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Update Imaginate to output bitmap data to the graph via Image Frame node (#1001)
* Multiple node outputs * Add new nodes * gcore use std by default to allow for testing * Allow multiple node outputs * Multiple outputs to frontend * Add ImageFrameNode to node registry * Minor cleanup * Basic transform implementation * Add some logging to image encoding * Fix ImageFrameNode * Add transform input to Imaginate node (#1014) * Add transform input to imaginate node * Force the resolution to be edited with no transform * Add transform to imaginate generation * Fix compilation --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> * Add labels to node outputs * Fix seed; disable mask when transform is disconnected; add Imaginate tooltips * Rename 'Input Multiple' node to 'Input' * Code review * Replicate to Svelte * Show only the primary input chain in the Properties panel --------- Co-authored-by: Dennis Kobert <dennis@kobert.dev> Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -9,9 +9,9 @@ fn main() {
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let network = NodeNetwork {
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inputs: vec![0],
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output: 0,
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outputs: vec![NodeOutput::new(0, 0)],
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disabled: vec![],
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previous_output: None,
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previous_outputs: None,
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nodes: [(
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0,
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DocumentNode {
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@@ -39,9 +39,9 @@ fn main() {
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fn add_network() -> NodeNetwork {
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NodeNetwork {
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inputs: vec![0, 0],
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output: 1,
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outputs: vec![NodeOutput::new(1, 0)],
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disabled: vec![],
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previous_output: None,
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previous_outputs: None,
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nodes: [
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(
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0,
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@@ -56,7 +56,7 @@ fn add_network() -> NodeNetwork {
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1,
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DocumentNode {
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name: "Add".into(),
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inputs: vec![NodeInput::Node(0)],
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inputs: vec![NodeInput::node(0, 0)],
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metadata: DocumentNodeMetadata::default(),
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implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::AddNode", &[generic!("T"), generic!("U")])),
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},
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