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Integrate raw WGPU textures into Vello rendering pipeline (#1897)
* WIP * Introduce `Raster` enum and plumb texture injection to vello * Use correct texture formas for usage in vello * Add missing cache implementations * Update vello image override api * Use git version of vello * Fix type for upload texture node * Improve crash resiliance * Fix warnings * Remove unused node impls
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@@ -74,8 +74,7 @@ fn boolean_operation_node(graphic_group: GraphicGroup, boolean_operation: Boolea
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let vector_data = collect_vector_data(graphic_group);
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boolean_operation_on_vector_data(&vector_data, BooleanOperation::Union)
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}
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GraphicElement::ImageFrame(image) => vector_from_image(image),
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GraphicElement::Surface(image) => vector_from_image(image),
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GraphicElement::Raster(image) => vector_from_image(image),
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}
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}
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