mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-19 02:48:12 +08:00
Refactor the node macro and simply most of the node implementations (#1942)
* Add support structure for new node macro to gcore * Fix compile issues and code generation * Implement new node_fn macro * Implement property translation * Fix NodeIO type generation * Start translating math nodes * Move node implementation to outer scope to allow usage of local imports * Add expose attribute to allow controlling the parameter exposure * Add rust analyzer support for #[implementations] attribute * Migrate logic nodes * Handle where clause properly * Implement argument ident pattern preservation * Implement adjustment layer mapping * Fix node registry types * Fix module paths * Improve demo artwork comptibility * Improve macro error reporting * Fix handling of impl node implementations * Fix nodeio type computation * Fix opacity node and graph type resolution * Fix loading of demo artworks * Fix eslint * Fix typo in macro test * Remove node definitions for Adjustment Nodes * Fix type alias property generation and make adjustments footprint aware * Convert vector nodes * Implement path overrides * Fix stroke node * Fix painted dreams * Implement experimental type level specialization * Fix poisson disk sampling -> all demo artworks should work again * Port text node + make node macro more robust by implementing lifetime substitution * Fix vector node tests * Fix red dress demo + ci * Fix clippy warnings * Code review * Fix primary input issues * Improve math nodes and audit others * Set no_properties when no automatic properties are derived * Port vector generator nodes (could not derive all definitions yet) * Various QA changes and add min/max/mode_range to number parameters * Add min and max for f64 and u32 * Convert gpu nodes and clean up unused nodes * Partially port transform node * Allow implementations on call arg * Port path modify node * Start porting graphic element nodes * Transform nodes in graphic_element.rs * Port brush node * Port nodes in wasm_executior * Rename node macro * Fix formatting * Fix Mandelbrot node * Formatting * Fix Load Image and Load Resource nodes, add scope input to node macro * Remove unnecessary underscores * Begin attemping to make nodes resolution-aware * Infer a generic manual compositon type on generic call arg * Various fixes and work towards merging * Final changes for merge! * Fix tests, probably * More free line removals! --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
@@ -3,65 +3,19 @@ use crate::raster::{blend_image_closure, BlendImageTupleNode, EmptyImageNode, Ex
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use graphene_core::raster::adjustments::blend_colors;
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use graphene_core::raster::bbox::{AxisAlignedBbox, Bbox};
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use graphene_core::raster::brush_cache::BrushCache;
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use graphene_core::raster::{Alpha, Color, Image, ImageFrame, Pixel, Sample};
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use graphene_core::raster::{BlendMode, BlendNode};
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use graphene_core::transform::{Transform, TransformMut};
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use graphene_core::raster::BlendMode;
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use graphene_core::raster::{Alpha, BlendColorPairNode, Color, Image, ImageFrame, Pixel, Sample};
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use graphene_core::transform::{Footprint, Transform, TransformMut};
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use graphene_core::value::{ClonedNode, CopiedNode, ValueNode};
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use graphene_core::vector::brush_stroke::{BrushStroke, BrushStyle};
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use graphene_core::vector::VectorData;
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use graphene_core::{Node, WasmNotSend};
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use node_macro::node_fn;
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use graphene_core::Node;
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use glam::{DAffine2, DVec2};
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use std::marker::PhantomData;
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#[derive(Clone, Debug, PartialEq)]
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pub struct ReduceNode<Initial, Lambda> {
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pub initial: Initial,
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pub lambda: Lambda,
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}
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#[node_fn(ReduceNode)]
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fn reduce<I: Iterator, Lambda, T>(iter: I, initial: T, lambda: &'input Lambda) -> T
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where
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Lambda: for<'a> Node<'a, (T, I::Item), Output = T>,
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{
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iter.fold(initial, |a, x| lambda.eval((a, x)))
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct ChainApplyNode<Value> {
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pub value: Value,
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}
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#[node_fn(ChainApplyNode)]
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async fn chain_apply<I: Iterator + WasmNotSend, T: WasmNotSend>(iter: I, value: T) -> T
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where
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I::Item: for<'a> Node<'a, T, Output = T>,
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{
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let mut value = value;
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for lambda in iter {
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value = lambda.eval(value);
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}
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value
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct IntoIterNode<T> {
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_t: PhantomData<T>,
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}
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#[node_fn(IntoIterNode<_T>)]
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fn into_iter<'i: 'input, _T: Send + Sync>(vec: &'i Vec<_T>) -> Box<dyn Iterator<Item = &'i _T> + Send + Sync + 'i> {
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Box::new(vec.iter())
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct VectorPointsNode;
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#[node_fn(VectorPointsNode)]
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fn vector_points(vector: VectorData) -> Vec<DVec2> {
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vector.point_domain.positions().to_vec()
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#[node_macro::node(category("Debug"))]
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fn vector_points(_: (), vector_data: VectorData) -> Vec<DVec2> {
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vector_data.point_domain.positions().to_vec()
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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@@ -110,27 +64,8 @@ impl<P: Pixel + Alpha> Sample for BrushStampGenerator<P> {
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct BrushStampGeneratorNode<ColorNode, Hardness, Flow> {
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pub color: ColorNode,
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pub hardness: Hardness,
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pub flow: Flow,
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct EraseNode<Flow> {
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flow: Flow,
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}
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#[node_fn(EraseNode)]
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fn erase(input: (Color, Color), flow: f64) -> Color {
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let (input, brush) = input;
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let alpha = input.a() * (1. - flow as f32 * brush.a());
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Color::from_unassociated_alpha(input.r(), input.g(), input.b(), alpha)
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}
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#[node_fn(BrushStampGeneratorNode)]
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fn brush_stamp_generator_node(diameter: f64, color: Color, hardness: f64, flow: f64) -> BrushStampGenerator<Color> {
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#[node_macro::node(skip_impl)]
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fn brush_stamp_generator(diameter: f64, color: Color, hardness: f64, flow: f64) -> BrushStampGenerator<Color> {
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// Diameter
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let radius = diameter / 2.;
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@@ -148,29 +83,10 @@ fn brush_stamp_generator_node(diameter: f64, color: Color, hardness: f64, flow:
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BrushStampGenerator { color, feather_exponent, transform }
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct TranslateNode<Translatable> {
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translatable: Translatable,
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}
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#[node_fn(TranslateNode)]
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fn translate_node<Data: TransformMut>(offset: DVec2, mut translatable: Data) -> Data {
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translatable.translate(offset);
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translatable
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}
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#[derive(Debug, Clone, Copy)]
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pub struct BlitNode<P, Texture, Positions, BlendFn> {
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texture: Texture,
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positions: Positions,
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blend_mode: BlendFn,
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_p: PhantomData<P>,
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}
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#[node_fn(BlitNode<_P>)]
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fn blit_node<_P: Alpha + Pixel + std::fmt::Debug, BlendFn>(mut target: ImageFrame<_P>, texture: Image<_P>, positions: Vec<DVec2>, blend_mode: BlendFn) -> ImageFrame<_P>
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#[node_macro::node(skip_impl)]
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fn blit<P: Alpha + Pixel + std::fmt::Debug, BlendFn>(mut target: ImageFrame<P>, texture: Image<P>, positions: Vec<DVec2>, blend_mode: BlendFn) -> ImageFrame<P>
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where
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BlendFn: for<'any_input> Node<'any_input, (_P, _P), Output = _P>,
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BlendFn: for<'any_input> Node<'any_input, (P, P), Output = P>,
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{
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if positions.is_empty() {
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return target;
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@@ -216,8 +132,8 @@ pub fn create_brush_texture(brush_style: &BrushStyle) -> Image<Color> {
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let stamp = BrushStampGeneratorNode::new(CopiedNode::new(brush_style.color), CopiedNode::new(brush_style.hardness), CopiedNode::new(brush_style.flow));
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let stamp = stamp.eval(brush_style.diameter);
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let transform = DAffine2::from_scale_angle_translation(DVec2::splat(brush_style.diameter), 0., -DVec2::splat(brush_style.diameter / 2.));
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let blank_texture = EmptyImageNode::new(CopiedNode::new(Color::TRANSPARENT)).eval(transform);
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let normal_blend = BlendNode::new(CopiedNode::new(BlendMode::Normal), CopiedNode::new(100.));
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let blank_texture = EmptyImageNode::new(CopiedNode::new(transform), CopiedNode::new(Color::TRANSPARENT)).eval(());
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let normal_blend = BlendColorPairNode::new(CopiedNode::new(BlendMode::Normal), CopiedNode::new(100.));
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let blend_executor = BlendImageTupleNode::new(ValueNode::new(normal_blend));
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blend_executor.eval((blank_texture, stamp)).image
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}
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@@ -282,14 +198,8 @@ pub fn blend_with_mode(background: ImageFrame<Color>, foreground: ImageFrame<Col
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)
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}
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pub struct BrushNode<Bounds, Strokes, Cache> {
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bounds: Bounds,
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strokes: Strokes,
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cache: Cache,
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}
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#[node_macro::node_fn(BrushNode)]
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async fn brush(image: ImageFrame<Color>, bounds: ImageFrame<Color>, strokes: Vec<BrushStroke>, cache: BrushCache) -> ImageFrame<Color> {
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#[node_macro::node(category(""))]
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fn brush(_footprint: Footprint, image: ImageFrame<Color>, bounds: ImageFrame<Color>, strokes: Vec<BrushStroke>, cache: BrushCache) -> ImageFrame<Color> {
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let stroke_bbox = strokes.iter().map(|s| s.bounding_box()).reduce(|a, b| a.union(&b)).unwrap_or(AxisAlignedBbox::ZERO);
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let image_bbox = Bbox::from_transform(image.transform).to_axis_aligned_bbox();
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let bbox = if image_bbox.size().length() < 0.1 { stroke_bbox } else { stroke_bbox.union(&image_bbox) };
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@@ -332,13 +242,13 @@ async fn brush(image: ImageFrame<Color>, bounds: ImageFrame<Color>, strokes: Vec
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let stroke_origin_in_layer = bbox.start - snap_offset - DVec2::splat(stroke.style.diameter / 2.0);
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let stroke_to_layer = DAffine2::from_translation(stroke_origin_in_layer) * DAffine2::from_scale(stroke_size);
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let normal_blend = BlendNode::new(CopiedNode::new(BlendMode::Normal), CopiedNode::new(100.));
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let normal_blend = BlendColorPairNode::new(CopiedNode::new(BlendMode::Normal), CopiedNode::new(100.));
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let blit_node = BlitNode::new(ClonedNode::new(brush_texture), ClonedNode::new(positions), ClonedNode::new(normal_blend));
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let blit_target = if idx == 0 {
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let target = core::mem::take(&mut brush_plan.first_stroke_texture);
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ExtendImageToBoundsNode::new(CopiedNode::new(stroke_to_layer)).eval(target)
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} else {
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EmptyImageNode::new(CopiedNode::new(Color::TRANSPARENT)).eval(stroke_to_layer)
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EmptyImageNode::new(CopiedNode::new(stroke_to_layer), CopiedNode::new(Color::TRANSPARENT)).eval(())
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};
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blit_node.eval(blit_target)
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};
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@@ -371,14 +281,14 @@ async fn brush(image: ImageFrame<Color>, bounds: ImageFrame<Color>, strokes: Vec
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match stroke.style.blend_mode {
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BlendMode::Erase => {
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let blend_params = BlendNode::new(CopiedNode::new(BlendMode::Erase), CopiedNode::new(100.));
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let blend_params = BlendColorPairNode::new(CopiedNode::new(BlendMode::Erase), CopiedNode::new(100.));
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let blit_node = BlitNode::new(ClonedNode::new(brush_texture), ClonedNode::new(positions), ClonedNode::new(blend_params));
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erase_restore_mask = blit_node.eval(erase_restore_mask);
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}
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// Yes, this is essentially the same as the above, but we duplicate to inline the blend mode.
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BlendMode::Restore => {
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let blend_params = BlendNode::new(CopiedNode::new(BlendMode::Restore), CopiedNode::new(100.));
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let blend_params = BlendColorPairNode::new(CopiedNode::new(BlendMode::Restore), CopiedNode::new(100.));
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let blit_node = BlitNode::new(ClonedNode::new(brush_texture), ClonedNode::new(positions), ClonedNode::new(blend_params));
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erase_restore_mask = blit_node.eval(erase_restore_mask);
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}
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@@ -387,7 +297,7 @@ async fn brush(image: ImageFrame<Color>, bounds: ImageFrame<Color>, strokes: Vec
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}
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}
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let blend_params = BlendNode::new(CopiedNode::new(BlendMode::MultiplyAlpha), CopiedNode::new(100.0));
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let blend_params = BlendColorPairNode::new(CopiedNode::new(BlendMode::MultiplyAlpha), CopiedNode::new(100.0));
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let blend_executor = BlendImageTupleNode::new(ValueNode::new(blend_params));
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actual_image = blend_executor.eval((actual_image, erase_restore_mask));
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}
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@@ -397,34 +307,12 @@ async fn brush(image: ImageFrame<Color>, bounds: ImageFrame<Color>, strokes: Vec
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#[cfg(test)]
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mod test {
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use super::*;
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use crate::raster::*;
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#[allow(unused_imports)]
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use graphene_core::ops::{AddPairNode, CloneNode};
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use graphene_core::raster::*;
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use graphene_core::structural::Then;
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use graphene_core::transform::{Transform, TransformMut};
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use graphene_core::value::{ClonedNode, ValueNode};
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use graphene_core::transform::Transform;
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use graphene_core::value::ClonedNode;
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use glam::DAffine2;
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#[test]
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fn test_translate_node() {
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let image = Image::new(10, 10, Color::TRANSPARENT);
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let mut image = ImageFrame { image, ..Default::default() };
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image.translate(DVec2::new(1., 2.));
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let translate_node = TranslateNode::new(ClonedNode::new(image));
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let image = translate_node.eval(DVec2::new(1., 2.));
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assert_eq!(image.transform(), DAffine2::from_translation(DVec2::new(2., 4.)));
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}
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#[test]
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fn test_reduce() {
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let reduce_node = ReduceNode::new(ClonedNode::new(0u32), ValueNode::new(AddPairNode));
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let sum = reduce_node.eval(vec![1, 2, 3, 4, 5].into_iter());
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assert_eq!(sum, 15);
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}
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#[test]
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fn test_brush_texture() {
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let brush_texture_node = BrushStampGeneratorNode::new(ClonedNode::new(Color::BLACK), ClonedNode::new(100.), ClonedNode::new(100.));
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@@ -434,26 +322,4 @@ mod test {
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// center pixel should be BLACK
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assert_eq!(image.sample(DVec2::splat(0.), DVec2::ONE), Some(Color::BLACK));
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}
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#[test]
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fn test_brush() {
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let brush_texture_node = BrushStampGeneratorNode::new(ClonedNode::new(Color::BLACK), ClonedNode::new(1.), ClonedNode::new(1.));
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let image = brush_texture_node.eval(20.);
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let trace = vec![DVec2::new(0., 0.), DVec2::new(10., 0.)];
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let trace = ClonedNode::new(trace.into_iter());
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let translate_node = TranslateNode::new(ClonedNode::new(image));
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let frames = MapNode::new(ValueNode::new(translate_node));
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let frames = trace.then(frames).eval(()).collect::<Vec<_>>();
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assert_eq!(frames.len(), 2);
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let background_bounds = ReduceNode::new(ClonedNode::new(None), ValueNode::new(MergeBoundingBoxNode::new()));
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let background_bounds = background_bounds.eval(frames.clone().into_iter());
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let background_bounds = ClonedNode::new(background_bounds.unwrap().to_transform());
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let background_image = background_bounds.then(EmptyImageNode::new(ClonedNode::new(Color::TRANSPARENT)));
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let blend_node = graphene_core::raster::BlendNode::new(ClonedNode::new(BlendMode::Normal), ClonedNode::new(1.));
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let final_image = ReduceNode::new(background_image, ValueNode::new(BlendImageTupleNode::new(ValueNode::new(blend_node))));
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let final_image = final_image.eval(frames.into_iter());
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assert_eq!(final_image.image.height, 20);
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assert_eq!(final_image.image.width, 30);
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drop(final_image);
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}
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}
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