Make the Path tool support multi-point conversion between smooth/sharp on double-click (#2498)

* kinda works

* solved merge conflicts

* implement the multi flip

* nit-picks

* removed extra functions

* Fix inputs not being passed to backend for repeated double-clicks

* Code review

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0SlowPoke0
2025-05-19 22:11:38 -07:00
committed by GitHub
co-authored by Keavon Chambers
parent 9236bfcec0
commit ddb2d744d4
4 changed files with 63 additions and 36 deletions
@@ -365,6 +365,8 @@ struct PathToolData {
select_anchor_toggled: bool,
saved_points_before_handle_drag: Vec<ManipulatorPointId>,
handle_drag_toggle: bool,
saved_points_before_anchor_convert_smooth_sharp: HashSet<ManipulatorPointId>,
last_click_time: u64,
dragging_state: DraggingState,
angle: f64,
opposite_handle_position: Option<DVec2>,
@@ -448,6 +450,12 @@ impl PathToolData {
self.drag_start_pos = input.mouse.position;
if !self.saved_points_before_anchor_convert_smooth_sharp.is_empty() && (input.time - self.last_click_time > 500) {
self.saved_points_before_anchor_convert_smooth_sharp.clear();
}
self.last_click_time = input.time;
let old_selection = shape_editor.selected_points().cloned().collect::<Vec<_>>();
// Check if the point is already selected; if not, select the first point within the threshold (in pixels)
@@ -489,7 +497,7 @@ impl PathToolData {
let modification_type = handle.set_relative_position(DVec2::ZERO);
responses.add(GraphOperationMessage::Vector { layer, modification_type });
for &handles in &vector_data.colinear_manipulators {
if handles.contains(&handle) {
if handles.contains(handle) {
let modification_type = VectorModificationType::SetG1Continuous { handles, enabled: false };
responses.add(GraphOperationMessage::Vector { layer, modification_type });
}
@@ -506,7 +514,7 @@ impl PathToolData {
if let Some((Some(point), Some(vector_data))) = shape_editor
.find_nearest_point_indices(&document.network_interface, input.mouse.position, SELECTION_THRESHOLD)
.and_then(|(layer, point)| Some((point.as_anchor(), document.network_interface.compute_modified_vector(layer))))
.map(|(layer, point)| (point.as_anchor(), document.network_interface.compute_modified_vector(layer)))
{
let handles = vector_data
.all_connected(point)
@@ -1296,6 +1304,10 @@ impl Fsm for PathToolFsmState {
(PathToolFsmState::Ready, PathToolMessage::PointerMove { delete_segment, .. }) => {
tool_data.delete_segment_pressed = input.keyboard.get(delete_segment as usize);
if !tool_data.saved_points_before_anchor_convert_smooth_sharp.is_empty() {
tool_data.saved_points_before_anchor_convert_smooth_sharp.clear();
}
// If there is a point nearby, then remove the overlay
if shape_editor
.find_nearest_point_indices(&document.network_interface, input.mouse.position, SELECTION_THRESHOLD)
@@ -1490,6 +1502,10 @@ impl Fsm for PathToolFsmState {
if !drag_occurred && !extend_selection {
let clicked_selected = shape_editor.selected_points().any(|&point| nearest_point == point);
if clicked_selected {
if tool_data.saved_points_before_anchor_convert_smooth_sharp.is_empty() {
tool_data.saved_points_before_anchor_convert_smooth_sharp = shape_editor.selected_points().copied().collect::<HashSet<_>>();
}
shape_editor.deselect_all_points();
shape_editor.selected_shape_state.entry(layer).or_default().select_point(nearest_point);
responses.add(OverlaysMessage::Draw);
@@ -1537,7 +1553,11 @@ impl Fsm for PathToolFsmState {
// Flip the selected point between smooth and sharp
if !tool_data.double_click_handled && tool_data.drag_start_pos.distance(input.mouse.position) <= DRAG_THRESHOLD {
responses.add(DocumentMessage::StartTransaction);
shape_editor.select_points_by_manipulator_id(&tool_data.saved_points_before_anchor_convert_smooth_sharp.iter().copied().collect::<Vec<_>>());
shape_editor.flip_smooth_sharp(&document.network_interface, input.mouse.position, SELECTION_TOLERANCE, responses);
tool_data.saved_points_before_anchor_convert_smooth_sharp.clear();
responses.add(DocumentMessage::EndTransaction);
responses.add(PathToolMessage::SelectedPointUpdated);
}