Port all remaining Subpath producers to BezPath and delete the legacy subpath module (#4457)

* Port all remaining Subpath producers to BezPath and delete the legacy subpath module

* Reset contour state at each MoveTo so an open contour's segments don't leak into the next region

* Give the polygon and star constructors a true center and radius instead of compensated arguments
This commit is contained in:
Keavon Chambers
2026-08-18 15:28:58 -07:00
committed by GitHub
parent 8f1b2bed5f
commit e3b968f7e2
43 changed files with 961 additions and 1291 deletions

View File

@@ -1,16 +1,15 @@
use core_types::list::{ATTR_APPEARANCE, Item, List, NodeIdPath};
use core_types::{ATTR_EDITOR_LAYER_PATH, ATTR_EDITOR_MERGED_LAYERS, ATTR_OPACITY, ATTR_OPACITY_FILL, ATTR_TRANSFORM, Ctx};
use glam::{DAffine2, DVec2};
use glam::DAffine2;
use graphic_types::Appearance;
use graphic_types::graphic::bake_paint_transforms;
use graphic_types::vector_types::subpath::{ManipulatorGroup, Subpath};
use graphic_types::vector_types::vector::PointId;
use graphic_types::vector_types::vector::VectorExt;
use graphic_types::vector_types::vector::algorithms::merge_by_distance::MergeByDistanceExt;
use graphic_types::{Graphic, Vector};
use linesweeper::topology::Topology;
use linesweeper::{BinaryOp, FillRule, binary_op};
use smallvec::SmallVec;
use vector_types::kurbo::{Affine, BezPath, CubicBez, Line, ParamCurve, PathSeg, Point, QuadBez};
use vector_types::kurbo::{Affine, BezPath, CubicBez, Line, ParamCurve, PathEl, PathSeg, Point, QuadBez};
pub use vector_types::vector::misc::BooleanOperation;
// TODO: Fix boolean ops to work by removing .transform() and .one_instance_*() calls,
@@ -168,8 +167,8 @@ fn boolean_operation_on_vector_list(vector: &List<Vector>, boolean_operation: Bo
}
};
let contours = top.contours(|winding| winding.is_inside(boolean_operation));
for subpath in from_bez_paths(contours.contours().map(|c| &c.path)) {
row.element_mut().append_subpath(subpath, false);
for contour in contours.contours() {
row.element_mut().append_bezpath(closed(contour.path.clone()));
}
list.push(row);
@@ -292,65 +291,36 @@ fn quantize_segment(seg: PathSeg) -> PathSeg {
}
}
fn to_bez_path(vector: &Vector, transform: DAffine2) -> BezPath {
let mut path = BezPath::new();
for subpath in vector.stroke_bezier_paths() {
push_subpath(&mut path, &subpath, transform);
/// Every operand and result region is treated as closed, so an open path gets its closing segment here.
fn closed(mut path: BezPath) -> BezPath {
if !path.elements().is_empty() && path.elements().last() != Some(&PathEl::ClosePath) {
path.close_path();
}
path
}
fn push_subpath(path: &mut BezPath, subpath: &Subpath<PointId>, transform: DAffine2) {
fn to_bez_path(vector: &Vector, transform: DAffine2) -> BezPath {
let transform = Affine::new(transform.to_cols_array());
let mut first = true;
let mut path = BezPath::new();
for seg in subpath.iter_closed() {
let quantized = quantize_segment(transform * seg);
if first {
first = false;
path.move_to(quantized.start());
for subpath in vector.stroke_bezpath_iter() {
let mut first = true;
for segment in closed(subpath).segments() {
let quantized = quantize_segment(transform * segment);
if first {
first = false;
path.move_to(quantized.start());
}
path.push(quantized.as_path_el());
}
path.push(quantized.as_path_el());
}
path.close_path();
}
fn from_bez_paths<'a>(paths: impl Iterator<Item = &'a BezPath>) -> Vec<Subpath<PointId>> {
let mut all_subpaths = Vec::new();
for path in paths {
let cubics: Vec<CubicBez> = path.segments().map(|segment| segment.to_cubic()).collect();
let mut manipulators_list = Vec::new();
let mut current_start = None;
for (index, cubic) in cubics.iter().enumerate() {
let d = |p: Point| DVec2::new(p.x, p.y);
let [start, handle1, handle2, end] = [d(cubic.p0), d(cubic.p1), d(cubic.p2), d(cubic.p3)];
if current_start.is_none() {
// Use the correct in-handle (None) and out-handle for the start point
manipulators_list.push(ManipulatorGroup::new(start, None, Some(handle1)));
} else {
// Update the out-handle of the previous point
if let Some(last) = manipulators_list.last_mut() {
last.out_handle = Some(handle1);
}
}
// Add the end point with the correct in-handle and out-handle (None)
manipulators_list.push(ManipulatorGroup::new(end, Some(handle2), None));
current_start = Some(end);
// Check if this is the last segment
if index == cubics.len() - 1 {
all_subpaths.push(Subpath::new(manipulators_list, true));
manipulators_list = Vec::new(); // Reset manipulators for the next path
}
if !first {
path.close_path();
}
}
all_subpaths
path
}
pub fn boolean_intersect(a: &BezPath, b: &BezPath) -> Vec<BezPath> {