.as_anchor() else { continue };
if positions != 0 {
self.convert_manipulator_handles_to_colinear(&vector_data, point_id, responses, layer);
} else {
for handle in vector_data.all_connected(point_id) {
let Some(bezier) = vector_data.segment_from_id(handle.segment) else { continue };
match bezier.handles {
BezierHandles::Linear => {}
BezierHandles::Quadratic { .. } => {
let segment = handle.segment;
// Convert to linear
let modification_type = VectorModificationType::SetHandles { segment, handles: [None; 2] };
responses.add(GraphOperationMessage::Vector { layer, modification_type });
match bezier.handles {
BezierHandles::Linear => {}
BezierHandles::Quadratic { .. } => {
let segment = handle.segment;
// Convert to linear
let modification_type = VectorModificationType::SetHandles { segment, handles: [None; 2] };
responses.add(GraphOperationMessage::Vector { layer, modification_type });
// Set the manipulator to have non-colinear handles
for &handles in &vector_data.colinear_manipulators {
if handles.contains(&HandleId::primary(segment)) {
let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
responses.add(GraphOperationMessage::Vector { layer, modification_type });
// Set the manipulator to have non-colinear handles
for &handles in &vector_data.colinear_manipulators {
if handles.contains(&HandleId::primary(segment)) {
let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
responses.add(GraphOperationMessage::Vector { layer, modification_type });
}
}
}
}
BezierHandles::Cubic { .. } => {
// Set handle position to anchor position
let modification_type = handle.set_relative_position(DVec2::ZERO);
responses.add(GraphOperationMessage::Vector { layer, modification_type });
BezierHandles::Cubic { .. } => {
// Set handle position to anchor position
let modification_type = handle.set_relative_position(DVec2::ZERO);
responses.add(GraphOperationMessage::Vector { layer, modification_type });
// Set the manipulator to have non-colinear handles
for &handles in &vector_data.colinear_manipulators {
if handles.contains(&handle) {
let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
responses.add(GraphOperationMessage::Vector { layer, modification_type });
// Set the manipulator to have non-colinear handles
for &handles in &vector_data.colinear_manipulators {
if handles.contains(&handle) {
let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
responses.add(GraphOperationMessage::Vector { layer, modification_type });
}
}
}
}
}
}
};
};
}
Some(true)
};