Update Imaginate to output bitmap data to the graph via Image Frame node (#1001)

* Multiple node outputs

* Add new nodes

* gcore use std by default to allow for testing

* Allow multiple node outputs

* Multiple outputs to frontend

* Add ImageFrameNode to node registry

* Minor cleanup

* Basic transform implementation

* Add some logging to image encoding

* Fix ImageFrameNode

* Add transform input to Imaginate node (#1014)

* Add transform input to imaginate node

* Force the resolution to be edited with no transform

* Add transform to imaginate generation

* Fix compilation

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>

* Add labels to node outputs

* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips

* Rename 'Input Multiple' node to 'Input'

* Code review

* Replicate to Svelte

* Show only the primary input chain in the Properties panel

---------

Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0HyperCube
2023-02-11 00:56:31 -08:00
committed by GitHub
co-authored by Keavon Chambers Dennis Kobert
parent 70f4d60e66
commit e14618b234
35 changed files with 1172 additions and 553 deletions
+2 -2
View File
@@ -94,7 +94,7 @@ pub struct ProtoNetwork {
pub nodes: Vec<(NodeId, ProtoNode)>,
}
#[derive(Debug)]
#[derive(Debug, Clone)]
pub enum ConstructionArgs {
Value(value::TaggedValue),
Nodes(Vec<NodeId>),
@@ -133,7 +133,7 @@ impl ConstructionArgs {
}
}
#[derive(Debug, PartialEq)]
#[derive(Debug, PartialEq, Clone)]
pub struct ProtoNode {
pub construction_args: ConstructionArgs,
pub input: ProtoNodeInput,